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il2cpp.exe did not run properly

Discussion in 'Unity Build Automation' started by HungPark, May 29, 2019.

  1. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    Is there another error displayed after this one in the editor log file? I believe there should be a second, more specific error.
     
  2. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    Only this error (https://imgur.com/a/kOgiIb2)

    Win32Exception: ApplicationName='C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --dotnetprofile="legacyunity" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\User\Pictures\sledracer\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\User\Pictures\sledracer\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ARModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_BaselibModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_FileSystemHttpModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SpatialTrackingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_StyleSheetsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TimelineModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules_development\WebGLSupport_XRModule_Dynamic.bc" --map-file-parser="C:\Program Files\Unity\Hub\Editor\2018.3.14f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="C:\Users\User\Pictures\sledracer\Temp\StagingArea\Data\Managed" --generatedcppdir="C:\Users\User\Pictures\sledracer\Temp\StagingArea\Data\il2cppOutput" ', CurrentDirectory='C:\Users\User\Pictures\sledracer\Temp\StagingArea\Data\Managed'
    System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
    System.Diagnostics.Process.Start ()
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:105)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:42)
    UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:374)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:953)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
    UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  3. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    That is odd, unfortunately, we're not getting any good diagnostics about why this failed. Can you build for WebGL with an empty project? That will tell us if this is specific to this project or a more general issue.
     
  4. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    No work in new project too (https://imgur.com/a/R3sOS99)

    Erros:

    NullReferenceException: referência de objeto não definida para uma instância de um objeto
    UnityEditorInternal.AnimationWindowControl.GetAnimationModeDriver () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 486)
    UnityEditorInternal.AnimationWindowControl.StopPreview () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 376)
    UnityEditorInternal.AnimationWindowControl.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 105)
    UnityEditorInternal.AnimationWindowState.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowState.cs: 315)

    NullReferenceException: referência de objeto não definida para uma instância de um objeto
    UnityEditorInternal.AnimationWindowControl.GetAnimationModeDriver () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 486)
    UnityEditorInternal.AnimationWindowControl.StopPreview () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 376)
    UnityEditorInternal.AnimationWindowControl.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 105)
    UnityEditorInternal.AnimationWindowState.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowState.cs: 315)
    UnityEditor.AnimEditor.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimEditor.cs: 349)
    UnityEditor.AnimationWindow.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindow.cs: 80)

    NullReferenceException: referência de objeto não definida para uma instância de um objeto
    UnityEditorInternal.AnimationWindowControl.GetAnimationModeDriver () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 486)
    UnityEditorInternal.AnimationWindowControl.StopPreview () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 376)
    UnityEditorInternal.AnimationWindowControl.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 105)

    NullReferenceException: referência de objeto não definida para uma instância de um objeto
    UnityEditorInternal.AnimationWindowControl.GetAnimationModeDriver () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 486)
    UnityEditorInternal.AnimationWindowControl.StopPreview () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 376)
    UnityEditorInternal.AnimationWindowControl.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowControl.cs: 105)
    UnityEditorInternal.AnimationWindowState.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimationWindowState.cs: 315)
    UnityEditor.AnimEditor.OnDisable () (em C: /buildslave/unity/build/Editor/Mono/Animation/AnimationWindow/AnimEditor.cs: 349)

    Win32Exception: ApplicationName = 'C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ il2cpp / build / il2cpp.exe', CommandLine = '- convert-to-cpp --dotnetprofile = "unityaot "--compile-cpp --libil2cpp-static --platform =" WebGL "--architecture =" EmscriptenJavaScript "--configuration =" Release "--outputpath =" C: \ Users \ User \ Pictures \ New Unity Project \ Assets /../Temp/StagingArea/Data\Native\build.bc "--cachedirectory =" C: \ Users \ User \ Pictures \ New Unity Project \ Assets \ .. \ Library / il2cpp_cache "--compiler-flags = "-Oz -DIL2CPP_EXCEPTION_DISABLED = 1" --emit-method-map --additional-libraries = "C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_AccessibilityModule_Dynamic.bc "--additional-libraries = "C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_AIModule_Dynamic.bc" --additional-libraries = "C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_AnimationModule_Dynamic.bc "--additional-libraries =" C: \ Program Files \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_ARModule_Dynamic.bc "--additional-libraries =" C: \ Program Files \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_AssetBundleModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_AudioModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_BaselibModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLamicSupport_Cloth. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_CoreModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_CrashReportingModule_Dynamic.bc "--additional-libraries =" C: \ Program Files \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_DirectorModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de Programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_developmentM \ WebGLSupport_ttystem_developmentM \ WebGLSupport_ttystem_development \ WebGLSupport \ modules_developmentMttystem_ttystem_ttam bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_GameCenterModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_GridModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_HotReloadModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de Programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLynuleSupportM bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_IMGUIModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_InputModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_JSONSerializeModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLuleSupport_development \ WebGLuleSupport_development \ lib \ modules_development \ WebGLuleSupport_development \. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_ParticleSystemModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_PerformanceReportingModule_Dynamic.bc "--additional-libraries =" C: \ Program Files \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_Physics2DModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLynamicSupport_development \ WebGLynamicSuporte_models_development \ WebGLynamicSule_Physam. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_ProfilerModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_ScreenCaptureModule_Dynamic.bc "--additional-libraries =" C: \ Program Files \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_SharedInternalsModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLynuleSodackingM. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_SpriteMaskModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_SpriteShapeModule_Dynamic.bc "--additional-libraries =" C: \ Program Files \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_StreamingModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ libty \ modules_development \ WebGLynSupport_Support_development \ WebGLynSupport. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_SubstanceModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_TerrainModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_TerrainPhysicsModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLynuleSupport_extDoreModule_development \ WebGLynuleSuporte_module_ext_models_ext_devel_development \ WebGLynuleSupport_ext bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_TextRenderingModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_TilemapModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_TimelineModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLamicSupport_TLS. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UIElementsModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UIModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UmbraModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLynamicSupport_UNET. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UnityAnalyticsModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UnityConnectModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UnityTestProtocolModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools-libraries = "C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools -ibraries_setup_development_development \ EditBlib_development_development_development. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UnityWebRequestModule_Dynamic.bc "--additional-libraries =" C: \ Program Files \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools_dynamic_development \ WebGLSupport \ BuildTools \ lib \ WebGLity_development_development. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_VehiclesModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_VFXModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_VideoModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_Vynamic_development \ WebGLSupport_Vynamic. bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_WebGLModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_WindModule_Dynamic.bc "--additional-libraries =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_XRModule_Dynamic.bc "--map-file-parser =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ Tools \ MapFileParser \ MapFileParser.exe "- directory = "C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Managed" --generatedcppdir = "C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ il2cppOutput" ', CurrentDirectory =' C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Managed ', Native error = A operação pedida aumento de elevação.\ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_XRModule_Dynamic.bc "--map-file-parser =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ Tools \ MapFileParser \ MapFileParser.exe "--directory =" C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Managed "--generatedcppdir =" C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ il2cppOutput "', CurrentDirectory =' C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Managed ', erro nativo = Uma operação pedida necesita de elevação.\ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ PlaybackEngines \ WebGLSupport \ BuildTools \ lib \ modules_development \ WebGLSupport_XRModule_Dynamic.bc "--map-file-parser =" C: \ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ Tools \ MapFileParser \ MapFileParser.exe "--directory =" C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Managed "--generatedcppdir =" C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ il2cppOutput "', CurrentDirectory =' C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Managed ', erro nativo = Uma operação pedida necesita de elevação.\ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ Tools \ MapFileParser \ MapFileParser.exe "--directory =" C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Gerenciado "--generatedcppdir =" C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ il2cppOutput "', CurrentDirectory =' C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Managed ', Native error = A operação pedida necessita de elevação.\ Arquivos de programas \ Unity \ Hub \ Editor \ 2018.3.14f1 \ Editor \ Data \ Tools \ MapFileParser \ MapFileParser.exe "--directory =" C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Gerenciado "--generatedcppdir =" C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ il2cppOutput "', CurrentDirectory =' C: \ Users \ User \ Pictures \ New Unity Project \ Temp \ StagingArea \ Data \ Managed ', Native error = A operação pedida necessita de elevação.Erro nativo = A operação pedida necesita de elevação.Erro nativo = A operação pedida necesita de elevação.

    System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (em <3845a180c26b4889bc2d47593a665814>: 0)
    System.Diagnostics.Process.Start () (em <3845a180c26b4889bc2d47593a665814>: 0)
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start ()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (em C: /buildslave/unity/build/Editor/Mono/Utils/Program.cs: 44)
    UnityEditor.Utils.Program.Start () (em C: /buildslave/unity/build/Editor/Mono/Utils/Program.cs: 28)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (em C: / buildslave Editor / unidade / build / Mono / BuildPipeline / BuildUtils.cs: 106)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 [T] setupStartInfo) (em C: / buildslave / unidade) /Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 [T] arguments, System.Action`1 [T] setupStartInfo, System.String workingDirectory) (em C: / buildslave / unity / build / Editor / Mono / BuildPipeline / Il2Cpp / IL2CPPUtils.cs: 368)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (em C: /buildslave/unity/build2Clipelines.I 3492C )
    UnityEditorInternal.IL2CPPBuilder.Run () (em C: /buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs: 211)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1 [T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry / buildtime / runtime / buildClassRegistry2 / buildClassReg / Editor / buildtimeCip / buildClassReg2 / editor / buildClassReg / Runtime / buildCppp / editor / Cegistry / buildtime / buildClass / buildCppp / editor / Cegistry / buildCppp / buildtime / buildtime / build. IL2CPPUtils.cs: 42)
    UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (em /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensionsor
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (em /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPost953)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties & outProperties) (em C: /buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocesso: 27)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget destino, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.String installPath. , Relatório UnityEditor.Build.Reporting.BuildReport) (em C: /buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs: 286)
    UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr)
     
  5. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    how i can fix this?
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    Ok, so this look like an installation issue. If you want to keep using Unity 2018.3, please make sure that you have latest version of .NET Framework installed and that you have installed Unity as the same user account you are using to run it.

    You can also work around this issue by using Unity 2020.3 or later, where this problem will not occur.

    The issue here is that il2cpp.exe is run via the .NET Framework, and there is some permissions or installation issue with the .NET Framework happening.
     
  7. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    In unity 2020 i have this error: https://prnt.sc/11c40b9

    Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910\bin\HostX64\x64\link.exe /out:"D:\sledracer\Library\il2cpp_cache\linkresult_B6F57AF6D818984E74D9FDEC63F91688\GameAssembly.dll" /ignore:4206 /DEBUG /INCREMENTAL:NO /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /OPT:REF /OPT:ICF /HIGHENTROPYVA /DLL /IGNORE:4104 /NODEFAULTLIB:uuid.lib "kernel32.lib" "user32.lib" "advapi32.lib" "ole32.lib" "oleaut32.lib" "Shell32.lib" "Crypt32.lib" "psapi.lib" "version.lib" "MsWSock.lib" "ws2_32.lib" "Iphlpapi.lib" "Dbghelp.lib" "C:\Program Files\Unity\Hub\Editor\2020.3.0f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\win64_development_il2cpp\baselib.dll.lib" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29910\lib\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\um\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\ucrt\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\lib\um\x64" /SUBSYSTEM:WINDOWS @"C:\Users\User\AppData\Local\Temp\tmp8AF8.tmp"

    Creating library D:\sledracer\Library\il2cpp_cache\linkresult_B6F57AF6D818984E74D9FDEC63F91688\GameAssembly.lib and object D:\sledracer\Library\il2cpp_cache\linkresult_B6F57AF6D818984E74D9FDEC63F91688\GameAssembly.exp
    2579F2FC7EA9E06C15BEA88227F90B64.obj : error LNK2019: unresolved external symbol _IsMusicPlaying referenced in function musicOBJ__IsMusicPlaying_m892F2FEA618BF4189CD697855B974BFD95BCFDA1
    D:\sledracer\Library\il2cpp_cache\linkresult_B6F57AF6D818984E74D9FDEC63F91688\GameAssembly.dll : fatal error LNK1120: 1 unresolved externals

    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List`1[T] cppPlugins) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <50f55621a2ca4f31a35283e2979a8bf5>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
     
  8. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    This is a different issue - it looks like you are past the original problem now!

    This failure occurs because the code in the project has extern methods in C#. Methods marked as extern with a the [Dllimport("__Internal")] attribute must be present in a native library that is linked with the Unity player when building with the IL2CPP scripting backend.

    For example, this in this project one function which causes this issue is named: _IsMusicPlaying

    You have two options:

    1. Build a native library with all of the methods marked as extern with the [Dllimport("__Internal")] attribute for the target platform and architecture of the player. See this documentation for details about native plugins: https://docs.unity3d.com/Manual/NativePlugins.html

    2. Remove the C# code which defines this extern method. You can do that with platform dependent compilation: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html
     
  9. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    actually the code are like that:

    using System.Runtime.InteropServices;
    using UnityEngine;

    public class musicOBJ
    {
    [DllImport("__Internal")]
    private static extern bool _IsMusicPlaying();

    public static bool isMusicPlaying()
    {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
    {
    return _IsMusicPlaying();
    }
    return false;
    }
    }
     
  10. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    The code:

    [DllImport("__Internal")]
    private static extern bool _IsMusicPlaying();

    Should be behind a compile-time check using #if statements for IL2CPP. IL2CPP requires that this extern method be found at link time, not at run time.
     
  11. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    So.... #if ENABLE_IL2CPP?
     
  12. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    No, I think you want #if UNITY_IOS instead.
     
  13. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    using System.Runtime.InteropServices;
    using UnityEngine;
    public class musicOBJ
    {
    #if UNITY_IPHONE
    [DllImport("__Internal")]
    private static extern bool _IsMusicPlaying();

    public static bool isMusicPlaying()
    {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
    {
    return _IsMusicPlaying();
    }
    return false;
    }
    #endif
    }
     
  14. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    You should only need to #if around the extern and DllImport. You probably want the isMusicPlaying method to exist on other platforms and return false.
     
  15. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    using System.Runtime.InteropServices;
    using UnityEngine;
    public class musicOBJ
    {
    #if UNITY_IPHONE
    [DllImport("__Internal")]
    private static extern bool _IsMusicPlaying();
    #endif
    public static bool isMusicPlaying()
    {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
    {
    return _IsMusicPlaying();
    }
    return false;
    }
    }

    like this? :)
     
  16. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    i think i need change return _IsMusicPlaying(); to return IsMusicPlaying(); right?
     
  17. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    I think you will need this:

    using System.Runtime.InteropServices;
    using UnityEngine;
    public class musicOBJ
    {
    #if UNITY_IPHONE
    [DllImport("__Internal")]
    private static extern bool _IsMusicPlaying();
    #endif
    public static bool isMusicPlaying()
    {
    #if UNITY_IPHONE
    if (Application.platform == RuntimePlatform.IPhonePlayer)
    {
    return _IsMusicPlaying();
    }
    #endif
    return false;
    }
    }
     
  18. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    yes, it worked, both ways, but yours should be the most recommendable, thanks =D
    sorry to waste you a lot of time in me, have a great day!

    Now have this error in webgl: https://prnt.sc/11c8x4o
     
    JoshPeterson likes this.
  19. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    I'm not sure what is happening there. Maybe there is some other code that attempts to p/invoke into a native library. That may not work on WebGL though.
     
  20. Minileandro

    Minileandro

    Joined:
    Feb 1, 2020
    Posts:
    12
    Hmm i need check that, thanks ;)
     
  21. upendraakki329

    upendraakki329

    Joined:
    Sep 21, 2020
    Posts:
    6
    I am getting this error Please Help when building the player





    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014f] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) [0x000dc] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPBuilder.RunCompileAndLink (System.String il2cppBuildCacheSource) [0x001a9] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPUtils.RunCompileAndLink (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, System.String il2cppBuildCacheSource) [0x0001d] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00221] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003cf] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <fac3a832ec4249a49c4da1051848dde5>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    Unloading 83 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.57 GB.
    System memory in use after: 0.57 GB.

    Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 7360.
    Total: 1217.479100 ms (FindLiveObjects: 2.186700 ms CreateObjectMapping: 0.870800 ms MarkObjects: 1213.763000 ms DeleteObjects: 0.656000 ms)

    Unloading 63 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 5069.995 ms
    Integration: 19990.986 ms
    Integration of assets: 1393.704 ms
    Thread Wait Time: 39.947 ms
    Total Operation Time: 26494.631 ms
    System memory in use before: 0.72 GB.
    System memory in use after: 0.73 GB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 87366.
    Total: 1708.781100 ms (FindLiveObjects: 37.261200 ms CreateObjectMapping: 5.347400 ms MarkObjects: 1665.959400 ms DeleteObjects: 0.209600 ms)

    Build completed with a result of 'Failed' in 1704 seconds (1703652 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <fac3a832ec4249a49c4da1051848dde5>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Refresh completed in 0.293589 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 293.551ms
    UPID Received '6e43e0a8-1af1-42ef-a950-7d818565e9f3'.
    Refreshing native plugins compatible for Editor in 60.18 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Effect Resonance Audio Renderer could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly.

    <RI> Initialized touch support.

    GUILayout: Mismatched LayoutGroup.repaint
    UPID Received '6e43e0a8-1af1-42ef-a950-7d818565e9f3'.
    Refresh completed in 0.034449 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 34.413ms
    Refresh completed in 0.037681 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 31.271ms


































    for more Depth Detail , MY Whole log is




    [Licensing::Module] Channel doesn't exist: "LicenseClient-GNANI UPPI"
    [Licensing::Module] Successfully launched the LicensingClient (PId: 5628)
    [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-GNANI UPPI" (connect: 3.32s, validation: 0.10s, handshake: 9.20s)
    [Licensing::Module] Connected to LicensingClient (PId: 5628, launch time: 0.00, total connection time: 12.62s)
    Entitlement-based licensing initiated
    [LicensingClient] Licenses updated successfully

    LICENSE SYSTEM [2021415 3:24:28] Next license update check is after 2021-03-17T16:12:31


    LICENSE SYSTEM [2021415 3:24:28] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2020.2/release' branch; Version is '2020.2.0f1 (3721df5a8b28) revision 3613151'; Using compiler version '192528614'; Build Type 'Release'
    OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 8085 MB
    [Licensing::Module] Serial number assigned to: "F4-U4J2-KDTH-Q3UC-3NEF-XXXX"
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 59186 was selected

    COMMAND LINE ARGUMENTS:
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Unity.exe
    -projectpath
    C:/Users/GNANI UPPI/Desktop/CC4
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    30b7edc0-9dd4-11eb-8cdf-a1155536a0b0
    -accessToken
    FnrR1VJzA33Z-IlB79szJhnEJilyGMzGhb2AhWS7vW0002f
    Successfully changed project path to: C:/Users/GNANI UPPI/Desktop/CC4
    C:/Users/GNANI UPPI/Desktop/CC4
    Using Asset Import Pipeline V2.
    [Package Manager] Restoring resolved packages state from cache
    [Package Manager] Done checking package constraints in 0.00s seconds
    [Package Manager]
    Registered 65 packages:
    Packages from [https://packages.unity.com]:
    com.unity.adaptiveperformance@2.1.1 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.adaptiveperformance@2.1.1)
    com.unity.adaptiveperformance.samsung.android@2.0.2 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.adaptiveperformance.samsung.android@2.0.2)
    com.unity.ads@3.5.2 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.ads@3.5.2)
    com.unity.animation.rigging@1.0.3 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.animation.rigging@1.0.3)
    com.unity.cinemachine@2.6.3 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.cinemachine@2.6.3)
    com.unity.collab-proxy@1.3.9 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.collab-proxy@1.3.9)
    com.unity.device-simulator@2.2.4-preview (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.device-simulator@2.2.4-preview)
    com.unity.ide.rider@2.0.7 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.ide.rider@2.0.7)
    com.unity.ide.visualstudio@2.0.5 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.ide.visualstudio@2.0.5)
    com.unity.ide.vscode@1.2.3 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.ide.vscode@1.2.3)
    com.unity.postprocessing@2.3.0 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.postprocessing@2.3.0)
    com.unity.probuilder@4.4.0 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.probuilder@4.4.0)
    com.unity.progrids@3.0.3-preview.6 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.progrids@3.0.3-preview.6)
    com.unity.purchasing@2.2.2 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.purchasing@2.2.2)
    com.unity.recorder@2.5.2 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.recorder@2.5.2)
    com.unity.render-pipelines.universal@10.2.2 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.render-pipelines.universal@10.2.2)
    com.unity.terrain-tools@3.0.2-preview.3 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.terrain-tools@3.0.2-preview.3)
    com.unity.test-framework@1.1.19 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.test-framework@1.1.19)
    com.unity.textmeshpro@3.0.4 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.textmeshpro@3.0.4)
    com.unity.timeline@1.4.4 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.timeline@1.4.4)
    com.unity.ui.builder@1.0.0-preview.12 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.ui.builder@1.0.0-preview.12)
    com.unity.ext.nunit@1.0.5 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.ext.nunit@1.0.5)
    com.unity.render-pipelines.core@10.2.2 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.render-pipelines.core@10.2.2)
    com.unity.shadergraph@10.2.2 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.shadergraph@10.2.2)
    com.unity.settings-manager@1.0.3 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.settings-manager@1.0.3)
    com.unity.burst@1.3.4 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.burst@1.3.4)
    com.unity.subsystemregistration@1.1.0 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.subsystemregistration@1.1.0)
    com.unity.searcher@4.3.1 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.searcher@4.3.1)
    com.unity.mathematics@1.2.1 (location: C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.mathematics@1.2.1)
    Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    com.unity.2d.tilemap@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    com.unity.ugui@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
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    com.unity.modules.subsystems@1.0.0 (location: C:\Users\GNANI UPPI\G[Subsystems] No new subsystems found in resolved package list.
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    Initialize engine version: 2020.2.0f1 (3721df5a8b28)
    [Subsystems] Discovering subsystems at path C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/Resources/UnitySubsystems
    [Subsystems] Discovering subsystems at path C:/Users/GNANI UPPI/Desktop/CC4/Assets
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    Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
    Initialize mono
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    Mono path[1] = 'C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
    Mono config path = 'C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/MonoBleedingEdge/etc'
    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56524
    AcceleratorClientConnectionCallback - disconnected - :0
    Begin MonoManager ReloadAssembly
    Registering precompiled unity dll's ...
    Register platform support module: C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
    Register platform support module: C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
    Registered in 0.251805 seconds.
    Native extension for WindowsStandalone target not found
    Native extension for Android target not found
    Refreshing native plugins compatible for Editor in 348.71 ms, found 3 plugins.
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    Invoked RoslynAnalysisRunner static constructor.
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    RoslynAnalysisRunner has terminated.
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    Platform modules already initialized, skipping
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    Application.AssetDatabase Initial Script Refresh Start
    The .meta file Assets/3DGamekit/Packages/ProCore/Polybrush/Icons/StyleSprites/RightCorners_Dark_OnNormal.png.meta does not have a valid GUID and its corresponding Asset file will be ignored. If this file is not malformed, please add a GUID, or delete the .meta file and it will be recreated correctly

    The .meta file Assets/Sun_Temple/Scenes/DemoSceneSettings.lighting.meta does not have a valid GUID and its corresponding Asset file will be ignored. If this file is not malformed, please add a GUID, or delete the .meta file and it will be recreated correctly

    The .meta file Assets/3DGamekit/Packages/ProCore/Polybrush/Icons/StyleSprites/RightCorners_Dark_OnNormal.png.meta does not have a valid GUID and its corresponding Asset file will be ignored. If this file is not malformed, please add a GUID, or delete the .meta file and it will be recreated correctly

    The .meta file Assets/Sun_Temple/Scenes/DemoSceneSettings.lighting.meta does not have a valid GUID and its corresponding Asset file will be ignored. If this file is not malformed, please add a GUID, or delete the .meta file and it will be recreated correctly

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    EditorUpdateCheck: Failed Could not resolve host: updatecheck.unity3d.com
    Symbol file LoadedFromMemory is not a mono symbol file
    Loaded VersionHandlerImpl
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    Google.Logger:Log (string,Google.LogLevel)
    Google.VersionHandlerImpl:Log (string,bool,Google.LogLevel)
    Google.VersionHandlerImpl:.cctor ()
    System.Reflection.MonoCMethod:InternalInvoke (object,object[])
    System.RuntimeType:CreateInstanceMono (bool)
    System.RuntimeType:CreateInstanceSlow (bool,bool,bool,System.Threading.StackCrawlMark&)
    System.RuntimeType:CreateInstanceDefaultCtor (bool,bool,bool,System.Threading.StackCrawlMark&)
    System.Activator:CreateInstance (System.Type,bool)
    System.Activator:CreateInstance (System.Type)
    UnityEditor.AssetPostprocessingInternal:GetMeshProcessorsHashString ()

    Native extension for WindowsStandalone target not found
    Native extension for Android target not found
    Refreshing native plugins compatible for Editor in 5.27 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    UnityIAP: [InitializeOnLoad] Facebook Check
    UnityIAP: Runtime [2020.2.0f1]
    UnityIAP: Current Build is Android:Android
    Detected .NET version 4.5
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    Google.Logger:Log (string,Google.LogLevel)
    Google.VersionHandlerImpl:Log (string,bool,Google.LogLevel)
    Google.VersionHandlerImpl/DotNetVersionUpdater:.cctor ()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
    UnityEditor.EditorAssemblies:processInitializeOnLoadAttributes (System.Type[])

    Invoked RoslynAnalysisRunner static constructor.
    RoslynAnalysisRunner will not be running.
    RoslynAnalysisRunner has terminated.
    Mono: successfully reloaded assembly
    DirectoryNotFoundException: Could not find a part of the path "C:\Users\GNANI UPPI\Desktop\CC4\Assets\Plugins\UnityPurchasing\Editor\IAPUpdaterPreferences.json".
    at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
    at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
    at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
    at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00007] in <9577ac7a62ef43179789031239ba8798>:0
    at UnityEditor.Purchasing.UnityIAPUpdater.SavePreferences (System.Boolean autoCheck, System.String skipVersion) [0x0000e] in <a48d5579f67947d2884fdc34cc75934e>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    UnityEditor.Purchasing.UnityIAPUpdater:SavePreferences(Boolean, String)
    UnityEditor.Purchasing.UnityIAPUpdater:IsAutoCheckEnabled()
    UnityEditor.Purchasing.UnityIAPUpdater:CheckForUpdatePeriodically()

    DirectoryNotFoundException: Could not find a part of the path "C:\Users\GNANI UPPI\Desktop\CC4\Assets\Plugins\UnityPurchasing\Editor\IAPUpdaterPreferences.json".
    at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
    at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
    at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <9577ac7a62ef43179789031239ba8798>:0
    at System.IO.StreamReader..ctor (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
    at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
    at System.IO.File.ReadAllText (System.String path) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
    at UnityEditor.Purchasing.UnityIAPUpdater.LoadPreferences (System.Boolean& autoCheck, System.String& skipVersion) [0x00010] in <a48d5579f67947d2884fdc34cc75934e>:0
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    UnityEditor.Purchasing.UnityIAPUpdater:LoadPreferences(Boolean&, String&)
    UnityEditor.Purchasing.UnityIAPUpdater:HandleSkipVersionPreference()
    UnityEditor.Purchasing.UnityIAPUpdater:CheckForUpdatePeriodically()

    Curl error 6: Could not resolve host: api.assetstore.unity3d.com
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    Platform modules already initialized, skipping
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    Hotreload: 1.379ms
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    LoadedImportedAssetsSnapshotReleaseGCHandles: 0.068ms
    GetLoadedSourceAssetsSnapshot: 3.215ms
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    Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.30 seconds
    Initializing Unity extensions:
    Curl error 6: Could not resolve host: config.uca.cloud.unity3d.com
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
    Unloading 694 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    Couldn't create a Convex Mesh from source mesh "DistantTerrain01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

    Couldn't create a Convex Mesh from source mesh "DistantTerrain04" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

    Couldn't create a Convex Mesh from source mesh "DistantTerrain04" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

    Couldn't create a Convex Mesh from source mesh "DistantTerrain04" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.

    ProgressiveSceneManager::Cancel()
    Loaded scene 'Assets/3DGamekit/Scenes/GamePlay/ForPosters.unity'
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    Integration: 18530.334 ms
    Integration of assets: 1279.578 ms
    Thread Wait Time: 45.051 ms
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    Unloading 889 unused Assets to reduce memory usage. Loaded Objects now: 86092.
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    [MODES] ModeService[none].Initialize
    [MODES] ModeService[none].LoadModes
    [MODES] Loading mode Default (0) for mode-current-id-CClash
    [LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False
    <RI> Initialized touch support.

    <RI> Initialized touch support.

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    Launched and connected shader compiler UnityShaderCompiler.exe after 0.13 seconds
    <RI> Initializing input.

    XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
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    D3D11 device created for Microsoft Media Foundation video decoding.
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    [Package Manager] Cannot connect to 'api.unity.com' (error code: ENOTFOUND). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
    Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
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    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    Google.Logger:Log (string,Google.LogLevel)
    Google.VersionHandlerImpl:Log (string,bool,Google.LogLevel)
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    Google.VersionHandlerImpl:UpdateVersionedAssets (bool)
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    UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

    Assets/PlayServicesResolver/Editor/Google.JarResolver.dll metadata will be checked
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    Google.Logger:Log (string,Google.LogLevel)
    Google.VersionHandlerImpl:Log (string,bool,Google.LogLevel)
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    Assets/PlayServicesResolver/Editor/Google.VersionHandler.dll metadata will be checked
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    Google.Logger:Log (string,Google.LogLevel)
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    Google.VersionHandlerImpl:UpdateVersionedAssets (bool)
    Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate ()
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

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    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    Google.Logger:Log (string,Google.LogLevel)
    Google.VersionHandlerImpl:Log (string,bool,Google.LogLevel)
    Google.VersionHandlerImpl/FileMetadataSet:FindWithPendingUpdates (Google.VersionHandlerImpl/FileMetadataSet)
    Google.VersionHandlerImpl:UpdateVersionedAssets (bool)
    Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate ()
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

    Assets/PlayServicesResolver/Editor/play-services-resolver.txt metadata will be checked
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    Google.Logger:Log (string,Google.LogLevel)
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    Google.VersionHandlerImpl/FileMetadataSet:FindWithPendingUpdates (Google.VersionHandlerImpl/FileMetadataSet)
    Google.VersionHandlerImpl:UpdateVersionedAssets (bool)
    Google.VersionHandlerImpl:UpdateVersionedAssetsOnUpdate ()
    UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

    NullReferenceException: Object reference not set to an instance of an object
    at UnityEditor.AdaptivePerformance.Editor.Metadata.AdaptivePerformancePackageMetadataStore.UpdateInstallablePackages () [0x00114] in C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.adaptiveperformance@2.1.1\Editor\Management\Metadata\AdaptivePerformancePackageMetadata.cs:548
    at (wrapper delegate-invoke) <Module>.invoke_void()
    at UnityEditor.EditorApplication.Internal_CallUpdateFunctions () [0x00076] in <fac3a832ec4249a49c4da1051848dde5>:0

    (Filename: Library/PackageCache/com.unity.adaptiveperformance@2.1.1/Editor/Management/Metadata/AdaptivePerformancePackageMetadata.cs Line: 548)

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    <RI> Initialized touch support.

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    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Build process aborted (Detecting Android SDK)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    BuildPlayerGenerator: Succeeded
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
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    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll
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    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Advertisements.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.dll in 2.934061 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
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    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Monetization.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.ProGrids.dll
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    - Starting compile Library/PlayerScriptAssemblies/SimpleSFXRuntime.dll
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    - Starting compile Library/PlayerScriptAssemblies/WorldBuildingRuntime.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Recorder.Base.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
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    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 4.988154 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.Recorder.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Csg.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.AdaptivePerformance.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.AdaptivePerformance.dll in 3.110571 seconds
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.KdTree.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.TerrainTools.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Animation.Rigging.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Stl.dll
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    - Starting compile Library/PlayerScriptAssemblies/Cinemachine.dll
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    - Starting compile Library/PlayerScriptAssemblies/PhotonWebSocket.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll in 2.19952 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.AdaptivePerformance.Samsung.Android.dll
    - Finished compile Library/PlayerScriptAssemblies/PhotonWebSocket.dll in 4.053999 seconds
    - Starting compile Library/PlayerScriptAssemblies/PhotonChat.dll
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    - Starting compile Library/PlayerScriptAssemblies/Settings.dll
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    - Starting compile Library/PlayerScriptAssemblies/AdaptiveFramerate.dll
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    - Starting compile Library/PlayerScriptAssemblies/PhotonRealtime.dll
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    - Starting compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.Utilities.dll
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    - Starting compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.Demos.dll
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    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
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    - Finished script compilation in 132.718189 seconds
    Assets\WholeCC4Controller.cs(9,7): warning CS0105: The using directive for 'Photon.Pun' appeared previously in this namespace

    Assets\Scripts\CamAimRefference.cs(8,18): warning CS0114: 'CamAimRefference.Awake()' hides inherited member 'CinemachineExtension.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.

    Assets\3DGamekit\Packages\Interactive\Runtime\Actions\SimpleTranslator.cs(8,30): warning CS0109: The member 'SimpleTranslator.rigidbody' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Interactive\Runtime\Collectable.cs(8,29): warning CS0109: The member 'Collectable.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Interactive\Runtime\Teleporter.cs(11,29): warning CS0109: The member 'Teleporter.collider' does not hide an accessible member. The new keyword is not required.

    Assets\Scripts\Items.cs(30,16): warning CS0108: 'Items.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.

    Assets\3DGamekit\Scripts\Game\Enemies\Grenadier\GrenadierShield.cs(11,35): warning CS0109: The member 'GrenadierShield.particleSystem' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Graphics\ModulatedLight.cs(22,26): warning CS0109: The member 'ModulatedLight.light' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Scripts\AmbientAudio.cs(18,25): warning CS0109: The member 'AmbientAudio.audio' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Camera\LayerCullDistances.cs(21,27): warning CS0109: The member 'LayerCullDistances.camera' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InteractOnTrigger.cs(13,22): warning CS0109: The member 'InteractOnTrigger.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InteractionTrigger.cs(13,28): warning CS0109: The member 'InteractionTrigger.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InventoryItem.cs(15,29): warning CS0109: The member 'InventoryItem.collider' does not hide an accessible member. The new keyword is not required.

    Assets\ShopManager.cs(22,12): warning CS0108: 'ShopManager.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.

    Assets\3DGamekit\Scripts\Game\DamageSystem\DeathVolume.cs(15,32): warning CS0109: The member 'DeathVolume.audio' does not hide an accessible member. The new keyword is not required.

    Assets\Scripts\Network managment\MultiplayerSettings.cs(24,55): warning CS0642: Possible mistaken empty statement

    Assets\Scripts\TimeManager.cs(31,3): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    Assets\Scripts\TimeManager.cs(31,17): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    Assets\NetworkUiManager.cs(18,26): warning CS0067: The event 'NetworkUiManager.RespawnEvent' is never used

    Assets\WholeCC4Controller.cs(142,10): warning CS0414: The field 'WholeCC4Controller.AutoEjectTimer' is assigned but its value is never used

    Assets\_\Stuff\GridPathfinding\UnitMovement.cs(33,22): warning CS0414: The field 'UnitMovement.isMoving' is assigned but its value is never used

    Assets\CompletePack.cs(55,10): warning CS0414: The field 'CompletePack.AllowInvoke' is assigned but its value is never used

    Assets\Scripts\Network managment\GameSetup.cs(308,7): warning CS0414: The field 'GameSetup.show' is assigned but its value is never used

    Assets\BRS\BRS_ZoneDamage.cs(68,15): warning CS0414: The field 'BRS_ZoneDamage.DebugHealth' is assigned but its value is never used

    Assets\BRS\BRSPart3\CameraOrbit.cs(11,16): warning CS0414: The field 'CameraOrbit._CameraDistance' is assigned but its value is never used

    Assets\WholeCC4Controller.cs(16,18): warning CS0414: The field 'WholeCC4Controller.StartTimer' is assigned but its value is never used

    Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'

    Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs(84,47): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'

    Assets\3DGamekit\Packages\SimpleSFX\Runtime\SimpleFXSynth.cs(20,32): warning CS0109: The member 'SimpleFXSynth.audio' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Skybox3D\Runtime\Skybox3D.cs(11,27): warning CS0109: The member 'Skybox3D.camera' does not hide an accessible member. The new keyword is not required.

    BuildPlayerGenerator: Succeeded
    Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.54 GB.
    System memory in use after: 0.55 GB.

    Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 87307.
    Total: 311.302400 ms (FindLiveObjects: 21.534900 ms CreateObjectMapping: 10.620600 ms MarkObjects: 276.488000 ms DeleteObjects: 2.655200 ms)

    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    Couldn't create a Convex Mesh from source mesh "DistantTerrain01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 91]

    Couldn't create a Convex Mesh from source mesh "DistantTerrain04" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 91]

    Couldn't create a Convex Mesh from source mesh "DistantTerrain04" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 91]

    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 856.409 ms
    Integration: 1631.352 ms
    Integration of assets: 0.223 ms
    Thread Wait Time: 30.537 ms
    Total Operation Time: 2518.521 ms
    System memory in use before: 0.57 GB.
    System memory in use after: 0.58 GB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 87266.
    Total: 151.878600 ms (FindLiveObjects: 11.802500 ms CreateObjectMapping: 6.240700 ms MarkObjects: 133.550300 ms DeleteObjects: 0.281900 ms)

    Build completed with a result of 'Cancelled' in 164 seconds (164156 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:Log (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
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    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
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    [collab-accelerator] discovery started due to a new cloud project binding
    UPID Received '6e43e0a8-1af1-42ef-a950-7d818565e9f3'.
    [collab-accelerator] Set collab endpoint to https://collab.cloud.unity3d.com (collab-service)
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    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
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    <RI> Initialized touch support.

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    UPID Received '6e43e0a8-1af1-42ef-a950-7d818565e9f3'.
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    <RI> Initialized touch support.

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    RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) scanfilter:
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    Android PostProcess task "Checking prerequisites" took 1.4564 ms
    Android PostProcess task "Detect Java Development Kit (JDK)" took 0.0996 ms
    AndroidSDKTools:

    root : C:\Android\android-sdk
    tools : C:\Android\android-sdk\tools
    platform-tools: C:\Android\android-sdk\platform-tools
    build-tools : C:\Android\android-sdk\build-tools\30.0.3

    adb : C:\Android\android-sdk\platform-tools\adb.exe

    Android PostProcess task "Detecting Android SDK" took 2.965 ms
    Android PostProcess task "Detect Android NDK" took 955.6943 ms
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    BuildPlayerGenerator: Succeeded
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
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    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 10.088455 seconds
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    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Purchasing.dll
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    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Advertisements.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Shaders.dll in 1.662266 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Poly2Tri.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.ShaderLibrary.dll in 2.656537 seconds
    - Starting compile Library/PlayerScriptAssemblies/NavMeshComponents.dll
    - Finished compile Library/PlayerScriptAssemblies/NavMeshComponents.dll in 2.024221 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Poly2Tri.dll in 2.317484 seconds
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Monetization.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.ProGrids.dll
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    - Starting compile Library/PlayerScriptAssemblies/Whinarn.UnityMeshSimplifier.Runtime.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.ProGrids.dll in 3.335873 seconds
    - Starting compile Library/PlayerScriptAssemblies/SimpleSFXRuntime.dll
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    - Finished compile Library/PlayerScriptAssemblies/Whinarn.UnityMeshSimplifier.Runtime.dll in 2.65741 seconds
    - Starting compile Library/PlayerScriptAssemblies/WorldBuildingRuntime.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Recorder.Base.dll
    - Finished compile Library/PlayerScriptAssemblies/WorldBuildingRuntime.dll in 2.542102 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Recorder.Base.dll in 2.558203 seconds
    - Starting compile Library/PlayerScriptAssemblies/PlayFab.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Recorder.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Recorder.dll in 4.080456 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Csg.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 3.874637 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Core.Runtime.dll in 2.242235 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Subsystem.Registration.dll in 3.81494 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.AdaptivePerformance.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipeline.Universal.ShaderLibrary.dll in 2.444367 seconds
    - Starting compile Library/PlayerScriptAssemblies/PathCreator.dll
    - Finished compile Library/PlayerScriptAssemblies/PathCreator.dll in 1.015467 seconds
    - Starting compile Library/PlayerScriptAssemblies/Skybox3DRuntime.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.AdaptivePerformance.dll in 1.701471 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll
    - Finished compile Library/PlayerScriptAssemblies/Skybox3DRuntime.dll in 2.321921 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.KdTree.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll in 7.946058 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.TerrainTools.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.KdTree.dll in 6.393933 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.ProBuilder.dll in 3.452871 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.Burst.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.TerrainTools.dll in 3.859386 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.Postprocessing.Runtime.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Burst.dll in 2.585156 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Animation.Rigging.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Animation.Rigging.dll in 2.830335 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.ProBuilder.Stl.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.Universal.Runtime.dll in 4.004704 seconds
    - Starting compile Library/PlayerScriptAssemblies/Cinemachine.dll
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    - Starting compile Library/PlayerScriptAssemblies/PhotonWebSocket.dll
    - Finished compile Library/PlayerScriptAssemblies/Cinemachine.dll in 4.32056 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
    - Finished compile Library/PlayerScriptAssemblies/PhotonWebSocket.dll in 2.436542 seconds
    - Starting compile Library/PlayerScriptAssemblies/PhotonChat.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll in 1.429066 seconds
    - Starting compile Library/PlayerScriptAssemblies/PhotonRealtime.dll
    - Finished compile Library/PlayerScriptAssemblies/PhotonChat.dll in 2.888625 seconds
    - Starting compile Library/PlayerScriptAssemblies/Unity.AdaptivePerformance.Samsung.Android.dll
    - Finished compile Library/PlayerScriptAssemblies/PhotonRealtime.dll in 2.756701 seconds
    - Starting compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.AdaptivePerformance.Samsung.Android.dll in 1.469113 seconds
    - Starting compile Library/PlayerScriptAssemblies/Settings.dll
    - Finished compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.dll in 1.801907 seconds
    - Starting compile Library/PlayerScriptAssemblies/AdaptiveFramerate.dll
    - Finished compile Library/PlayerScriptAssemblies/Settings.dll in 2.421109 seconds
    - Starting compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.Utilities.dll
    - Finished compile Library/PlayerScriptAssemblies/AdaptiveFramerate.dll in 2.355231 seconds
    - Finished compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.Utilities.dll in 2.041214 seconds
    - Starting compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.Demos.dll
    - Finished compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.Demos.dll in 2.232583 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 3.861535 seconds
    - Finished script compilation in 80.259494 seconds
    Assets\WholeCC4Controller.cs(9,7): warning CS0105: The using directive for 'Photon.Pun' appeared previously in this namespace

    Assets\Scripts\CamAimRefference.cs(8,18): warning CS0114: 'CamAimRefference.Awake()' hides inherited member 'CinemachineExtension.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.

    Assets\3DGamekit\Packages\Interactive\Runtime\Actions\SimpleTranslator.cs(8,30): warning CS0109: The member 'SimpleTranslator.rigidbody' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Interactive\Runtime\Collectable.cs(8,29): warning CS0109: The member 'Collectable.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Interactive\Runtime\Teleporter.cs(11,29): warning CS0109: The member 'Teleporter.collider' does not hide an accessible member. The new keyword is not required.

    Assets\Scripts\Items.cs(30,16): warning CS0108: 'Items.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.

    Assets\3DGamekit\Scripts\Game\Camera\LayerCullDistances.cs(21,27): warning CS0109: The member 'LayerCullDistances.camera' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InteractOnTrigger.cs(13,22): warning CS0109: The member 'InteractOnTrigger.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InteractionTrigger.cs(13,28): warning CS0109: The member 'InteractionTrigger.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InventoryItem.cs(15,29): warning CS0109: The member 'InventoryItem.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Enemies\Grenadier\GrenadierShield.cs(11,35): warning CS0109: The member 'GrenadierShield.particleSystem' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Graphics\ModulatedLight.cs(22,26): warning CS0109: The member 'ModulatedLight.light' does not hide an accessible member. The new keyword is not required.

    Assets\ShopManager.cs(22,12): warning CS0108: 'ShopManager.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.

    Assets\3DGamekit\Scripts\Scripts\AmbientAudio.cs(18,25): warning CS0109: The member 'AmbientAudio.audio' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\DamageSystem\DeathVolume.cs(15,32): warning CS0109: The member 'DeathVolume.audio' does not hide an accessible member. The new keyword is not required.

    Assets\Scripts\Network managment\MultiplayerSettings.cs(24,55): warning CS0642: Possible mistaken empty statement

    Assets\Scripts\TimeManager.cs(31,3): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    Assets\Scripts\TimeManager.cs(31,17): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    Assets\NetworkUiManager.cs(18,26): warning CS0067: The event 'NetworkUiManager.RespawnEvent' is never used

    Assets\BRS\BRS_ZoneDamage.cs(68,15): warning CS0414: The field 'BRS_ZoneDamage.DebugHealth' is assigned but its value is never used

    Assets\WholeCC4Controller.cs(142,10): warning CS0414: The field 'WholeCC4Controller.AutoEjectTimer' is assigned but its value is never used

    Assets\WholeCC4Controller.cs(16,18): warning CS0414: The field 'WholeCC4Controller.StartTimer' is assigned but its value is never used

    Assets\BRS\BRSPart3\CameraOrbit.cs(11,16): warning CS0414: The field 'CameraOrbit._CameraDistance' is assigned but its value is never used

    Assets\_\Stuff\GridPathfinding\UnitMovement.cs(33,22): warning CS0414: The field 'UnitMovement.isMoving' is assigned but its value is never used

    Assets\Scripts\Network managment\GameSetup.cs(308,7): warning CS0414: The field 'GameSetup.show' is assigned but its value is never used

    Assets\CompletePack.cs(55,10): warning CS0414: The field 'CompletePack.AllowInvoke' is assigned but its value is never used

    Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'

    Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs(84,47): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'

    Assets\3DGamekit\Packages\SimpleSFX\Runtime\SimpleFXSynth.cs(20,32): warning CS0109: The member 'SimpleFXSynth.audio' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Skybox3D\Runtime\Skybox3D.cs(11,27): warning CS0109: The member 'Skybox3D.camera' does not hide an accessible member. The new keyword is not required.

    BuildPlayerGenerator: Succeeded
    Refresh completed in 0.600335 seconds.
    RefreshInfo: RefreshV2() scanfilter:
    RefreshProfiler: Total: 600.104ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.165ms
    Scan: 3.482ms
    OnSourceAssetsModified: 0.000ms
    InitializeImportedAssetsSnapshot: 37.926ms
    GetAllGuidsForCategorization: 1.388ms
    CategorizeAssets: 284.318ms
    ImportAndPostprocessOutOfDateAssets: 27.904ms (6.155ms without children)
    PostProcessAllAssets: 0.001ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.416ms
    InitializingProgressBar: 0.001ms
    PostProcessAllAssetNotificationsAddChangedAssets: 2.671ms
    OnDemandSchedulerStart: 1.279ms
    RestoreLoadedAssetsState: 12.380ms
    ReloadSourceAssets: 6.093ms
    UnloadImportedAssets: 0.842ms
    Hotreload: 0.044ms
    FixTempGuids: 0.007ms
    GatherAllCurrentPrimaryArtifactRevisions: 1.663ms
    UnloadStreamsBegin: 162.289ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 4.159ms
    GetLoadedSourceAssetsSnapshot: 17.878ms
    PersistCurrentRevisions: 1.178ms
    UnloadStreamsEnd: 0.269ms
    Untracked: 50.498ms
    SpriteAtlasPacking completed in 0.376875 sec
    Opening scene 'Assets/Project/Scenes/Login.unity'
    Unloading 53 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/Project/Scenes/Login.unity'
    Deserialize: 1559.277 ms
    Integration: 437.097 ms
    Integration of assets: 52.296 ms
    Thread Wait Time: 31.670 ms
    Total Operation Time: 2080.340 ms
    System memory in use before: 487.9 MB.
    System memory in use after: 480.3 MB.

    Unloading 4367 unused Assets to reduce memory usage. Loaded Objects now: 7440.
    Total: 237.421100 ms (FindLiveObjects: 1.481400 ms CreateObjectMapping: 1.226600 ms MarkObjects: 44.334200 ms DeleteObjects: 190.375000 ms)

    Script attached to 'ProgressBar' in scene 'Assets/Project/Scenes/Login.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Script attached to 'LoggedInWindow' in scene 'Assets/Project/Scenes/Login.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Opening scene 'Assets/Project/Scenes/MainMenu.unity'
    Unloading 711 Unused Serialized files (Serialized files now loaded: 0)
    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Deciduous_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Deciduous_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Oak_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Oak_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    Loaded scene 'Assets/Project/Scenes/MainMenu.unity'
    Deserialize: 6684.150 ms
    Integration: 4572.370 ms
    Integration of assets: 33.372 ms
    Thread Wait Time: 33.378 ms
    Total Operation Time: 11323.270 ms
    System memory in use before: 0.81 GB.
    System memory in use after: 0.79 GB.

    Unloading 278592 unused Assets to reduce memory usage. Loaded Objects now: 14216.
    Total: 393.647600 ms (FindLiveObjects: 30.815200 ms CreateObjectMapping: 41.806300 ms MarkObjects: 61.111600 ms DeleteObjects: 259.911800 ms)

    Script attached to 'Team' in scene 'Assets/Project/Scenes/MainMenu.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Script attached to 'Team' in scene 'Assets/Project/Scenes/MainMenu.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Opening scene 'Assets/SciFiCityscape/Scenes/CombatScene.unity'
    LightingSettings: switching bake backend from 1 to 2.
    Unloading 359 Unused Serialized files (Serialized files now loaded: 0)
    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    Loaded scene 'Assets/SciFiCityscape/Scenes/CombatScene.unity'
    Deserialize: 48000.102 ms
    Integration: 14107.223 ms
    Integration of assets: 209.327 ms
    Thread Wait Time: 53.809 ms
    Total Operation Time: 62370.461 ms
    System memory in use before: 0.92 GB.
    System memory in use after: 0.93 GB.

    Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 372635.
    Total: 1034.587900 ms (FindLiveObjects: 43.629800 ms CreateObjectMapping: 10.348700 ms MarkObjects: 976.091100 ms DeleteObjects: 4.514500 ms)



    Mono dependencies included in the build
    Dependency assembly - UnityEngine.Advertisements.dll
    Dependency assembly - PhotonChat.dll
    Dependency assembly - Stores.dll
    Dependency assembly - Unity.AdaptivePerformance.dll
    Dependency assembly - Unity.Burst.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - Unity.RenderPipeline.Universal.ShaderLibrary.dll
    Dependency assembly - PathCreator.dll
    Dependency assembly - Unity.AdaptivePerformance.Samsung.Android.dll
    Dependency assembly - AppleCore.dll
    Dependency assembly - Apple.dll
    Dependency assembly - Unity.ProGrids.dll
    Dependency assembly - PhotonWebSocket.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - PlayFab.dll
    Dependency assembly - Unity.ProBuilder.KdTree.dll
    Dependency assembly - Cinemachine.dll
    Dependency assembly - Unity.RenderPipelines.Universal.Shaders.dll
    Dependency assembly - Unity.Burst.Unsafe.dll
    Dependency assembly - NavMeshComponents.dll
    Dependency assembly - PhotonRealtime.dll
    Dependency assembly - PhotonUnityNetworking.Demos.dll
    Dependency assembly - FacebookStore.dll
    Dependency assembly - Unity.ProBuilder.Stl.dll
    Dependency assembly - websocket-sharp.dll
    Dependency assembly - Security.dll
    Dependency assembly - EasyRoads3Dv3.dll
    Dependency assembly - Unity.Mathematics.dll
    Dependency assembly - Skybox3DRuntime.dll
    Dependency assembly - UnityEngine.Purchasing.dll
    Dependency assembly - PhotonUnityNetworking.dll
    Dependency assembly - UnityEngine.Monetization.dll
    Dependency assembly - Unity.Postprocessing.Runtime.dll
    Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
    Dependency assembly - Unity.ProBuilder.dll
    Dependency assembly - Whinarn.UnityMeshSimplifier.Runtime.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - AppleMacos.dll
    Dependency assembly - WorldBuildingRuntime.dll
    Dependency assembly - Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
    Dependency assembly - Unity.Recorder.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - Unity.ProBuilder.Csg.dll
    Dependency assembly - Unity.Animation.Rigging.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - Photon3Unity3D.dll
    Dependency assembly - System.ComponentModel.Composition.dll
    Dependency assembly - Unity.TerrainTools.dll
    Dependency assembly - winrt.dll
    Dependency assembly - SimpleSFXRuntime.dll
    Dependency assembly - Purchasing.Common.dll
    Dependency assembly - Unity.RenderPipelines.Universal.Runtime.dll
    Dependency assembly - Unity.ProBuilder.Poly2Tri.dll
    Dependency assembly - Unity.Recorder.Base.dll
    Dependency assembly - Unity.Subsystem.Registration.dll
    Dependency assembly - System.dll
    Dependency assembly - Settings.dll
    Dependency assembly - AdaptiveFramerate.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - PhotonUnityNetworking.Utilities.dll
    Dependency assembly - System.Runtime.dll

    Unable to find player assembly: C:\Users\GNANI UPPI\Desktop\CC4\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.3.4/Editor/BurstAotCompiler.cs:286)
    Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.3.4/Editor/BurstAotCompiler.cs:163)
    UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    (Filename: Library/PackageCache/com.unity.burst@1.3.4/Editor/BurstAotCompiler.cs Line: 286)

    C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.burst@1.3.4\.Runtime\bcl.exe exited after 25900 ms.
    stdout:
    Compiled 1 library, containing 14 methods, in 23925ms using 3 threads: C:\Users\GNANI UPPI\Desktop\CC4\Temp\StagingArea\libs\armeabi-v7a\lib_burst_generated.so
    stderr:
    Android (5058415 based on r339409) clang version 8.0.2 (https://android.googlesource.com/toolchain/clang 40173bab62ec746213857d083c0e8b0abb568790) (https://android.googlesource.com/toolchain/llvm 7a6618d69e7e8111e1d49dc9e7813767c5ca756a) (based on LLVM 8.0.2svn)
    Target: armv7a-unknown-linux-android
    Thread model: posix
    InstalledDir: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin
    Found candidate GCC installation: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi\4.9.x
    Selected GCC installation: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x
    Candidate multilib: thumb;@mthumb
    Candidate multilib: armv7-a;@march=armv7-a
    Candidate multilib: armv7-a/thumb;@march=armv7-a@mthumb
    Candidate multilib: .;
    Selected multilib: armv7-a;@march=armv7-a
    "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\arm-linux-androideabi-4.9\\prebuilt\\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\\ld" "--sysroot=C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm" -X --enable-new-dtags --eh-frame-hdr -m armelf_linux_eabi -shared -o "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aot2gxebhvj.sng\\lib_burst_generated.so" "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib/../lib\\crtbegin_so.o" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\8.0.2\\lib\\linux\\arm" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\arm-linux-androideabi-4.9\\prebuilt\\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/armv7-a" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\arm-linux-androideabi-4.9\\prebuilt\\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/lib/../lib/armv7-a" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib/../lib" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib/arm-linux-androideabi/../../lib" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\arm-linux-androideabi-4.9\\prebuilt\\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/lib/armv7-a" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib" --no-undefined --gc-sections --build-id "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aot2gxebhvj.sng\\lib_burst_generated_part_1.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aot2gxebhvj.sng\\lib_burst_generated_part_0.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aot2gxebhvj.sng\\lib_burst_generated_part_3.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aot2gxebhvj.sng\\lib_burst_generated_part_2.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aot2gxebhvj.sng\\lib_burst_generated_part_1_merged.o" -lm -latomic -lgcc -ldl -lc -lgcc -ldl "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib/../lib\\crtend_so.o"

    C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.burst@1.3.4\.Runtime\bcl.exe exited after 8806 ms.
    stdout:
    Compiled 1 library, containing 14 methods, in 7604ms using 3 threads: C:\Users\GNANI UPPI\Desktop\CC4\Temp\StagingArea\libs\arm64-v8a\lib_burst_generated.so
    stderr:
    Android (5058415 based on r339409) clang version 8.0.2 (https://android.googlesource.com/toolchain/clang 40173bab62ec746213857d083c0e8b0abb568790) (https://android.googlesource.com/toolchain/llvm 7a6618d69e7e8111e1d49dc9e7813767c5ca756a) (based on LLVM 8.0.2svn)
    Target: aarch64-unknown-linux-android
    Thread model: posix
    InstalledDir: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin
    Found candidate GCC installation: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android\4.9.x
    Selected GCC installation: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x
    Candidate multilib: .;@m64
    Selected multilib: .;@m64
    "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\aarch64-linux-android-ld" "--sysroot=C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm64" --fix-cortex-a53-843419 --enable-new-dtags --eh-frame-hdr -m aarch64linux -shared -o "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotbb5t1cvd.1gb\\lib_burst_generated.so" "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm64/usr/lib\\crtbegin_so.o" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\8.0.2\\lib\\linux\\aarch64" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\aarch64-linux-android-4.9\\prebuilt\\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\aarch64-linux-android-4.9\\prebuilt\\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib/../lib64" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\aarch64-linux-android-4.9\\prebuilt\\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm64/usr/lib" --no-undefined --gc-sections --build-id "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotbb5t1cvd.1gb\\lib_burst_generated_part_1.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotbb5t1cvd.1gb\\lib_burst_generated_part_0.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotbb5t1cvd.1gb\\lib_burst_generated_part_3.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotbb5t1cvd.1gb\\lib_burst_generated_part_2.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotbb5t1cvd.1gb\\lib_burst_generated_part_1_merged.o" -lm -latomic -lgcc -ldl -lc -lgcc -ldl "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm64/usr/lib\\crtend_so.o"

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Editor\Src\BuildPipeline\BuildPlayer.cpp line 3623]

    Unloading 376 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.77 GB.
    System memory in use after: 0.74 GB.

    Unloading 32007 unused Assets to reduce memory usage. Loaded Objects now: 7279.
    Total: 138.023900 ms (FindLiveObjects: 32.901100 ms CreateObjectMapping: 5.125300 ms MarkObjects: 55.048800 ms DeleteObjects: 44.945800 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.56 GB.
    System memory in use after: 0.56 GB.

    Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 7203.
    Total: 43.866400 ms (FindLiveObjects: 1.183200 ms CreateObjectMapping: 0.771400 ms MarkObjects: 41.277700 ms DeleteObjects: 0.631500 ms)

    Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.69 GB.
    System memory in use after: 0.56 GB.

    Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 7147.
    Total: 101.193600 ms (FindLiveObjects: 1.233400 ms CreateObjectMapping: 0.830500 ms MarkObjects: 56.367500 ms DeleteObjects: 42.759200 ms)

    Compiled shader 'Hidden/Universal Render Pipeline/UberPost' in 13.50s
    gles (total internal programs: 0, unique: 0)
    gles3 (total internal programs: 1280, unique: 1280)
    Compressed shader 'Hidden/Universal Render Pipeline/UberPost' on gles from 0.00MB to 0.00MB
    Compressed shader 'Hidden/Universal Render Pipeline/UberPost' on gles3 from 20.59MB to 0.34MB
    Compiled shader 'Hidden/Universal Render Pipeline/StencilDeferred' in 1.35s
    gles (total internal programs: 0, unique: 0)
    gles3 (total internal programs: 85, unique: 85)
    Compiled shader 'Shader Graphs/fresnal' in 3.07s
    gles (total internal programs: 40, unique: 40)
    gles3 (total internal programs: 116, unique: 116)
    Compressed shader 'Shader Graphs/fresnal' on gles from 0.55MB to 0.02MB
    Compressed shader 'Shader Graphs/fresnal' on gles3 from 2.09MB to 0.07MB
    Compiled shader 'Standard' in 4.40s
    gles (total internal programs: 153, unique: 103)
    gles3 (total internal programs: 153, unique: 103)
    Compiled shader 'Universal Render Pipeline/Particles/Unlit' in 1.33s
    gles (total internal programs: 24, unique: 24)
    gles3 (total internal programs: 48, unique: 48)
    Compiled shader 'EasyRoads3D/edit-mode-surfaces' in 2.14s
    gles (total internal programs: 84, unique: 84)
    gles3 (total internal programs: 84, unique: 84)
    Compiled shader 'ProBuilder/Standard Vertex Color' in 2.51s
    gles (total internal programs: 83, unique: 83)
    gles3 (total internal programs: 83, unique: 83)
    Compiled shader 'Hidden/PostProcessing/Uber' in 26.49s
    gles (total internal programs: 864, unique: 864)
    gles3 (total internal programs: 1728, unique: 1728)
    Compressed shader 'Hidden/PostProcessing/Uber' on gles from 7.23MB to 0.13MB
    Compressed shader 'Hidden/PostProcessing/Uber' on gles3 from 19.25MB to 0.31MB
    Compiled shader 'Custom/Respawn' in 4.32s
    gles (total internal programs: 170, unique: 170)
    gles3 (total internal programs: 170, unique: 170)
    Compressed shader 'Custom/Respawn' on gles from 1.80MB to 0.08MB
    Compressed shader 'Custom/Respawn' on gles3 from 2.21MB to 0.10MB
    Compiled shader 'Hidden/Post FX/Uber Shader' in 71.42s
    gles (total internal programs: 2592, unique: 2592)
    gles3 (total internal programs: 2592, unique: 2592)
    Compressed shader 'Hidden/Post FX/Uber Shader' on gles from 20.01MB to 0.30MB
    Compressed shader 'Hidden/Post FX/Uber Shader' on gles3 from 24.59MB to 0.43MB
    Compiled shader 'Universal Render Pipeline/Simple Lit' in 12.78s
    gles (total internal programs: 301, unique: 301)
    gles3 (total internal programs: 450, unique: 450)
    Compressed shader 'Universal Render Pipeline/Simple Lit' on gles from 3.43MB to 0.13MB
    Compressed shader 'Universal Render Pipeline/Simple Lit' on gles3 from 6.53MB to 0.24MB
    Compiled shader 'Universal Render Pipeline/Lit' in 37.44s
    gles (total internal programs: 771, unique: 771)
    gles3 (total internal programs: 2727, unique: 2727)
    Compressed shader 'Universal Render Pipeline/Lit' on gles from 11.53MB to 0.58MB
    Compressed shader 'Universal Render Pipeline/Lit' on gles3 from 58.26MB to 3.44MB
    Compiled shader 'EasyRoads3D/EasyRoads3D - Standard Unity 2018' in 15.14s
    gles (total internal programs: 462, unique: 352)
    gles3 (total internal programs: 462, unique: 352)
    Compressed shader 'EasyRoads3D/EasyRoads3D - Standard Unity 2018' on gles from 2.85MB to 0.09MB
    Compressed shader 'EasyRoads3D/EasyRoads3D - Standard Unity 2018' on gles3 from 3.56MB to 0.11MB
    Compiled shader 'Universal Render Pipeline/Particles/Lit' in 5.01s
    gles (total internal programs: 55, unique: 55)
    gles3 (total internal programs: 163, unique: 163)
    Compressed shader 'Universal Render Pipeline/Particles/Lit' on gles from 0.88MB to 0.05MB
    Compressed shader 'Universal Render Pipeline/Particles/Lit' on gles3 from 3.38MB to 0.23MB
    Compiled shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 2.83s
    gles (total internal programs: 85, unique: 85)
    gles3 (total internal programs: 85, unique: 85)
    Compiled shader 'Hidden/PostProcessing/FinalPass' in 1.98s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 36, unique: 36)
    Shader error in 'Hidden/PostProcessing/FinalPass': Input signature parameter (1-based Entry 3) type must be a scalar uint. at line 44 (on gles)

    Compiling Vertex program with FXAA_KEEP_ALPHA STEREO_INSTANCING_ENABLED
    Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER SHADER_API_MOBILE UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING
    Disabled keywords: FXAA FXAA_LOW STEREO_DOUBLEWIDE_TARGET UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30

    Compiled shader 'TextMeshPro/Distance Field (Surface)' in 1.02s
    gles (total internal programs: 26, unique: 26)
    gles3 (total internal programs: 26, unique: 26)
    Refreshing native plugins compatible for Editor in 91.91 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Effect Resonance Audio Renderer could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Editor/Src/Audio/Mixer/audiomixerutils.cpp line 123]

    Script attached to 'pfEnemy' in scene '' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Unloading 684 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.87 GB.
    System memory in use after: 0.83 GB.

    Unloading 278595 unused Assets to reduce memory usage. Loaded Objects now: 7206.
    Total: 17850.974600 ms (FindLiveObjects: 347.738700 ms CreateObjectMapping: 326.664000 ms MarkObjects: 276.118600 ms DeleteObjects: 16900.449300 ms)

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Deciduous_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Deciduous_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Oak_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Oak_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    Compiled shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' in 13.65s
    gles (total internal programs: 144, unique: 144)
    gles3 (total internal programs: 432, unique: 432)
    Compressed shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' on gles from 3.06MB to 0.10MB
    Compressed shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' on gles3 from 12.78MB to 0.44MB
    Compiled shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' in 10.86s
    gles (total internal programs: 150, unique: 150)
    gles3 (total internal programs: 444, unique: 444)
    Compressed shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' on gles from 2.27MB to 0.03MB
    Compressed shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' on gles3 from 9.48MB to 0.37MB
    Compiled shader 'Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass' in 1.67s
    gles (total internal programs: 38, unique: 38)
    gles3 (total internal programs: 56, unique: 56)
    Compiled shader 'Universal Render Pipeline/Terrain/Lit' in 9.43s
    gles (total internal programs: 150, unique: 150)
    gles3 (total internal programs: 444, unique: 444)
    Compressed shader 'Universal Render Pipeline/Terrain/Lit' on gles from 3.07MB to 0.10MB
    Compressed shader 'Universal Render Pipeline/Terrain/Lit' on gles3 from 12.85MB to 0.47MB
    Compiled shader 'Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass' in 1.45s
    gles (total internal programs: 38, unique: 38)
    gles3 (total internal programs: 56, unique: 56)
    Compiled shader 'Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit' in 1.15s
    gles (total internal programs: 26, unique: 26)
    gles3 (total internal programs: 62, unique: 62)
    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    Compiled shader 'Shader Graphs/Grid shader' in 3.14s
    gles (total internal programs: 40, unique: 40)
    gles3 (total internal programs: 116, unique: 116)
    Compressed shader 'Shader Graphs/Grid shader' on gles from 0.59MB to 0.02MB
    Compressed shader 'Shader Graphs/Grid shader' on gles3 from 2.19MB to 0.08MB
    Compiled shader 'Legacy Shaders/Diffuse' in 2.93s
    gles (total internal programs: 76, unique: 76)
    gles3 (total internal programs: 76, unique: 76)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 1.20s
    gles (total internal programs: 26, unique: 26)
    gles3 (total internal programs: 26, unique: 26)

    ***Player size statistics***
    Level 0 'Assets/Project/Scenes/Login.unity' uses 13.9 MB compressed / 28.6 MB uncompressed.
    Level 1 'Assets/Project/Scenes/MainMenu.unity' uses 19.8 MB compressed / 87.9 MB uncompressed.
    Level 2 'Assets/SciFiCityscape/Scenes/CombatScene.unity' uses 112.3 MB compressed / 362.7 MB uncompressed.
    Total compressed size 146.0 MB. Total uncompressed size 479.2 MB.
    Android PostProcess task "Creating staging area" took 45.3559 ms
    Android PostProcess task "Generating Build Id" took 0.2554 ms
    Android PostProcess task "Preparing Unity resources" took 563.3382 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 2.825 ms
    Android PostProcess task "Preparing Managed resources" took 20463.0034 ms
    Android PostProcess task "Splitting assets" took 19.8256 ms
    Android PostProcess task "Processing OBB assets" took 0.1467 ms
    Android PostProcess task "Preparing Unity libraries" took 2285.9412 ms
    Android PostProcess task "Processing resources" took 1.8315 ms
    Android PostProcess task "Preparing APK resources" took 2184.2081 ms
    Android PostProcess task "Processing plugins" took 3830.5076 ms
    Android PostProcess task "Processing Android libraries" took 51.9549 ms
    Android PostProcess task "Checking Graphics API compatibility" took 60.297 ms
    Android PostProcess task "Creating Android manifest" took 1174.7142 ms
    Unloading 394 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.69 GB.
    System memory in use after: 0.68 GB.

    Unloading 793 unused Assets to reduce memory usage. Loaded Objects now: 7166.
    Total: 7905.917900 ms (FindLiveObjects: 5.381100 ms CreateObjectMapping: 0.810100 ms MarkObjects: 7842.573100 ms DeleteObjects: 57.141400 ms)

    Android PostProcess task "Compiling resources" took 22724.0781 ms
    Android PostProcess task "GenerateIl2cppPlatformProviders" took 25.4193 ms
    Invoking UnityLinker with response file. response.rsp contents: -out="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x="C:/Users/GNANIU~1/AppData/Local/Temp/tmpd30b6d.tmp" -x="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="C:/Users/GNANI UPPI/Desktop/CC4/Assets/Photon/PhotonUnityNetworking/link.xml" -x="C:/Users/GNANI UPPI/Desktop/CC4/Assets/PlayFabSDK/link.xml" -x="C:/Users/GNANI UPPI/Desktop/CC4/Assets/UnityPurchasing/script/link.xml" -d="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonChat.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Settings.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonUnityNetworking.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Cinemachine.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/NavMeshComponents.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.AdaptivePerformance.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Whinarn.UnityMeshSimplifier.Runtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/SimpleSFXRuntime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/WorldBuildingRuntime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PlayFab.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/AdaptiveFramerate.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonRealtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonUnityNetworking.Utilities.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PathCreator.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Skybox3DRuntime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.Animation.Rigging.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.TerrainTools.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonUnityNetworking.Demos.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonWebSocket.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.AdaptivePerformance.Samsung.Android.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/EasyRoads3Dv3.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-modules-asset-file="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset"
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe exited after 56836 ms.
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 1326 ms.
    Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\GNANI UPPI\Desktop\CC4\Library\Il2cppBuildCache\Android\armeabi-v7a\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\GNANI UPPI\Desktop\CC4\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a" --avoid-dynamic-library-copy --tool-chain-path="C:/android-ndk-r19-windows-x86_64/android-ndk-r19" --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/GNANI UPPI/Desktop/CC4/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput"
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 448127 ms.
    Invoking il2cpp (via bee.exe) with arguments: --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\GNANI UPPI\Desktop\CC4\Library\Il2cppBuildCache\Android\arm64-v8a\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\GNANI UPPI\Desktop\CC4\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a" --avoid-dynamic-library-copy --tool-chain-path="C:/android-ndk-r19-windows-x86_64/android-ndk-r19" --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --generatedcppdir="C:/Users/GNANI UPPI/Desktop/CC4/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput" --dotnetprofile="unityaot"
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 263846 ms.
    Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\GNANI UPPI\AppData\Local\Temp\tmpE77.tmp" -o "C:\Users\GNANI UPPI\Desktop\CC4\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_D5EEEFCC58C6362F5AD2987484D4C9C9\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target aarch64-linux-android21 -Wl,--wrap,sigaction "C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a\baselib.a" -llog -rdynamic -fuse-ld=bfd.exe

    C:/Users/GNANI UPPI/Desktop/CC4/Library/il2cpp_android_arm64-v8a/il2cpp_cache/9D8DC86E6CAEE9704E00A7D8C98ABCE0.o: file not recognized: File format not recognized
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014f] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) [0x000dc] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPBuilder.RunCompileAndLink (System.String il2cppBuildCacheSource) [0x001a9] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPUtils.RunCompileAndLink (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, System.String il2cppBuildCacheSource) [0x0001d] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00221] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003cf] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <fac3a832ec4249a49c4da1051848dde5>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    Unloading 83 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.52 GB.
    System memory in use after: 0.52 GB.

    Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 7229.
    Total: 1419.541300 ms (FindLiveObjects: 2.455800 ms CreateObjectMapping: 0.839100 ms MarkObjects: 1416.038200 ms DeleteObjects: 0.204000 ms)

    Unloading 63 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    Couldn't create a Convex Mesh from source mesh "DistantTerrain01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 91]

    Couldn't create a Convex Mesh from source mesh "DistantTerrain04" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 91]

    Couldn't create a Convex Mesh from source mesh "DistantTerrain04" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 91]

    Couldn't create a Convex Mesh from source mesh "DistantTerrain04" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
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    [C:\buildslave\unity\build\Modules/Physics/NxMeshCreation.cpp line 91]

    Loaded scene 'Temp/__Backupscenes/0.backup'
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    Build completed with a result of 'Failed' in 2117 seconds (2117434 ms)
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    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <fac3a832ec4249a49c4da1051848dde5>:0
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    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.Monetization.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Mathematics.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.Animation.Rigging.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
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    - Starting compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.dll
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    - Starting compile Library/PlayerScriptAssemblies/Unity.AdaptivePerformance.Samsung.Android.dll
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    - Starting compile Library/PlayerScriptAssemblies/Settings.dll
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    - Starting compile Library/PlayerScriptAssemblies/AdaptiveFramerate.dll
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    - Starting compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.Demos.dll
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    - Finished compile Library/PlayerScriptAssemblies/PhotonUnityNetworking.Demos.dll in 3.334474 seconds
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    - Finished script compilation in 183.332869 seconds
    Assets\WholeCC4Controller.cs(9,7): warning CS0105: The using directive for 'Photon.Pun' appeared previously in this namespace

    Assets\Scripts\CamAimRefference.cs(8,18): warning CS0114: 'CamAimRefference.Awake()' hides inherited member 'CinemachineExtension.Awake()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.

    Assets\3DGamekit\Packages\Interactive\Runtime\Actions\SimpleTranslator.cs(8,30): warning CS0109: The member 'SimpleTranslator.rigidbody' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Interactive\Runtime\Collectable.cs(8,29): warning CS0109: The member 'Collectable.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Interactive\Runtime\Teleporter.cs(11,29): warning CS0109: The member 'Teleporter.collider' does not hide an accessible member. The new keyword is not required.

    Assets\Scripts\Items.cs(30,16): warning CS0108: 'Items.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.

    Assets\3DGamekit\Scripts\Game\Enemies\Grenadier\GrenadierShield.cs(11,35): warning CS0109: The member 'GrenadierShield.particleSystem' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Graphics\ModulatedLight.cs(22,26): warning CS0109: The member 'ModulatedLight.light' does not hide an accessible member. The new keyword is not required.

    Assets\ShopManager.cs(22,12): warning CS0108: 'ShopManager.name' hides inherited member 'Object.name'. Use the new keyword if hiding was intended.

    Assets\3DGamekit\Scripts\Scripts\AmbientAudio.cs(18,25): warning CS0109: The member 'AmbientAudio.audio' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\DamageSystem\DeathVolume.cs(15,32): warning CS0109: The member 'DeathVolume.audio' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Camera\LayerCullDistances.cs(21,27): warning CS0109: The member 'LayerCullDistances.camera' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InteractOnTrigger.cs(13,22): warning CS0109: The member 'InteractOnTrigger.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InteractionTrigger.cs(13,28): warning CS0109: The member 'InteractionTrigger.collider' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Scripts\Game\Core\InventoryItem.cs(15,29): warning CS0109: The member 'InventoryItem.collider' does not hide an accessible member. The new keyword is not required.

    Assets\Scripts\Network managment\MultiplayerSettings.cs(24,55): warning CS0642: Possible mistaken empty statement

    Assets\Scripts\TimeManager.cs(31,3): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    Assets\Scripts\TimeManager.cs(31,17): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'

    Assets\NetworkUiManager.cs(18,26): warning CS0067: The event 'NetworkUiManager.RespawnEvent' is never used

    Assets\Scripts\Network managment\GameSetup.cs(308,7): warning CS0414: The field 'GameSetup.show' is assigned but its value is never used

    Assets\WholeCC4Controller.cs(142,10): warning CS0414: The field 'WholeCC4Controller.AutoEjectTimer' is assigned but its value is never used

    Assets\_\Stuff\GridPathfinding\UnitMovement.cs(33,22): warning CS0414: The field 'UnitMovement.isMoving' is assigned but its value is never used

    Assets\BRS\BRSPart3\CameraOrbit.cs(11,16): warning CS0414: The field 'CameraOrbit._CameraDistance' is assigned but its value is never used

    Assets\CompletePack.cs(55,10): warning CS0414: The field 'CompletePack.AllowInvoke' is assigned but its value is never used

    Assets\BRS\BRS_ZoneDamage.cs(68,15): warning CS0414: The field 'BRS_ZoneDamage.DebugHealth' is assigned but its value is never used

    Assets\WholeCC4Controller.cs(16,18): warning CS0414: The field 'WholeCC4Controller.StartTimer' is assigned but its value is never used

    Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs(84,21): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.'

    Assets\PlayFabSDK\Shared\Internal\PlayFabHttp\PlayFabUnityHttp.cs(84,47): warning CS0618: 'UnityWebRequest.isHttpError' is obsolete: 'UnityWebRequest.isHttpError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ProtocolError) instead.'

    Assets\3DGamekit\Packages\SimpleSFX\Runtime\SimpleFXSynth.cs(20,32): warning CS0109: The member 'SimpleFXSynth.audio' does not hide an accessible member. The new keyword is not required.

    Assets\3DGamekit\Packages\Skybox3D\Runtime\Skybox3D.cs(11,27): warning CS0109: The member 'Skybox3D.camera' does not hide an accessible member. The new keyword is not required.

    BuildPlayerGenerator: Succeeded
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    CategorizeAssets: 11602.677ms
    ImportAndPostprocessOutOfDateAssets: 172.973ms (8.883ms without children)
    PostProcessAllAssets: 0.002ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 5.989ms
    InitializingProgressBar: 0.000ms
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    Hotreload: 0.051ms
    FixTempGuids: 0.009ms
    GatherAllCurrentPrimaryArtifactRevisions: 1.515ms
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    LoadedImportedAssetsSnapshotReleaseGCHandles: 4.729ms
    GetLoadedSourceAssetsSnapshot: 20.066ms
    PersistCurrentRevisions: 1.266ms
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    SpriteAtlasPacking completed in 7.171297 sec
    Opening scene 'Assets/Project/Scenes/Login.unity'
    Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/Project/Scenes/Login.unity'
    Deserialize: 1837.905 ms
    Integration: 560.785 ms
    Integration of assets: 6.185 ms
    Thread Wait Time: 413.578 ms
    Total Operation Time: 2818.452 ms
    System memory in use before: 0.72 GB.
    System memory in use after: 0.71 GB.

    Unloading 4388 unused Assets to reduce memory usage. Loaded Objects now: 7692.
    Total: 204.697400 ms (FindLiveObjects: 2.681900 ms CreateObjectMapping: 1.324900 ms MarkObjects: 111.611300 ms DeleteObjects: 89.076400 ms)

    Script attached to 'ProgressBar' in scene 'Assets/Project/Scenes/Login.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Script attached to 'LoggedInWindow' in scene 'Assets/Project/Scenes/Login.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Opening scene 'Assets/Project/Scenes/MainMenu.unity'
    Unloading 699 Unused Serialized files (Serialized files now loaded: 0)
    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Deciduous_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Deciduous_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Oak_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Oak_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    Loaded scene 'Assets/Project/Scenes/MainMenu.unity'
    Deserialize: 6053.269 ms
    Integration: 4990.108 ms
    Integration of assets: 11.535 ms
    Thread Wait Time: 20.493 ms
    Total Operation Time: 11075.404 ms
    System memory in use before: 0.93 GB.
    System memory in use after: 0.91 GB.

    Unloading 278593 unused Assets to reduce memory usage. Loaded Objects now: 14347.
    Total: 549.098400 ms (FindLiveObjects: 40.588900 ms CreateObjectMapping: 43.906000 ms MarkObjects: 77.730200 ms DeleteObjects: 386.870600 ms)

    Script attached to 'Team' in scene 'Assets/Project/Scenes/MainMenu.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Script attached to 'Team' in scene 'Assets/Project/Scenes/MainMenu.unity' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Opening scene 'Assets/SciFiCityscape/Scenes/CombatScene.unity'
    LightingSettings: switching bake backend from 1 to 2.
    Unloading 360 Unused Serialized files (Serialized files now loaded: 0)
    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    Loaded scene 'Assets/SciFiCityscape/Scenes/CombatScene.unity'
    Deserialize: 36460.887 ms
    Integration: 13642.511 ms
    Integration of assets: 269.130 ms
    Thread Wait Time: 59.438 ms
    Total Operation Time: 50431.965 ms
    System memory in use before: 1.00 GB.
    System memory in use after: 1.01 GB.

    Unloading 541 unused Assets to reduce memory usage. Loaded Objects now: 372767.
    Total: 1083.084500 ms (FindLiveObjects: 46.049700 ms CreateObjectMapping: 10.746000 ms MarkObjects: 1021.052000 ms DeleteObjects: 5.234100 ms)



    Mono dependencies included in the build
    Dependency assembly - UnityEngine.Advertisements.dll
    Dependency assembly - PhotonChat.dll
    Dependency assembly - Stores.dll
    Dependency assembly - Unity.AdaptivePerformance.dll
    Dependency assembly - Unity.Burst.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - Unity.RenderPipeline.Universal.ShaderLibrary.dll
    Dependency assembly - PathCreator.dll
    Dependency assembly - Unity.AdaptivePerformance.Samsung.Android.dll
    Dependency assembly - AppleCore.dll
    Dependency assembly - Apple.dll
    Dependency assembly - Unity.ProGrids.dll
    Dependency assembly - PhotonWebSocket.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - PlayFab.dll
    Dependency assembly - Unity.ProBuilder.KdTree.dll
    Dependency assembly - Cinemachine.dll
    Dependency assembly - Unity.RenderPipelines.Universal.Shaders.dll
    Dependency assembly - Unity.Burst.Unsafe.dll
    Dependency assembly - NavMeshComponents.dll
    Dependency assembly - PhotonRealtime.dll
    Dependency assembly - PhotonUnityNetworking.Demos.dll
    Dependency assembly - FacebookStore.dll
    Dependency assembly - Unity.ProBuilder.Stl.dll
    Dependency assembly - websocket-sharp.dll
    Dependency assembly - Security.dll
    Dependency assembly - EasyRoads3Dv3.dll
    Dependency assembly - Unity.Mathematics.dll
    Dependency assembly - Skybox3DRuntime.dll
    Dependency assembly - UnityEngine.Purchasing.dll
    Dependency assembly - PhotonUnityNetworking.dll
    Dependency assembly - UnityEngine.Monetization.dll
    Dependency assembly - Unity.Postprocessing.Runtime.dll
    Dependency assembly - Unity.RenderPipelines.Core.ShaderLibrary.dll
    Dependency assembly - Unity.ProBuilder.dll
    Dependency assembly - Whinarn.UnityMeshSimplifier.Runtime.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - AppleMacos.dll
    Dependency assembly - WorldBuildingRuntime.dll
    Dependency assembly - Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll
    Dependency assembly - Unity.Recorder.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - Unity.ProBuilder.Csg.dll
    Dependency assembly - Unity.Animation.Rigging.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - Photon3Unity3D.dll
    Dependency assembly - System.ComponentModel.Composition.dll
    Dependency assembly - Unity.TerrainTools.dll
    Dependency assembly - winrt.dll
    Dependency assembly - SimpleSFXRuntime.dll
    Dependency assembly - Purchasing.Common.dll
    Dependency assembly - Unity.RenderPipelines.Universal.Runtime.dll
    Dependency assembly - Unity.ProBuilder.Poly2Tri.dll
    Dependency assembly - Unity.Recorder.Base.dll
    Dependency assembly - Unity.Subsystem.Registration.dll
    Dependency assembly - System.dll
    Dependency assembly - Settings.dll
    Dependency assembly - AdaptiveFramerate.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - Unity.RenderPipelines.Core.Runtime.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - PhotonUnityNetworking.Utilities.dll
    Dependency assembly - System.Runtime.dll

    Unable to find player assembly: C:\Users\GNANI UPPI\Desktop\CC4\Temp\StagingArea\Data\Managed\UnityEngine.TestRunner.dll
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLsImpl (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.3.4/Editor/BurstAotCompiler.cs:286)
    Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport) (at Library/PackageCache/com.unity.burst@1.3.4/Editor/BurstAotCompiler.cs:163)
    UnityEditor.Build.BuildPipelineInterfaces:OnPostBuildPlayerScriptDLLs (UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    (Filename: Library/PackageCache/com.unity.burst@1.3.4/Editor/BurstAotCompiler.cs Line: 286)

    C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.burst@1.3.4\.Runtime\bcl.exe exited after 18298 ms.
    stdout:
    Compiled 1 library, containing 14 methods, in 16507ms using 3 threads: C:\Users\GNANI UPPI\Desktop\CC4\Temp\StagingArea\libs\armeabi-v7a\lib_burst_generated.so
    stderr:
    Android (5058415 based on r339409) clang version 8.0.2 (https://android.googlesource.com/toolchain/clang 40173bab62ec746213857d083c0e8b0abb568790) (https://android.googlesource.com/toolchain/llvm 7a6618d69e7e8111e1d49dc9e7813767c5ca756a) (based on LLVM 8.0.2svn)
    Target: armv7a-unknown-linux-android
    Thread model: posix
    InstalledDir: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin
    Found candidate GCC installation: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi\4.9.x
    Selected GCC installation: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x
    Candidate multilib: thumb;@mthumb
    Candidate multilib: armv7-a;@march=armv7-a
    Candidate multilib: armv7-a/thumb;@march=armv7-a@mthumb
    Candidate multilib: .;
    Selected multilib: armv7-a;@march=armv7-a
    "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\arm-linux-androideabi-4.9\\prebuilt\\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/bin\\ld" "--sysroot=C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm" -X --enable-new-dtags --eh-frame-hdr -m armelf_linux_eabi -shared -o "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotveyx3pkh.jq4\\lib_burst_generated.so" "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib/../lib\\crtbegin_so.o" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\8.0.2\\lib\\linux\\arm" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\arm-linux-androideabi-4.9\\prebuilt\\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/armv7-a" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\arm-linux-androideabi-4.9\\prebuilt\\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/lib/../lib/armv7-a" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib/../lib" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib/arm-linux-androideabi/../../lib" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\arm-linux-androideabi-4.9\\prebuilt\\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../../../arm-linux-androideabi/lib/armv7-a" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib" --no-undefined --gc-sections --build-id "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotveyx3pkh.jq4\\lib_burst_generated_part_1.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotveyx3pkh.jq4\\lib_burst_generated_part_0.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotveyx3pkh.jq4\\lib_burst_generated_part_2.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotveyx3pkh.jq4\\lib_burst_generated_part_3.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotveyx3pkh.jq4\\lib_burst_generated_part_1_merged.o" -lm -latomic -lgcc -ldl -lc -lgcc -ldl "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm/usr/lib/../lib\\crtend_so.o"

    C:\Users\GNANI UPPI\Desktop\CC4\Library\PackageCache\com.unity.burst@1.3.4\.Runtime\bcl.exe exited after 8485 ms.
    stdout:
    Compiled 1 library, containing 14 methods, in 7863ms using 3 threads: C:\Users\GNANI UPPI\Desktop\CC4\Temp\StagingArea\libs\arm64-v8a\lib_burst_generated.so
    stderr:
    Android (5058415 based on r339409) clang version 8.0.2 (https://android.googlesource.com/toolchain/clang 40173bab62ec746213857d083c0e8b0abb568790) (https://android.googlesource.com/toolchain/llvm 7a6618d69e7e8111e1d49dc9e7813767c5ca756a) (based on LLVM 8.0.2svn)
    Target: aarch64-unknown-linux-android
    Thread model: posix
    InstalledDir: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin
    Found candidate GCC installation: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android\4.9.x
    Selected GCC installation: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x
    Candidate multilib: .;@m64
    Selected multilib: .;@m64
    "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\aarch64-linux-android-ld" "--sysroot=C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm64" --fix-cortex-a53-843419 --enable-new-dtags --eh-frame-hdr -m aarch64linux -shared -o "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotafivdihp.34o\\lib_burst_generated.so" "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm64/usr/lib\\crtbegin_so.o" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\llvm\\prebuilt\\windows-x86_64\\lib64\\clang\\8.0.2\\lib\\linux\\aarch64" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\aarch64-linux-android-4.9\\prebuilt\\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\aarch64-linux-android-4.9\\prebuilt\\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib/../lib64" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\toolchains\\aarch64-linux-android-4.9\\prebuilt\\windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/../../../../aarch64-linux-android/lib" "-LC:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm64/usr/lib" --no-undefined --gc-sections --build-id "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotafivdihp.34o\\lib_burst_generated_part_1.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotafivdihp.34o\\lib_burst_generated_part_0.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotafivdihp.34o\\lib_burst_generated_part_3.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotafivdihp.34o\\lib_burst_generated_part_2.o" "C:\\Users\\GNANI UPPI\\Desktop\\CC4\\Temp\\Burst\\burst-aotafivdihp.34o\\lib_burst_generated_part_1_merged.o" -lm -latomic -lgcc -ldl -lc -lgcc -ldl "C:\\android-ndk-r19-windows-x86_64\\android-ndk-r19\\platforms\\android-21\\arch-arm64/usr/lib\\crtend_so.o"

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Editor\Src\BuildPipeline\BuildPlayer.cpp line 3623]

    Unloading 377 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.84 GB.
    System memory in use after: 0.83 GB.

    Unloading 32006 unused Assets to reduce memory usage. Loaded Objects now: 7412.
    Total: 99.296000 ms (FindLiveObjects: 4.269600 ms CreateObjectMapping: 4.738000 ms MarkObjects: 44.032300 ms DeleteObjects: 46.253900 ms)

    Start ondemand import (priority ImportantBackground): Assets/3DGamekit/Art/Models/Skybox/CloudPlane.fbx (Guid(80a33b9cd65d6fe448e3fa9227c25bc8) Importer(815301076,1909f56bfc062723c751e8b465ee728b))
    Start ondemand import (priority ImportantBackground): Assets/3DGamekit/Art/Models/Skybox/Planet.fbx (Guid(734f4c7596fb3f847bc98f8a5b6e5bc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b))
    [EnlightenBakeManager] m_Clear = false;
    Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.78 GB.
    System memory in use after: 0.78 GB.

    Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 7336.
    Total: 51.722400 ms (FindLiveObjects: 2.372200 ms CreateObjectMapping: 3.566900 ms MarkObjects: 45.654300 ms DeleteObjects: 0.127200 ms)

    Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.85 GB.
    System memory in use after: 0.72 GB.

    Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 7280.
    Total: 78.041500 ms (FindLiveObjects: 1.312600 ms CreateObjectMapping: 0.756600 ms MarkObjects: 41.421100 ms DeleteObjects: 34.548100 ms)

    Compiled shader 'Hidden/Universal Render Pipeline/UberPost' in 13.96s
    gles (total internal programs: 0, unique: 0)
    gles3 (total internal programs: 1280, unique: 1280)
    Compressed shader 'Hidden/Universal Render Pipeline/UberPost' on gles from 0.00MB to 0.00MB
    Compressed shader 'Hidden/Universal Render Pipeline/UberPost' on gles3 from 20.59MB to 0.34MB
    Compiled shader 'Hidden/Universal Render Pipeline/StencilDeferred' in 1.16s
    gles (total internal programs: 0, unique: 0)
    gles3 (total internal programs: 85, unique: 85)
    Compiled shader 'Shader Graphs/fresnal' in 6.01s
    gles (total internal programs: 40, unique: 40)
    gles3 (total internal programs: 116, unique: 116)
    Compressed shader 'Shader Graphs/fresnal' on gles from 0.55MB to 0.02MB
    Compressed shader 'Shader Graphs/fresnal' on gles3 from 2.09MB to 0.07MB
    Compiled shader 'Standard' in 4.37s
    gles (total internal programs: 153, unique: 103)
    gles3 (total internal programs: 153, unique: 103)
    Compiled shader 'EasyRoads3D/edit-mode-surfaces' in 1.78s
    gles (total internal programs: 84, unique: 84)
    gles3 (total internal programs: 84, unique: 84)
    Compiled shader 'ProBuilder/Standard Vertex Color' in 1.90s
    gles (total internal programs: 83, unique: 83)
    gles3 (total internal programs: 83, unique: 83)
    Compiled shader 'Hidden/PostProcessing/Uber' in 24.69s
    gles (total internal programs: 864, unique: 864)
    gles3 (total internal programs: 1728, unique: 1728)
    Compressed shader 'Hidden/PostProcessing/Uber' on gles from 7.23MB to 0.13MB
    Compressed shader 'Hidden/PostProcessing/Uber' on gles3 from 19.25MB to 0.31MB
    Compiled shader 'Custom/Respawn' in 4.77s
    gles (total internal programs: 170, unique: 170)
    gles3 (total internal programs: 170, unique: 170)
    Compressed shader 'Custom/Respawn' on gles from 1.80MB to 0.08MB
    Compressed shader 'Custom/Respawn' on gles3 from 2.21MB to 0.10MB
    Compiled shader 'Hidden/Post FX/Uber Shader' in 46.88s
    gles (total internal programs: 2592, unique: 2592)
    gles3 (total internal programs: 2592, unique: 2592)
    Compressed shader 'Hidden/Post FX/Uber Shader' on gles from 20.01MB to 0.30MB
    Compressed shader 'Hidden/Post FX/Uber Shader' on gles3 from 24.59MB to 0.43MB
    Compiled shader 'Universal Render Pipeline/Simple Lit' in 4.95s
    gles (total internal programs: 301, unique: 301)
    gles3 (total internal programs: 450, unique: 450)
    Compressed shader 'Universal Render Pipeline/Simple Lit' on gles from 3.43MB to 0.13MB
    Compressed shader 'Universal Render Pipeline/Simple Lit' on gles3 from 6.53MB to 0.24MB
    Compiled shader 'Universal Render Pipeline/Lit' in 17.89s
    gles (total internal programs: 771, unique: 771)
    gles3 (total internal programs: 2727, unique: 2727)
    Compressed shader 'Universal Render Pipeline/Lit' on gles from 11.53MB to 0.58MB
    Compressed shader 'Universal Render Pipeline/Lit' on gles3 from 58.26MB to 3.44MB
    Compiled shader 'EasyRoads3D/EasyRoads3D - Standard Unity 2018' in 10.41s
    gles (total internal programs: 462, unique: 352)
    gles3 (total internal programs: 462, unique: 352)
    Compressed shader 'EasyRoads3D/EasyRoads3D - Standard Unity 2018' on gles from 2.85MB to 0.09MB
    Compressed shader 'EasyRoads3D/EasyRoads3D - Standard Unity 2018' on gles3 from 3.56MB to 0.11MB
    Compiled shader 'Universal Render Pipeline/Particles/Lit' in 4.31s
    gles (total internal programs: 55, unique: 55)
    gles3 (total internal programs: 163, unique: 163)
    Compressed shader 'Universal Render Pipeline/Particles/Lit' on gles from 0.88MB to 0.05MB
    Compressed shader 'Universal Render Pipeline/Particles/Lit' on gles3 from 3.38MB to 0.23MB
    Compiled shader 'Hidden/TerrainEngine/Details/WavingDoublePass' in 3.96s
    gles (total internal programs: 85, unique: 85)
    gles3 (total internal programs: 85, unique: 85)
    Compiled shader 'Hidden/PostProcessing/FinalPass' in 1.08s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 36, unique: 36)
    Refreshing native plugins compatible for Editor in 69.54 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Effect Resonance Audio Renderer could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Editor/Src/Audio/Mixer/audiomixerutils.cpp line 123]

    Script attached to 'pfEnemy' in scene '' is missing or no valid script is attached.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp line 181]

    Unloading 682 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.91 GB.
    System memory in use after: 0.87 GB.

    Unloading 278596 unused Assets to reduce memory usage. Loaded Objects now: 7337.
    Total: 518.172800 ms (FindLiveObjects: 45.934300 ms CreateObjectMapping: 75.043400 ms MarkObjects: 47.087800 ms DeleteObjects: 350.104000 ms)

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Deciduous_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Deciduous_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Oak_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Oak_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    Compiled shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' in 8.09s
    gles (total internal programs: 144, unique: 144)
    gles3 (total internal programs: 432, unique: 432)
    Compressed shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' on gles from 3.06MB to 0.10MB
    Compressed shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' on gles3 from 12.78MB to 0.44MB
    Compiled shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' in 3.60s
    gles (total internal programs: 150, unique: 150)
    gles3 (total internal programs: 444, unique: 444)
    Compressed shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' on gles from 2.27MB to 0.03MB
    Compressed shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' on gles3 from 9.48MB to 0.37MB
    Compiled shader 'Universal Render Pipeline/Terrain/Lit' in 7.15s
    gles (total internal programs: 150, unique: 150)
    gles3 (total internal programs: 444, unique: 444)
    Compressed shader 'Universal Render Pipeline/Terrain/Lit' on gles from 3.07MB to 0.10MB
    Compressed shader 'Universal Render Pipeline/Terrain/Lit' on gles3 from 12.85MB to 0.47MB
    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Birch_tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    The tree Tree1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    [C:\buildslave\unity\build\Modules/Terrain/Public/TreeDatabase.cpp line 154]

    Compiled shader 'Shader Graphs/Grid shader' in 1.08s
    gles (total internal programs: 40, unique: 40)
    gles3 (total internal programs: 116, unique: 116)
    Compressed shader 'Shader Graphs/Grid shader' on gles from 0.59MB to 0.02MB
    Compressed shader 'Shader Graphs/Grid shader' on gles3 from 2.19MB to 0.08MB

    ***Player size statistics***
    Level 0 'Assets/Project/Scenes/Login.unity' uses 13.9 MB compressed / 28.6 MB uncompressed.
    Level 1 'Assets/Project/Scenes/MainMenu.unity' uses 19.8 MB compressed / 87.9 MB uncompressed.
    Level 2 'Assets/SciFiCityscape/Scenes/CombatScene.unity' uses 112.3 MB compressed / 362.7 MB uncompressed.
    Total compressed size 146.0 MB. Total uncompressed size 479.2 MB.
    Android PostProcess task "Creating staging area" took 25.2472 ms
    Android PostProcess task "Generating Build Id" took 0.0213 ms
    Android PostProcess task "Preparing Unity resources" took 81.2205 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 0.0035 ms
    Android PostProcess task "Preparing Managed resources" took 4097.9892 ms
    Android PostProcess task "Splitting assets" took 7.0668 ms
    Android PostProcess task "Processing OBB assets" took 0.0049 ms
    Android PostProcess task "Preparing Unity libraries" took 805.5037 ms
    Android PostProcess task "Processing resources" took 0.3437 ms
    Android PostProcess task "Preparing APK resources" took 94.1788 ms
    Android PostProcess task "Processing plugins" took 770.2791 ms
    Android PostProcess task "Processing Android libraries" took 2.1226 ms
    Android PostProcess task "Checking Graphics API compatibility" took 0.0408 ms
    Android PostProcess task "Creating Android manifest" took 281.3629 ms
    Unloading 394 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.73 GB.
    System memory in use after: 0.73 GB.

    Unloading 793 unused Assets to reduce memory usage. Loaded Objects now: 7297.
    Total: 1706.779400 ms (FindLiveObjects: 1.407200 ms CreateObjectMapping: 0.912500 ms MarkObjects: 1700.571100 ms DeleteObjects: 3.885300 ms)

    Android PostProcess task "Compiling resources" took 2956.7222 ms
    Android PostProcess task "GenerateIl2cppPlatformProviders" took 0.6621 ms
    Invoking UnityLinker with response file. response.rsp contents: -out="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -x="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x="C:/Users/GNANIU~1/AppData/Local/Temp/tmp4fa5885c.tmp" -x="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/TypesInScenes.xml" -x="C:/Users/GNANI UPPI/Desktop/CC4/Assets/Photon/PhotonUnityNetworking/link.xml" -x="C:/Users/GNANI UPPI/Desktop/CC4/Assets/PlayFabSDK/link.xml" -x="C:/Users/GNANI UPPI/Desktop/CC4/Assets/UnityPurchasing/script/link.xml" -d="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonChat.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Settings.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonUnityNetworking.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Cinemachine.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/NavMeshComponents.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.AdaptivePerformance.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Whinarn.UnityMeshSimplifier.Runtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/SimpleSFXRuntime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/WorldBuildingRuntime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.RenderPipelines.Universal.Runtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PlayFab.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/AdaptiveFramerate.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.RenderPipelines.Core.Runtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonRealtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonUnityNetworking.Utilities.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PathCreator.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Skybox3DRuntime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.Animation.Rigging.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.TerrainTools.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonUnityNetworking.Demos.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/PhotonWebSocket.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/Unity.AdaptivePerformance.Samsung.Android.dll" --include-unity-root-assembly="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/EasyRoads3Dv3.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed/EditorToUnityLinkerData.json" --platform=Android --enable-engine-module-stripping --engine-stripping-flag=EnableUnityConnect --engine-stripping-flag=EnablePerformanceReporting --engine-stripping-flag=EnableAnalytics --engine-modules-asset-file="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset"
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe exited after 21143 ms.
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\Tools/InternalCallRegistrationWriter/InternalCallRegistrationWriter.exe exited after 1269 ms.
    Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\GNANI UPPI\Desktop\CC4\Library\Il2cppBuildCache\Android\armeabi-v7a\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\GNANI UPPI\Desktop\CC4\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a" --avoid-dynamic-library-copy --tool-chain-path="C:/android-ndk-r19-windows-x86_64/android-ndk-r19" --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/GNANI UPPI/Desktop/CC4/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/GNANI UPPI/Desktop/CC4/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput"
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 385699 ms.
    Invoking il2cpp (via bee.exe) with arguments: --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\GNANI UPPI\Desktop\CC4\Library\Il2cppBuildCache\Android\arm64-v8a\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\GNANI UPPI\Desktop\CC4\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a" --avoid-dynamic-library-copy --tool-chain-path="C:/android-ndk-r19-windows-x86_64/android-ndk-r19" --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Users/GNANI UPPI/Google Drive/unity installation/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --generatedcppdir="C:/Users/GNANI UPPI/Desktop/CC4/Library/Il2cppBuildCache/Android/armeabi-v7a/il2cppOutput" --dotnetprofile="unityaot"
    C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 74807 ms.
    Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\android-ndk-r19-windows-x86_64\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\GNANI UPPI\AppData\Local\Temp\tmpD8CC.tmp" -o "C:\Users\GNANI UPPI\Desktop\CC4\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_97C37ACC29D904C9C75E91FC599513C9\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target aarch64-linux-android21 -Wl,--wrap,sigaction "C:\Users\GNANI UPPI\Google Drive\unity installation\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a\baselib.a" -llog -rdynamic -fuse-ld=bfd.exe

    C:/Users/GNANI UPPI/Desktop/CC4/Library/il2cpp_android_arm64-v8a/il2cpp_cache/9D8DC86E6CAEE9704E00A7D8C98ABCE0.o: file not recognized: File format not recognized
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)


    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection`1 matchedAssemblyMethodSourceFiles)
    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
    at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014f] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) [0x000dc] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPBuilder.RunCompileAndLink (System.String il2cppBuildCacheSource) [0x001a9] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditorInternal.IL2CPPUtils.RunCompileAndLink (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, System.String il2cppBuildCacheSource) [0x0001d] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00221] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x003cf] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <5cf84f2cc5134566935b135856517214>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <fac3a832ec4249a49c4da1051848dde5>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    UnityEngine.UIElements.UIEventRegistration:processEvent(Int32, IntPtr)
    UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

    Unloading 83 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 0.57 GB.
    System memory in use after: 0.57 GB.

    Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 7360.
    Total: 1217.479100 ms (FindLiveObjects: 2.186700 ms CreateObjectMapping: 0.870800 ms MarkObjects: 1213.763000 ms DeleteObjects: 0.656000 ms)

    Unloading 63 Unused Serialized files (Serialized files now loaded: 0)
    LightingSettings: switching bake backend from 1 to 0.
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 5069.995 ms
    Integration: 19990.986 ms
    Integration of assets: 1393.704 ms
    Thread Wait Time: 39.947 ms
    Total Operation Time: 26494.631 ms
    System memory in use before: 0.72 GB.
    System memory in use after: 0.73 GB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 87366.
    Total: 1708.781100 ms (FindLiveObjects: 37.261200 ms CreateObjectMapping: 5.347400 ms MarkObjects: 1665.959400 ms DeleteObjects: 0.209600 ms)

    Build completed with a result of 'Failed' in 1704 seconds (1703652 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <fac3a832ec4249a49c4da1051848dde5>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <fac3a832ec4249a49c4da1051848dde5>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)
    UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    Refresh completed in 0.293589 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 293.551ms
    UPID Received '6e43e0a8-1af1-42ef-a950-7d818565e9f3'.
    Refreshing native plugins compatible for Editor in 60.18 ms, found 3 plugins.
    Preloading 0 native plugins for Editor in 0.00 ms.
    Effect Resonance Audio Renderer could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly.

    <RI> Initialized touch support.

    GUILayout: Mismatched LayoutGroup.repaint
    UPID Received '6e43e0a8-1af1-42ef-a950-7d818565e9f3'.
    Refresh completed in 0.034449 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 34.413ms
    Refresh completed in 0.037681 seconds.
    RefreshInfo: RefreshV2(AllowForceSynchronousImport) scanfilter:
    RefreshProfiler: Total: 31.271ms
     
    Last edited: Apr 15, 2021
  22. upendraakki329

    upendraakki329

    Joined:
    Sep 21, 2020
    Posts:
    6
    Is anyone their to help??
     
  23. KomakaiApps

    KomakaiApps

    Joined:
    Apr 30, 2021
    Posts:
    7
    I'm having a real bad time with that "il2cpp.exe did not run properly!" thing.

    I'm using 2019.4.15f1 and for almost a year always went well. I don't know what happened but since 3 days ago I tried everything and nothing worked.
    • I tried to update my project to 2019.4.25 / 2020.3.5 / 2021.1.5 but there were always more errors than solutions in each try.
    • I tried to update my drivers.
    • I tried to reinstall my current unity version, NDK included.
    • I tried to install the same NDK version using SDK Tools from Android Studio.
    • I tried to update all the plugins I'm currently using; firebase related ones, admob, external dependency manager and unity rider editor among others.
    • I tried to delete and regenerate Library and Temp folders.
    • I tried to create custom gradle templates.
    • I tried to go back to the old commits I had in version control.
    • I tried to find any "strange" symbol within the url.

    I'm losing my mind. I'm thinking to format my entire PC and try it again but I'm scared that it might not be the solution at all.

    Can anybody help me, please?

    Thanks in advance.

     
  24. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    This error is coming from the linker in the Android NDK. It is not one that I have seen before though, and searching for the error only seems to turn up the linker source code. I'm not sure what it means yet. I'll ask our mobile team if anyone can help out.

    Can you also try to build an empty Android project? I suspect that it will work, but I'm curious to confirm that this is related to this specific project.
     
  25. KomakaiApps

    KomakaiApps

    Joined:
    Apr 30, 2021
    Posts:
    7
    Thanks for que quick answer.

    I created an empty project with the same build settings as my original project. The build succeed.

    Thanks for checking it with the mobile team, I appreciate your effort. :)
     
  26. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    Thanks for the additional data point!

    It looks like no one here knows precisely what this error means. It seems to indicate that "something" is too large for the linker to handle. Does this occur only for an ARMv7 build? If you build for only ARM64 with this project, does the same error occur?
     
  27. KomakaiApps

    KomakaiApps

    Joined:
    Apr 30, 2021
    Posts:
    7
    Thanks for the answer!

    I checked building my .aab with only ARM64 (and other with only ARMv7); unfortunately the result was still the same.

    I regrouped in an image all the info I saw a little redundant. Hope it helps!

    Here's my custom launcherTemplate too. I need that in order to use multidex; all the plugins I have seems to exceed the maximum methods that a single DEX is capable of.

    I don't know if its related. But sometimes the folder "Temp" seems to generate some corrupt files or delete them randomly and prevents me to build (when that error occurs the ILC2PP don't show up, I guess don't have time to reach it)

    Sorry to be bothering you all!
     
  28. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    I'm not familiar with the Android build enough to know if anything you mentioned here could be a problem.

    You mentioned earlier that you had tried to roll back to a good state - I think that is worth pursuing more. If possible, please move the project back through previous commits until you find one that builds again. Maybe then you can isolate the change that triggered this issue.
     
  29. KomakaiApps

    KomakaiApps

    Joined:
    Apr 30, 2021
    Posts:
    7
    Ok so I tried to go back to last production release version and... it worked!

    First at all apologizes, I should revert to a commit that I know for sure that worked, my bad.

    Then I went up to check every commit forward to that and the build crash in a commit where I implemented Unity Ads. But that don't mean that it's fault of Unity Ads, it can be caused by Ultimate Mobile Pro's plugin, the one I used to manage those Unity Ads.

    I'll try to implement that again in hope that work or detect exactly what is happening.

    Thank you so much for your effort and sorry for losing your time! :p
     
    JoshPeterson likes this.
  30. KomakaiApps

    KomakaiApps

    Joined:
    Apr 30, 2021
    Posts:
    7
    Hey again.

    It worked... for a while.

    Now the error came back. It's not Unity Ads nor UMP plugin. It's not anything related to my project neither.

    Every project I have available in my computer that's using ILC2PP don't compile. Doesn't matter what version of Unity or if I didn't change anything.

    I give up. I'm preparing and doing backups of everything to get ready for the format of my entire PC this weekend.

    I lost so many hours trying to fix it and don't see any near solution.

    Thanks for all the help though!
     
  31. KomakaiApps

    KomakaiApps

    Joined:
    Apr 30, 2021
    Posts:
    7
    UPDATE

    Out of blue I thought to start using the SDK Unity provides with its Android module (I was using the Android Studios' SDK Manager for all projects to be able to build at highest APIs) and duplicate the NDK Unity provides and move one NDK in another folder.

    It worked... again.

    I'm not sure which of those two things were causing the crash; probably the SDK one.

    I'm not sure either if it's the final fix, but for now it works and it makes me happy.

    Cheers!
     
  32. dinkyy

    dinkyy

    Joined:
    Jan 9, 2018
    Posts:
    4
    Hi, can you please help me with this error, I am using unity version 2018.4.24f1 and android ndk version 16b.

    Win32Exception: ApplicationName='C:\Program Files\2018.4.24f1\Editor\Data\il2cpp/build/il2cpp.exe', CommandLine='--convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\user\k3_app\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\user\k3_app\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:\Program Files\2018.4.24f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\2018.4.24f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/user/Downloads/ndk/ndk/android-ndk-r16b" --map-file-parser="C:\Program Files\2018.4.24f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --directory="C:\Users\user\k3_app\Temp\StagingArea\assets\bin\Data\Managed" --generatedcppdir="C:\Users\user\k3_app\Temp\StagingArea\Il2Cpp\il2cppOutput" ', CurrentDirectory='C:\Users\user\k3_app\Temp\StagingArea\assets\bin\Data\Managed', Native error= The requested operation requires elevation.
    System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <1d10be550c5443a9b8a1d1a8753b4305>:0)
    System.Diagnostics.Process.Start () (at <1d10be550c5443a9b8a1d1a8753b4305>:0)
    (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
    UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)
    UnityEditor.Utils.Program.Start () (at C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:106)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:376)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:357)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d4b1a1ed248c4d2aa353c9709b1b172c>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d4b1a1ed248c4d2aa353c9709b1b172c>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d4b1a1ed248c4d2aa353c9709b1b172c>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d4b1a1ed248c4d2aa353c9709b1b172c>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:288)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
     
  33. dinkyy

    dinkyy

    Joined:
    Jan 9, 2018
    Posts:
    4
    Last edited: Aug 18, 2021
  34. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    The key error message here is: "The requested operation requires elevation."

    This usually means that Unity is not installed as the same user that is running it. Try to install Unity as a non-admin user and run it as the same user, if possible.
     
  35. dinkyy

    dinkyy

    Joined:
    Jan 9, 2018
    Posts:
    4
    Hi @JoshPeterson
    That solution helped to resolve that error but i am getting different error now. Can you Please look into it.

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\2018.4.15f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\2018.4.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
    stderr[
    FAILURE: Build failed with an exception.
    * Where:
    Build file 'C:\Users\user\k3_app\Temp\gradleOut\build.gradle'
    * What went wrong:
    Could not compile build file 'C:\Users\user\k3_app\Temp\gradleOut\build.gradle'.
    > startup failed:
    General error during parsing: Did not find four digit hex character code. line: 45 col:49

    groovyjarjarantlr.TokenStreamIOException: Did not find four digit hex character code. line: 45 col:49
    at org.codehaus.groovy.antlr.parser.GroovyLexer.nextToken(GroovyLexer.java:733)
    at org.codehaus.groovy.antlr.parser.GroovyLexer$1.nextToken(GroovyLexer.java:262)
    at groovyjarjarantlr.TokenBuffer.fill(TokenBuffer.java:69)
    at groovyjarjarantlr.TokenBuffer.LA(TokenBuffer.java:80)
    at groovyjarjarantlr.LLkParser.LA(LLkParser.java:52)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.nls(GroovyRecognizer.java:794)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.varInitializer(GroovyRecognizer.java:2770)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.parameterDeclaration(GroovyRecognizer.java:8656)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.parameterDeclarationList(GroovyRecognizer.java:7544)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.closableBlockParamsOpt(GroovyRecognizer.java:8881)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.closableBlock(GroovyRecognizer.java:8993)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.appendedBlock(GroovyRecognizer.java:11774)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.pathElement(GroovyRecognizer.java:11726)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.pathExpression(GroovyRecognizer.java:11841)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.postfixExpression(GroovyRecognizer.java:13554)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.unaryExpressionNotPlusMinus(GroovyRecognizer.java:13523)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.powerExpressionNotPlusMinus(GroovyRecognizer.java:13227)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.multiplicativeExpression(GroovyRecognizer.java:13159)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.additiveExpression(GroovyRecognizer.java:12829)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.shiftExpression(GroovyRecognizer.java:10093)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.relationalExpression(GroovyRecognizer.java:12734)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.equalityExpression(GroovyRecognizer.java:12658)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.regexExpression(GroovyRecognizer.java:12606)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.andExpression(GroovyRecognizer.java:12574)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.exclusiveOrExpression(GroovyRecognizer.java:12542)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.inclusiveOrExpression(GroovyRecognizer.java:12510)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.logicalAndExpression(GroovyRecognizer.java:12478)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.logicalOrExpression(GroovyRecognizer.java:12446)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.conditionalExpression(GroovyRecognizer.java:4947)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.assignmentExpression(GroovyRecognizer.java:8243)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.expression(GroovyRecognizer.java:10233)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.expressionStatementNoCheck(GroovyRecognizer.java:8570)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.expressionStatement(GroovyRecognizer.java:9116)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.statement(GroovyRecognizer.java:1276)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.blockBody(GroovyRecognizer.java:1498)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.closableBlock(GroovyRecognizer.java:8995)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.appendedBlock(GroovyRecognizer.java:11774)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.pathElement(GroovyRecognizer.java:11726)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.pathExpression(GroovyRecognizer.java:11841)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.postfixExpression(GroovyRecognizer.java:13554)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.unaryExpressionNotPlusMinus(GroovyRecognizer.java:13523)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.powerExpressionNotPlusMinus(GroovyRecognizer.java:13227)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.multiplicativeExpression(GroovyRecognizer.java:13159)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.additiveExpression(GroovyRecognizer.java:12829)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.shiftExpression(GroovyRecognizer.java:10093)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.relationalExpression(GroovyRecognizer.java:12734)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.equalityExpression(GroovyRecognizer.java:12658)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.regexExpression(GroovyRecognizer.java:12606)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.andExpression(GroovyRecognizer.java:12574)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.exclusiveOrExpression(GroovyRecognizer.java:12542)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.inclusiveOrExpression(GroovyRecognizer.java:12510)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.logicalAndExpression(GroovyRecognizer.java:12478)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.logicalOrExpression(GroovyRecognizer.java:12446)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.conditionalExpression(GroovyRecognizer.java:4947)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.assignmentExpression(GroovyRecognizer.java:8243)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.expression(GroovyRecognizer.java:10233)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.expressionStatementNoCheck(GroovyRecognizer.java:8570)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.expressionStatement(GroovyRecognizer.java:9116)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.statement(GroovyRecognizer.java:1276)
    at org.codehaus.groovy.antlr.parser.GroovyRecognizer.compilationUnit(GroovyRecognizer.java:758)
    at org.codehaus.groovy.antlr.AntlrParserPlugin.transformCSTIntoAST(AntlrParserPlugin.java:215)
    at org.codehaus.groovy.antlr.AntlrParserPlugin.parseCST(AntlrParserPlugin.java:192)
    at org.codehaus.groovy.control.SourceUnit.parse(SourceUnit.java:230)
    at org.codehaus.groovy.control.CompilationUnit$1.call(CompilationUnit.java:200)
    at org.codehaus.groovy.control.CompilationUnit.applyToSourceUnits(CompilationUnit.java:976)
    at org.codehaus.groovy.control.CompilationUnit.doPhaseOperation(CompilationUnit.java:651)
    at org.codehaus.groovy.control.CompilationUnit.processPhaseOperations(CompilationUnit.java:627)
    at org.codehaus.groovy.control.CompilationUnit.compile(CompilationUnit.java:604)
    at groovy.lang.GroovyClassLoader.doParseClass(GroovyClassLoader.java:390)
    at groovy.lang.GroovyClassLoader.access$300(GroovyClassLoader.java:89)
    at groovy.lang.GroovyClassLoader$5.provide(GroovyClassLoader.java:330)
    at groovy.lang.GroovyClassLoader$5.provide(GroovyClassLoader.java:327)
    at org.codehaus.groovy.runtime.memoize.ConcurrentCommonCache.getAndPut(ConcurrentCommonCache.java:147)
    at groovy.lang.GroovyClassLoader.parseClass(GroovyClassLoader.java:325)
    at org.gradle.groovy.scripts.internal.DefaultScriptCompilationHandler.compileScript(DefaultScriptCompilationHandler.java:133)
    at org.gradle.groovy.scripts.internal.DefaultScriptCompilationHandler.compileToDir(DefaultScriptCompilationHandler.java:93)
    at org.gradle.groovy.scripts.internal.BuildOperationBackedScriptCompilationHandler$2.run(BuildOperationBackedScriptCompilationHandler.java:54)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$RunnableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:301)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$RunnableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:293)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.execute(DefaultBuildOperationExecutor.java:175)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
    at org.gradle.internal.operations.DelegatingBuildOperationExecutor.run(DelegatingBuildOperationExecutor.java:31)
    at org.gradle.groovy.scripts.internal.BuildOperationBackedScriptCompilationHandler.compileToDir(BuildOperationBackedScriptCompilationHandler.java:51)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler$CompileToCrossBuildCacheAction.execute(FileCacheBackedScriptClassCompiler.java:153)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler$CompileToCrossBuildCacheAction.execute(FileCacheBackedScriptClassCompiler.java:134)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler$ProgressReportingInitializer.execute(FileCacheBackedScriptClassCompiler.java:177)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler$ProgressReportingInitializer.execute(FileCacheBackedScriptClassCompiler.java:157)
    at org.gradle.cache.internal.DefaultPersistentDirectoryCache$Initializer.initialize(DefaultPersistentDirectoryCache.java:98)
    at org.gradle.cache.internal.FixedSharedModeCrossProcessCacheAccess$1.run(FixedSharedModeCrossProcessCacheAccess.java:85)
    at org.gradle.cache.internal.DefaultFileLockManager$DefaultFileLock.doWriteAction(DefaultFileLockManager.java:207)
    at org.gradle.cache.internal.DefaultFileLockManager$DefaultFileLock.writeFile(DefaultFileLockManager.java:197)
    at org.gradle.cache.internal.FixedSharedModeCrossProcessCacheAccess.open(FixedSharedModeCrossProcessCacheAccess.java:83)
    at org.gradle.cache.internal.DefaultCacheAccess.open(DefaultCacheAccess.java:142)
    at org.gradle.cache.internal.DefaultPersistentDirectoryStore.open(DefaultPersistentDirectoryStore.java:78)
    at org.gradle.cache.internal.DefaultPersistentDirectoryStore.open(DefaultPersistentDirectoryStore.java:42)
    at org.gradle.cache.internal.DefaultCacheFactory.doOpen(DefaultCacheFactory.java:94)
    at org.gradle.cache.internal.DefaultCacheFactory.open(DefaultCacheFactory.java:68)
    at org.gradle.cache.internal.DefaultCacheRepository$PersistentCacheBuilder.open(DefaultCacheRepository.java:118)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler$RemapBuildScriptsAction.execute(FileCacheBackedScriptClassCompiler.java:423)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler$RemapBuildScriptsAction.execute(FileCacheBackedScriptClassCompiler.java:392)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler$ProgressReportingInitializer.execute(FileCacheBackedScriptClassCompiler.java:177)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler$ProgressReportingInitializer.execute(FileCacheBackedScriptClassCompiler.java:157)
    at org.gradle.cache.internal.DefaultPersistentDirectoryCache$Initializer.initialize(DefaultPersistentDirectoryCache.java:98)
    at org.gradle.cache.internal.FixedSharedModeCrossProcessCacheAccess$1.run(FixedSharedModeCrossProcessCacheAccess.java:85)
    at org.gradle.cache.internal.DefaultFileLockManager$DefaultFileLock.doWriteAction(DefaultFileLockManager.java:207)
    at org.gradle.cache.internal.DefaultFileLockManager$DefaultFileLock.writeFile(DefaultFileLockManager.java:197)
    at org.gradle.cache.internal.FixedSharedModeCrossProcessCacheAccess.open(FixedSharedModeCrossProcessCacheAccess.java:83)
    at org.gradle.cache.internal.DefaultCacheAccess.open(DefaultCacheAccess.java:142)
    at org.gradle.cache.internal.DefaultPersistentDirectoryStore.open(DefaultPersistentDirectoryStore.java:78)
    at org.gradle.cache.internal.DefaultPersistentDirectoryStore.open(DefaultPersistentDirectoryStore.java:42)
    at org.gradle.cache.internal.DefaultCacheFactory.doOpen(DefaultCacheFactory.java:94)
    at org.gradle.cache.internal.DefaultCacheFactory.open(DefaultCacheFactory.java:68)
    at org.gradle.cache.internal.DefaultCacheRepository$PersistentCacheBuilder.open(DefaultCacheRepository.java:118)
    at org.gradle.groovy.scripts.internal.FileCacheBackedScriptClassCompiler.compile(FileCacheBackedScriptClassCompiler.java:107)
    at org.gradle.groovy.scripts.internal.CrossBuildInMemoryCachingScriptClassCache.getOrCompile(CrossBuildInMemoryCachingScriptClassCache.java:51)
    at org.gradle.groovy.scripts.internal.BuildScopeInMemoryCachingScriptClassCompiler.compile(BuildScopeInMemoryCachingScriptClassCompiler.java:50)
    at org.gradle.groovy.scripts.DefaultScriptCompilerFactory$ScriptCompilerImpl.compile(DefaultScriptCompilerFactory.java:50)
    at org.gradle.configuration.DefaultScriptPluginFactory$ScriptPluginImpl.apply(DefaultScriptPluginFactory.java:179)
    at org.gradle.configuration.BuildOperationScriptPlugin$1$1.run(BuildOperationScriptPlugin.java:69)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$RunnableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:301)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$RunnableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:293)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.execute(DefaultBuildOperationExecutor.java:175)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
    at org.gradle.internal.operations.DelegatingBuildOperationExecutor.run(DelegatingBuildOperationExecutor.java:31)
    at org.gradle.configuration.BuildOperationScriptPlugin$1.execute(BuildOperationScriptPlugin.java:66)
    at org.gradle.configuration.BuildOperationScriptPlugin$1.execute(BuildOperationScriptPlugin.java:63)
    at org.gradle.configuration.internal.DefaultUserCodeApplicationContext.apply(DefaultUserCodeApplicationContext.java:48)
    at org.gradle.configuration.BuildOperationScriptPlugin.apply(BuildOperationScriptPlugin.java:63)
    at org.gradle.configuration.project.BuildScriptProcessor$1.run(BuildScriptProcessor.java:44)
    at org.gradle.internal.Factories$1.create(Factories.java:25)
    at org.gradle.api.internal.project.DefaultProjectStateRegistry$ProjectStateImpl.withMutableState(DefaultProjectStateRegistry.java:200)
    at org.gradle.api.internal.project.DefaultProjectStateRegistry$ProjectStateImpl.withMutableState(DefaultProjectStateRegistry.java:186)
    at org.gradle.configuration.project.BuildScriptProcessor.execute(BuildScriptProcessor.java:41)
    at org.gradle.configuration.project.BuildScriptProcessor.execute(BuildScriptProcessor.java:26)
    at org.gradle.configuration.project.ConfigureActionsProjectEvaluator.evaluate(ConfigureActionsProjectEvaluator.java:34)
    at org.gradle.configuration.project.LifecycleProjectEvaluator$EvaluateProject$1.run(LifecycleProjectEvaluator.java:106)
    at org.gradle.internal.Factories$1.create(Factories.java:25)
    at org.gradle.internal.work.DefaultWorkerLeaseService.withLocks(DefaultWorkerLeaseService.java:183)
    at org.gradle.internal.work.StopShieldingWorkerLeaseService.withLocks(StopShieldingWorkerLeaseService.java:40)
    at org.gradle.api.internal.project.DefaultProjectStateRegistry$ProjectStateImpl.withProjectLock(DefaultProjectStateRegistry.java:226)
    at org.gradle.api.internal.project.DefaultProjectStateRegistry$ProjectStateImpl.withMutableState(DefaultProjectStateRegistry.java:220)
    at org.gradle.api.internal.project.DefaultProjectStateRegistry$ProjectStateImpl.withMutableState(DefaultProjectStateRegistry.java:186)
    at org.gradle.configuratio<message truncated>
     
    Last edited: Aug 18, 2021
  36. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    I don't know much about the Gradle build process. I've asked our mobile team for help though.
     
  37. JuliusM

    JuliusM

    Unity Technologies

    Joined:
    Apr 17, 2013
    Posts:
    824
    Do you have a custom gradle template?
    The error complains about the contents of the "C:\Users\user\k3_app\Temp\gradleOut\build.gradle" file, specifically line 45. Without knowing what is there, there is not much we can suggest. After attempting to build your project, don't close Unity editor and inspect that file. After that you can also Google "Did not find four digit hex character code" to find how other people solved these issues.
     
  38. dinkyy

    dinkyy

    Joined:
    Jan 9, 2018
    Posts:
    4
    @JuliusM @JoshPeterson i resolved the error by upgrading the unity version from 2018.4.1 to 2018.4.24 but in this version i am getting some java compiler error.

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\2018.4.24f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\2018.4.24f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
    stderr[
    An exception has occurred in the compiler (1.8.0-adoptopenjdk). Please file a bug against the Java compiler via the Java bug reporting page (http://bugreport.java.com) after checking the Bug Database (http://bugs.java.com) for duplicates. Include your program and the following diagnostic in your report. Thank you.
    java.lang.AssertionError: annotationType(): unrecognized Attribute name MODULE (class com.sun.tools.javac.util.UnsharedNameTable$NameImpl)
    at com.sun.tools.javac.util.Assert.error(Assert.java:133)
    at com.sun.tools.javac.code.TypeAnnotations.annotationType(TypeAnnotations.java:231)
    at com.sun.tools.javac.code.TypeAnnotations$TypeAnnotationPositions.separateAnnotationsKinds(TypeAnnotations.java:294)
    at com.sun.tools.javac.code.TypeAnnotations$TypeAnnotationPositions.visitVarDef(TypeAnnotations.java:1164)
    at com.sun.tools.javac.tree.JCTree$JCVariableDecl.accept(JCTree.java:852)
    at com.sun.tools.javac.tree.TreeScanner.scan(TreeScanner.java:49)
    at com.sun.tools.javac.code.TypeAnnotations$TypeAnnotationPositions.scan(TypeAnnotations.java:275)
    at com.sun.tools.javac.tree.TreeScanner.scan(TreeScanner.java:57)
    at com.sun.tools.javac.code.TypeAnnotations$TypeAnnotationPositions.visitClassDef(TypeAnnotations.java:1042)
    at com.sun.tools.javac.tree.JCTree$JCClassDecl.accept(JCTree.java:693)
    at com.sun.tools.javac.tree.TreeScanner.scan(TreeScanner.java:49)
    at com.sun.tools.javac.code.TypeAnnotations$TypeAnnotationPositions.scan(TypeAnnotations.java:275)
    at com.sun.tools.javac.code.TypeAnnotations$1.run(TypeAnnotations.java:127)
    at com.sun.tools.javac.comp.Annotate.flush(Annotate.java:152)
    at com.sun.tools.javac.comp.Annotate.enterDone(Annotate.java:129)
    at com.sun.tools.javac.comp.Enter.complete(Enter.java:512)
    at com.sun.tools.javac.comp.Enter.main(Enter.java:471)
    at com.sun.tools.javac.main.JavaCompiler.enterTrees(JavaCompiler.java:982)
    at com.sun.tools.javac.main.JavaCompiler.compile(JavaCompiler.java:857)
    at com.sun.tools.javac.main.Main.compile(Main.java:523)
    at com.sun.tools.javac.api.JavacTaskImpl.doCall(JavacTaskImpl.java:129)
    at com.sun.tools.javac.api.JavacTaskImpl.call(JavacTaskImpl.java:138)
    at org.gradle.api.internal.tasks.compile.AnnotationProcessingCompileTask.call(AnnotationProcessingCompileTask.java:91)
    at org.gradle.api.internal.tasks.compile.ResourceCleaningCompilationTask.call(ResourceCleaningCompilationTask.java:57)
    at org.gradle.api.internal.tasks.compile.JdkJavaCompiler.execute(JdkJavaCompiler.java:50)
    at org.gradle.api.internal.tasks.compile.JdkJavaCompiler.execute(JdkJavaCompiler.java:36)
    at org.gradle.api.internal.tasks.compile.NormalizingJavaCompiler.delegateAndHandleErrors(NormalizingJavaCompiler.java:100)
    at org.gradle.api.internal.tasks.compile.NormalizingJavaCompiler.execute(NormalizingJavaCompiler.java:52)
    at org.gradle.api.internal.tasks.compile.NormalizingJavaCompiler.execute(NormalizingJavaCompiler.java:38)
    at org.gradle.api.internal.tasks.compile.AnnotationProcessorDiscoveringCompiler.execute(AnnotationProcessorDiscoveringCompiler.java:51)
    at org.gradle.api.internal.tasks.compile.AnnotationProcessorDiscoveringCompiler.execute(AnnotationProcessorDiscoveringCompiler.java:37)
    at org.gradle.api.internal.tasks.compile.CleaningJavaCompilerSupport.execute(CleaningJavaCompilerSupport.java:39)
    at org.gradle.api.internal.tasks.compile.incremental.IncrementalCompilerFactory$2.execute(IncrementalCompilerFactory.java:110)
    at org.gradle.api.internal.tasks.compile.incremental.IncrementalCompilerFactory$2.execute(IncrementalCompilerFactory.java:106)
    at org.gradle.api.internal.tasks.compile.incremental.IncrementalResultStoringCompiler.execute(IncrementalResultStoringCompiler.java:59)
    at org.gradle.api.internal.tasks.compile.incremental.IncrementalResultStoringCompiler.execute(IncrementalResultStoringCompiler.java:43)
    at org.gradle.api.internal.tasks.compile.CompileJavaBuildOperationReportingCompiler$2.call(CompileJavaBuildOperationReportingCompiler.java:59)
    at org.gradle.api.internal.tasks.compile.CompileJavaBuildOperationReportingCompiler$2.call(CompileJavaBuildOperationReportingCompiler.java:51)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$CallableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:315)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$CallableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:305)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.execute(DefaultBuildOperationExecutor.java:175)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.call(DefaultBuildOperationExecutor.java:101)
    at org.gradle.internal.operations.DelegatingBuildOperationExecutor.call(DelegatingBuildOperationExecutor.java:36)
    at org.gradle.api.internal.tasks.compile.CompileJavaBuildOperationReportingCompiler.execute(CompileJavaBuildOperationReportingCompiler.java:51)
    at org.gradle.api.tasks.compile.JavaCompile.performCompilation(JavaCompile.java:154)
    at org.gradle.api.tasks.compile.JavaCompile.compile(JavaCompile.java:122)
    at com.android.build.gradle.tasks.AndroidJavaCompile.compile(AndroidJavaCompile.kt:214)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at org.gradle.internal.reflect.JavaMethod.invoke(JavaMethod.java:73)
    at org.gradle.api.internal.project.taskfactory.IncrementalTaskAction.doExecute(IncrementalTaskAction.java:47)
    at org.gradle.api.internal.project.taskfactory.StandardTaskAction.execute(StandardTaskAction.java:41)
    at org.gradle.api.internal.project.taskfactory.StandardTaskAction.execute(StandardTaskAction.java:28)
    at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter$2.run(ExecuteActionsTaskExecuter.java:284)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$RunnableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:301)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$RunnableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:293)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.execute(DefaultBuildOperationExecutor.java:175)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
    at org.gradle.internal.operations.DelegatingBuildOperationExecutor.run(DelegatingBuildOperationExecutor.java:31)
    at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeAction(ExecuteActionsTaskExecuter.java:273)
    at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.executeActions(ExecuteActionsTaskExecuter.java:258)
    at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.access$200(ExecuteActionsTaskExecuter.java:67)
    at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter$TaskExecution.execute(ExecuteActionsTaskExecuter.java:145)
    at org.gradle.internal.execution.impl.steps.ExecuteStep.execute(ExecuteStep.java:49)
    at org.gradle.internal.execution.impl.steps.CancelExecutionStep.execute(CancelExecutionStep.java:34)
    at org.gradle.internal.execution.impl.steps.TimeoutStep.executeWithoutTimeout(TimeoutStep.java:69)
    at org.gradle.internal.execution.impl.steps.TimeoutStep.execute(TimeoutStep.java:49)
    at org.gradle.internal.execution.impl.steps.CatchExceptionStep.execute(CatchExceptionStep.java:33)
    at org.gradle.internal.execution.impl.steps.CreateOutputsStep.execute(CreateOutputsStep.java:50)
    at org.gradle.internal.execution.impl.steps.SnapshotOutputStep.execute(SnapshotOutputStep.java:43)
    at org.gradle.internal.execution.impl.steps.SnapshotOutputStep.execute(SnapshotOutputStep.java:29)
    at org.gradle.internal.execution.impl.steps.CacheStep.executeWithoutCache(CacheStep.java:134)
    at org.gradle.internal.execution.impl.steps.CacheStep.lambda$execute$3(CacheStep.java:83)
    at java.util.Optional.orElseGet(Optional.java:267)
    at org.gradle.internal.execution.impl.steps.CacheStep.execute(CacheStep.java:82)
    at org.gradle.internal.execution.impl.steps.CacheStep.execute(CacheStep.java:36)
    at org.gradle.internal.execution.impl.steps.PrepareCachingStep.execute(PrepareCachingStep.java:33)
    at org.gradle.internal.execution.impl.steps.StoreSnapshotsStep.execute(StoreSnapshotsStep.java:38)
    at org.gradle.internal.execution.impl.steps.StoreSnapshotsStep.execute(StoreSnapshotsStep.java:23)
    at org.gradle.internal.execution.impl.steps.SkipUpToDateStep.executeBecause(SkipUpToDateStep.java:96)
    at org.gradle.internal.execution.impl.steps.SkipUpToDateStep.lambda$execute$0(SkipUpToDateStep.java:89)
    at java.util.Optional.map(Optional.java:215)
    at org.gradle.internal.execution.impl.steps.SkipUpToDateStep.execute(SkipUpToDateStep.java:52)
    at org.gradle.internal.execution.impl.steps.SkipUpToDateStep.execute(SkipUpToDateStep.java:36)
    at org.gradle.internal.execution.impl.DefaultWorkExecutor.execute(DefaultWorkExecutor.java:34)
    at org.gradle.api.internal.tasks.execution.ExecuteActionsTaskExecuter.execute(ExecuteActionsTaskExecuter.java:91)
    at org.gradle.api.internal.tasks.execution.ResolveTaskOutputCachingStateExecuter.execute(ResolveTaskOutputCachingStateExecuter.java:91)
    at org.gradle.api.internal.tasks.execution.ValidatingTaskExecuter.execute(ValidatingTaskExecuter.java:57)
    at org.gradle.api.internal.tasks.execution.SkipEmptySourceFilesTaskExecuter.execute(SkipEmptySourceFilesTaskExecuter.java:119)
    at org.gradle.api.internal.tasks.execution.ResolvePreviousStateExecuter.execute(ResolvePreviousStateExecuter.java:43)
    at org.gradle.api.internal.tasks.execution.CleanupStaleOutputsExecuter.execute(CleanupStaleOutputsExecuter.java:93)
    at org.gradle.api.internal.tasks.execution.FinalizePropertiesTaskExecuter.execute(FinalizePropertiesTaskExecuter.java:45)
    at org.gradle.api.internal.tasks.execution.ResolveTaskArtifactStateTaskExecuter.execute(ResolveTaskArtifactStateTaskExecuter.java:94)
    at org.gradle.api.internal.tasks.execution.SkipTaskWithNoActionsExecuter.execute(SkipTaskWithNoActionsExecuter.java:56)
    at org.gradle.api.internal.tasks.execution.SkipOnlyIfTaskExecuter.execute(SkipOnlyIfTaskExecuter.java:55)
    at org.gradle.api.internal.tasks.execution.CatchExceptionTaskExecuter.execute(CatchExceptionTaskExecuter.java:36)
    at org.gradle.api.internal.tasks.execution.EventFiringTaskExecuter$1.executeTask(EventFiringTaskExecuter.java:67)
    at org.gradle.api.internal.tasks.execution.EventFiringTaskExecuter$1.call(EventFiringTaskExecuter.java:52)
    at org.gradle.api.internal.tasks.execution.EventFiringTaskExecuter$1.call(EventFiringTaskExecuter.java:49)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$CallableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:315)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$CallableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:305)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.execute(DefaultBuildOperationExecutor.java:175)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.call(DefaultBuildOperationExecutor.java:101)
    at org.gradle.internal.operations.DelegatingBuildOperationExecutor.call(DelegatingBuildOperationExecutor.java:36)
    at org.gradle.api.internal.tasks.execution.EventFiringTaskExecuter.execute(EventFiringTaskExecuter.java:49)
    at org.gradle.execution.plan.LocalTaskNodeExecutor.execute(LocalTaskNodeExecutor.java:43)
    at org.gradle.execution.taskgraph.DefaultTaskExecutionGraph$InvokeNodeExecutorsAction.execute(DefaultTaskExecutionGraph.java:355)
    at org.gradle.execution.taskgraph.DefaultTaskExecutionGraph$InvokeNodeExecutorsAction.execute(DefaultTaskExecutionGraph.java:343)
    at org.gradle.execution.taskgraph.DefaultTaskExecutionGraph$BuildOperationAwareExecutionAction.execute(DefaultTaskExecutionGraph.java:336)
    at org.gradle.execution.taskgraph.DefaultTaskExecutionGraph$BuildOperationAwareExecutionAction.execute(DefaultTaskExecutionGraph.java:322)
    at org.gradle.execution.plan.DefaultPlanExecutor$ExecutorWorker$1.execute(DefaultPlanExecutor.java:134)
    at org.gradle.execution.plan.DefaultPlanExecutor$ExecutorWorker$1.execute(DefaultPlanExecutor.java:129)
    at org.gradle.execution.plan.DefaultPlanExecutor$ExecutorWorker.execute(DefaultPlanExecutor.java:202)
    at org.gradle.execution.plan.DefaultPlanExecutor$ExecutorWorker.executeNextNode(DefaultPlanExecutor.java:193)
    at org.gradle.execution.plan.DefaultPlanExecutor$ExecutorWorker.run(DefaultPlanExecutor.java:129)
    at org.gradle.execution.plan.DefaultPlanExecutor.process(DefaultPlanExecutor.java:74)
    at org.gradle.execution.taskgraph.DefaultTaskExecutionGraph.executeWithServices(DefaultTaskExecutionGraph.java:178)
    at org.gradle.execution.taskgraph.DefaultTaskExecutionGraph.execute(DefaultTaskExecutionGraph.java:154)
    at org.gradle.execution.SelectedTaskExecutionAction.execute(SelectedTaskExecutionAction.java:41)
    at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:40)
    at org.gradle.execution.DefaultBuildExecuter.access$000(DefaultBuildExecuter.java:24)
    at org.gradle.execution.DefaultBuildExecuter$1.proceed(DefaultBuildExecuter.java:46)
    at org.gradle.execution.DryRunBuildExecutionAction.execute(DryRunBuildExecutionAction.java:49)
    at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:40)
    at org.gradle.execution.DefaultBuildExecuter.execute(DefaultBuildExecuter.java:33)
    at org.gradle.initialization.DefaultGradleLauncher$ExecuteTasks.run(DefaultGradleLauncher.java:383)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$RunnableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:301)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor$RunnableBuildOperationWorker.execute(DefaultBuildOperationExecutor.java:293)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.execute(DefaultBuildOperationExecutor.java:175)
    at org.gradle.internal.operations.DefaultBuildOperationExecutor.run(DefaultBuildOperationExecutor.java:91)
    at org.gradle.internal.operations.DelegatingBuildOperationExecutor.run(DelegatingBuildOperationExecutor.java:31)
    at org.gradle.initialization.DefaultGradleLauncher.runTasks(DefaultGradleLauncher.java:247)
    at org.gradle.initialization.DefaultGradleLauncher.doBuildStages(DefaultGradleLauncher.java:159)
    at org.gradle.initialization.DefaultGradleLauncher.executeTasks(DefaultGradleLauncher.java:134)
    at org.gradle.internal.invocation.GradleBuildController$1.execute(GradleBuildController.java:58)
    at org.gradle.internal.invocation.GradleBuildController$1.execute(GradleBuildController.java:55)
    at org.gradle.internal.invocation.GradleBuildController$3.create(GradleBuildController.java:82)
    at org.gradle.internal.invocation.GradleBuildController$3.create(GradleBuildController.java:75)
    at org.gradle.internal.work.DefaultWorkerLeaseService.withLocks(DefaultWorkerLeaseService.java:183)
    at org.gradle.internal.work.StopShieldingWorkerLeaseService.withLocks(StopShieldingWorkerLeaseService.java:40)
    at org.gradle.internal.invocation.GradleBuildController.doBuild(GradleBuildController.java:75)
    at org.gradle.internal.invocation.GradleBuildController.run(GradleBuildController.java:55)
    at org.gradle.tooling.internal.provider.ExecuteBuildActionRunner.run(ExecuteBuildActionRunner.java:31)
    at org.gradle.launcher.exec.ChainingBuildActionRunner.run(ChainingBuildActionRunner.java:35)
    at org.gradle.launcher.exec.BuildOutcomeReportingBuildActionRunner.run(BuildOutcomeReportingBuildActionRunner.java:58)
    at org.gradle.tooling.internal.provider.ValidatingBuildActionRunner.run(ValidatingBuildActionRunner.java:32)
    at org.gradle.launcher.exec.BuildCompletionNotifyingBuildActionRunner.run(BuildCompletionNotifyingBuildActionRunner.java:39)
    at org.gradle.launcher.exec.RunAsBuildOpera<message truncated>

    Do you have any idea about this.. pleas help.
     
  39. JuliusM

    JuliusM

    Unity Technologies

    Joined:
    Apr 17, 2013
    Posts:
    824
    I have not seen this issue before, but it looks like your project is not compatible with java version that is used by Unity. If you have recently updated Android SDK, you might want to try using older versions of SDK components.
     
  40. Zaskar7777

    Zaskar7777

    Joined:
    Oct 17, 2020
    Posts:
    36
    I hit the same issue.

    Failed running D:\Unity201949LTS\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release"


    Exception: D:\Unity201949LTS\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2975258ba72b4441a1487a1bed69dfb8>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2975258ba72b4441a1487a1bed69dfb8>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2975258ba72b4441a1487a1bed69dfb8>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2975258ba72b4441a1487a1bed69dfb8>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)


    I am on 2019.4.9f1 [LTS] and Windows 10. Unity is installed in D drive.
    Installed NDK ver in C drive and published using IL2CPP as I want to publish for Play Store. I got the IL2CPP failed error as above. When I publish using Mono no errors.

    To debug I created a new scene using same Unity version and added a cube and published using IL2CPP and I was able to successfully publish.

    Now how do I debug what part of my code is failing IL2CPP.

    I am not sure any gameobject is causing this error or any piece of code.

    Please help.
     
  41. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    Is there another error message besides this one? This is a general message, but there should be a more specific one with more details I believe.
     
  42. Zaskar7777

    Zaskar7777

    Joined:
    Oct 17, 2020
    Posts:
    36
    Here it is.

    I figured out there was a JSLIB call going from Unity and which was throwing the error. I removed the few lines and now it is fixed.

    Thanks-


    Failed running D:\Unity201949LTS\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:/Unity201949LTS/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:/Unity201949LTS/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/NDK/android-ndk-r19" --profiler-report --map-file-parser=D:/Unity201949LTS/Editor/Data/Tools/MapFileParser/MapFileParser.exe --directory=E:/ONN/ForGit/ONN_ML_FODDER/ONN_MILKLANE_FODDER/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=E:/ONN/ForGit/ONN_ML_FODDER/ONN_MILKLANE_FODDER/Temp/StagingArea/Il2Cpp/il2cppOutput
    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 190 of which compiled: 0
    Total compilation time: 254 milliseconds.
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\NDK\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\ONN_Raghu\AppData\Local\Temp\tmp90EF.tmp" -o "E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_59E1872BC34A41ED158C464A486A57EA\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe
    E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:26200: error: undefined reference to 'GetURL'
    E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:33385: error: undefined reference to 'GetURL'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\NDK\android-ndk-r19\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\ONN_Raghu\AppData\Local\Temp\tmp90EF.tmp" -o "E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_59E1872BC34A41ED158C464A486A57EA\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,--wrap,sigaction -llog -rdynamic -fuse-ld=gold.exe
    E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:26200: error: undefined reference to 'GetURL'
    E:\ONN\ForGit\ONN_ML_FODDER\ONN_MILKLANE_FODDER\Temp\StagingArea\Il2Cpp\il2cppOutput/Assembly-CSharp.cpp:33385: error: undefined reference to 'GetURL'
    clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)





    Exception: D:\Unity201949LTS\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2975258ba72b4441a1487a1bed69dfb8>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <2975258ba72b4441a1487a1bed69dfb8>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <2975258ba72b4441a1487a1bed69dfb8>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2975258ba72b4441a1487a1bed69dfb8>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d3ff43e972b043d1b3f49905ec5da738>:0)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  43. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    @JoshPeterson I have a problem with ilcp using mac, Unity 2019.3.6

    Exception: /Applications/Unity/Hub/Editor/2019.3.0f6/Unity.app/Contents/il2cpp/build/deploy/il2cppcore/il2cppcore.dll did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:77)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:517)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:500)
    UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:337)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:65)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <501fdf9059b849939e0297808b46ab08>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:340)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)
     
  44. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    Are there any other errors in the editor log? I think there should be a more specific error in addition to this one.
     
  45. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    Unity console:
    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk1.8.0_202\bin\java.exe -classpath "C:\Program Files\Unity 2019.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
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    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/reposi<message truncated>
     
  46. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    Editor log @JoshPeterson

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    [Licensing::Module] Successfully launched the LicensingClient
    [LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-Confident.
    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    IPC channel to LicensingClient doesn't exist; falling back to Legacy licensing
    [LicensingClient] ERROR Failed to disconnect local IPC connection

    LICENSE SYSTEM [2022117 19:0:56] Next license update check is after 2022-01-18T16:59:18


    LICENSE SYSTEM [2022117 19:0:56] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2019.4/staging' branch; Version is '2019.4.34f1 (6a9faed444f2) revision 6987694'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'en' Physical Memory: 3971 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 49746 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity 2019.4.34f1\Editor\Unity.exe
    -projectpath
    C:/Users/Confident/Desktop/ARAPP2.0
    -useHub
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    -cloudEnvironment
    production
    -hubSessionId
    bbc18d60-77b6-11ec-8024-1923161d18ed
    -accessToken
    BFw-IGyDpV1ZkvGFzR9y2c2nTffQ-RHS86zNYiImtvw00af
    Successfully changed project path to: C:/Users/Confident/Desktop/ARAPP2.0
    C:/Users/Confident/Desktop/ARAPP2.0
    Using Asset Import Pipeline V2.
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [26] seconds sending health check requests
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [28] seconds sending health check requests
    Adding genesis user token [Package Manager] Done resolving packages in 49.32s seconds
    [Package Manager] Done checking package constraints in 0.01s seconds
    [Package Manager]
    Registered 42 packages:
    Packages from [https://packages.unity.com]:
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    com.unity.test-framework@1.1.29 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.test-framework@1.1.29)
    com.unity.textmeshpro@2.1.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.textmeshpro@2.1.4)
    com.unity.timeline@1.3.0-preview.3 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.timeline@1.3.0-preview.3)
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    com.unity.modules.ai@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.cloth@1.0.0)
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    com.unity.modules.physics2d@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
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    com.unity.modules.tilemap@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    com.unity.modules.ui@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.ui@1.0.0)
    com.unity.modules.uielements@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    com.unity.modules.umbra@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
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    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    com.unity.modules.vehicles@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vr@1.0.0)
    com.unity.modules.wind@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.wind@1.0.0)
    com.unity.modules.xr@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.xr@1.0.0)
    com.unity.modules.subsystems@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.subsystems@1.0.0)

    [Subsystems] No new subsystems found in resolved package list.
    [Package Manager] Done registering packages in 13.41s seconds
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    Initialize engine version: 2019.4.34f1 (6a9faed444f2)
    [Subsystems] Discovering subsystems at path C:/Program Files/Unity 2019.4.34f1/Editor/Data/Resources/UnitySubsystems
    [Subsystems] Discovering subsystems at path C:/Users/Confident/Desktop/ARAPP2.0/Assets
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    Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56536
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    Registering precompiled unity dll's ...
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    Register platform support module: C:/Program Files/Unity 2019.4.34f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
    Registered in 1.671424 seconds.
    Native extension for Android target not found
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
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    System.Reflection.MethodBase:Invoke (object,object[])
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    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
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    System.Reflection.MethodBase:Invoke (object,object[])
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    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    File C:\Users\Confident\.android\repositories.cfg could not be loaded.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
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    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
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    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
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    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
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    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
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    System.Reflection.MethodBase:Invoke (object,object[])
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    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    AndroidSDKTools:

    root : C:\Users\Confident\AppData\Local\Android\sdk
    tools : C:\Users\Confident\AppData\Local\Android\sdk\tools
    platform-tools: C:\Users\Confident\AppData\Local\Android\sdk\platform-tools
    build-tools : C:\Users\Confident\AppData\Local\Android\sdk\build-tools\32.0.0

    adb : C:\Users\Confident\AppData\Local\Android\sdk\platform-tools\adb.exe

    Android PostProcess task "Detecting Android SDK" took 66044.3099 ms
    Android PostProcess task "Detect Android NDK" took 0.9218 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.7284 ms
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 51.091507 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 51.071609 seconds
    - Starting compile Library/PlayerScriptAssemblies/VuforiaScripts.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/DOTween.Modules.dll
    - Finished compile Library/PlayerScriptAssemblies/VuforiaScripts.dll in 2.793718 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanCommon.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3.594195 seconds
    - Finished compile Library/PlayerScriptAssemblies/DOTween.Modules.dll in 3.718229 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 4.327932 seconds
    - Finished compile Library/PlayerScriptAssemblies/LeanCommon.dll in 1.899565 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanTouch.dll
    - Finished compile Library/PlayerScriptAssemblies/LeanTouch.dll in 1.072651 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 7.524696 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 5.509441 seconds
    - Finished script compilation in 70.50309 seconds
    Assets\SamplesResources\Scripts\CloudContentManager.cs(108,28): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\NatShare\Plugins\Managed\NatShareAndroid.cs(52,23): warning CS0618: 'AndroidJNI.FromByteArray(IntPtr)' is obsolete: 'AndroidJNI.FromByteArray is obsolete. Use AndroidJNI.FromSByteArray method instead'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(351,23): warning CS0162: Unreachable code detected
    Assets\__Scripts\Auth\AuthManager.cs(411,17): warning CS0162: Unreachable code detected
    Assets\__Scripts\Data\LiveSession.cs(179,26): warning CS0618: 'IPAddress.Address' is obsolete: 'This property has been deprecated. It is address family dependent. Please use IPAddress.Equals method to perform comparisons. http://go.microsoft.com/fwlink/?linkid=14202'
    Assets\__Scripts\Data\Web.cs(30,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(48,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(161,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(105,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(104,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(277,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(221,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(394,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(338,30): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(223,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(132,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(178,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(233,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Data\Web.cs(512,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(457,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(723,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\recoEventHandler.cs(341,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(360,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(492,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(70,14): warning CS0414: The field 'AuthManager.UIEnabled' is assigned but its value is never used
    Assets\__Scripts\VerificationPanel\contentManager.cs(20,10): warning CS0414: The field 'contentManager.lethide' is assigned but its value is never used
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(20,10): warning CS0414: The field 'CloudTrackableEventHandler.m_isAugmentationVisible' is assigned but its value is never used
    Refresh completed in 11.411586 seconds.
    RefreshInfo: RefreshV2()
    RefreshProfiler: Total: 11411.193ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.242ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 11293.825ms
    OnSourceAssetsModified: 0.001ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 7.612ms
    GetAllGuidsForCategorization: 0.364ms
    CategorizeAssets: 86.277ms
    ImportAndPostprocessOutOfDateAssets: 7.013ms (1.765ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.001ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.840ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
    OnDemandSchedulerStart: 0.426ms
    RestoreLoadedAssetsState: 3.496ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 1.714ms
    UnloadImportedAssets: 0.214ms
    Hotreload: 0.068ms
    FixTempGuids: 0.010ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.814ms
    UnloadStreamsBegin: 2.498ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.558ms
    GetLoadedSourceAssetsSnapshot: 4.971ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.032ms
    GenerateScriptTypeHashes: 0.131ms
    Untracked: 3.977ms
    Opening scene 'Assets/__Scenes/SplashScreen.unity'
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/__Scenes/SplashScreen.unity'
    Deserialize: 226.799 ms
    Integration: 234.434 ms
    Integration of assets: 0.171 ms
    Thread Wait Time: 20.691 ms
    Total Operation Time: 482.096 ms
    System memory in use before: 100.9 MB.
    System memory in use after: 82.5 MB.

    Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 3035.
    Total: 42.290400 ms (FindLiveObjects: 0.585800 ms CreateObjectMapping: 0.186900 ms MarkObjects: 13.883200 ms DeleteObjects: 27.633000 ms)



    Mono dependencies included in the build
    Dependency assembly - Firebase.App.dll
    Dependency assembly - Firebase.Auth.dll
    Dependency assembly - Firebase.Messaging.dll
    Dependency assembly - Firebase.Platform.dll
    Dependency assembly - Firebase.TaskExtension.dll
    Dependency assembly - Google.MiniJson.dll
    Dependency assembly - Newtonsoft.Json.dll
    Dependency assembly - Unity.Compat.dll
    Dependency assembly - Unity.Tasks.dll
    Dependency assembly - DOTween.dll
    Dependency assembly - ICSharpCode.SharpZipLib.dll
    Dependency assembly - Mono.Posix.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - System.Security.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - Assembly-CSharp-firstpass.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - DOTween.Modules.dll
    Dependency assembly - LeanCommon.dll
    Dependency assembly - LeanTouch.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - VuforiaScripts.dll
    Dependency assembly - Vuforia.UnityExtensions.dll

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3527]
    (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp Line: 3527)

    Unloading 255 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 145.5 MB.
    System memory in use after: 144.0 MB.

    Unloading 763 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 30.074100 ms (FindLiveObjects: 0.798600 ms CreateObjectMapping: 0.235800 ms MarkObjects: 13.913100 ms DeleteObjects: 15.125100 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 130.6 MB.
    System memory in use after: 130.8 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3016.
    Total: 16.541200 ms (FindLiveObjects: 0.445700 ms CreateObjectMapping: 0.156000 ms MarkObjects: 15.885000 ms DeleteObjects: 0.053100 ms)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 266.8 MB.
    System memory in use after: 131.5 MB.

    Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 45.444700 ms (FindLiveObjects: 0.607200 ms CreateObjectMapping: 0.188500 ms MarkObjects: 13.852500 ms DeleteObjects: 30.794900 ms)

    Compiled shader 'Standard (Specular setup)' in 319.47s
    gles (total internal programs: 2706, unique: 1003)
    gles3 (total internal programs: 2706, unique: 1003)
    Compressed shader 'Standard (Specular setup)' on gles from 6.10MB to 0.23MB
    Compressed shader 'Standard (Specular setup)' on gles3 from 7.64MB to 0.29MB
    Compiled shader 'Standard' in 188.12s
    gles (total internal programs: 2352, unique: 850)
    gles3 (total internal programs: 2352, unique: 850)
    Compressed shader 'Standard' on gles from 5.27MB to 0.18MB
    Compressed shader 'Standard' on gles3 from 6.57MB to 0.23MB
    Compiled shader 'Autodesk Interactive' in 219.16s
    gles (total internal programs: 1968, unique: 904)
    gles3 (total internal programs: 3690, unique: 1319)
    Compressed shader 'Autodesk Interactive' on gles from 4.90MB to 0.17MB
    Compressed shader 'Autodesk Interactive' on gles3 from 10.03MB to 0.36MB
    Compiled shader 'Skybox/Panoramic' in 11.15s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiled shader 'TextMeshPro/Distance Field' in 1.55s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.46s
    gles (total internal programs: 27, unique: 9)
    gles3 (total internal programs: 27, unique: 9)
    Compiled shader 'TextMeshPro/Mobile/Distance Field - Masking' in 1.03s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Distance Field (Surface)' in 2.25s
    gles (total internal programs: 57, unique: 18)
    gles3 (total internal programs: 57, unique: 18)
    Compiled shader 'Skybox/Procedural' in 3.60s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiled shader 'Legacy Shaders/VertexLit' in 4.69s
    gles (total internal programs: 36, unique: 11)
    gles3 (total internal programs: 36, unique: 11)
    Compiled shader 'Legacy Shaders/Diffuse' in 8.22s
    gles (total internal programs: 96, unique: 30)
    gles3 (total internal programs: 96, unique: 30)
    Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.55s
    gles (total internal programs: 60, unique: 11)
    gles3 (total internal programs: 60, unique: 11)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 9.44s
    gles (total internal programs: 156, unique: 39)
    gles3 (total internal programs: 156, unique: 39)
    Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 3.54s
    gles (total internal programs: 96, unique: 20)
    gles3 (total internal programs: 96, unique: 20)
    Compiled shader 'Hidden/Internal-DeferredShading' in 4.86s
    gles (total internal programs: 162, unique: 80)
    gles3 (total internal programs: 162, unique: 80)
    Compiled shader 'Hidden/Internal-DeferredReflections' in 2.19s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Launched and connected shader compiler UnityShaderCompiler.exe after 6.01 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.83 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.32 seconds
    Compiled shader 'Hidden/Internal-MotionVectors' in 11.14s
    gles (total internal programs: 18, unique: 4)
    gles3 (total internal programs: 18, unique: 4)
    Compiled shader 'Sprites/Default' in 1.05s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'UI/Default' in 6.77s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'Hidden/Internal-ODSWorldTexture' in 1.39s
    gles (total internal programs: 60, unique: 10)
    gles3 (total internal programs: 60, unique: 10)
    Compiled shader 'Hidden/VideoDecode' in 3.89s
    gles (total internal programs: 120, unique: 21)
    gles3 (total internal programs: 120, unique: 21)
    Compiled shader 'Hidden/VideoDecodeAndroid' in 5.36s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 24, unique: 12)

    ***Player size statistics***
    Level 0 'Assets/__Scenes/SplashScreen.unity' uses 2.9 MB compressed / 11.8 MB uncompressed.
    Total compressed size 2.9 MB. Total uncompressed size 11.8 MB.
    Android PostProcess task "Creating staging area" took 18.1016 ms
    Android PostProcess task "Generating Build Id" took 4.8919 ms
    Android PostProcess task "Preparing Unity resources" took 218.3682 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 114.6256 ms
    Android PostProcess task "Preparing Managed resources" took 7046.4685 ms
    Android PostProcess task "Splitting assets" took 6.9595 ms
    Android PostProcess task "Processing non-streaming assets" took 0.193 ms
    Android PostProcess task "Preparing Unity libraries" took 3715.1709 ms
    Android PostProcess task "Processing resources" took 9.3201 ms
    Android PostProcess task "Preparing APK resources" took 4589.132 ms
    Android PostProcess task "Processing plugins" took 32074.0275 ms
    Android PostProcess task "Processing Android libraries" took 29.846 ms
    Android PostProcess task "Checking Graphics API compatibility" took 7.819 ms
    Android PostProcess task "Creating Android manifest" took 1024.3463 ms
    Android PostProcess task "Compiling resources" took 29.3295 ms
    Android PostProcess task "IL2CPP" took 1.0907 ms
    Android PostProcess task "Build native Unity binary" took 0.2516 ms
    Android PostProcess task "Zipping symbols" took 0.4677 ms
    Android PostProcess task "Performance Reporting Symbol Upload" took 30.5405 ms
    Android PostProcess task "Preparing streaming assets" took 147.775 ms
    Android PostProcess task "Creating APK expansion package (OBB)" took 0.4582 ms
    Failed to send event androidAssetPacksBuild. Result: AnalyticsDisabled
    Android PostProcess task "Preparing Asset Packs for Play Asset Delivery" took 12.786 ms
    Android PostProcess task "Exporting project" took 24458.7874 ms
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk1.8.0_202\bin\java.exe -classpath "C:\Program Files\Unity 2019.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    ]
    exit code: 1
    at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as GradleInvokationException: Gradle build failed
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00356] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <785fa035f6c842aea795e821898770c6>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object)
    UnityEditor.HostView:Invoke(String)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    (Filename: <a62274e3cf264793ab003fc3e81fb523> Line: 0)

    Unloading 250 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 140.7 MB.
    System memory in use after: 139.6 MB.

    Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 3022.
    Total: 763.046600 ms (FindLiveObjects: 2.654800 ms CreateObjectMapping: 0.501400 ms MarkObjects: 721.904000 ms DeleteObjects: 37.982300 ms)

    Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 2317.195 ms
    Integration: 591.901 ms
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    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3142.
    Total: 706.432100 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.152600 ms MarkObjects: 705.695000 ms DeleteObjects: 0.016600 ms)

    Build completed with a result of 'Failed' in 1339 seconds (1339039 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <785fa035f6c842aea795e821898770c6>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <785fa035f6c842aea795e821898770c6>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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  47. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    Editor log @JoshPeterson

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    [Licensing::Module] Successfully launched the LicensingClient
    [LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-Confident.
    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    IPC channel to LicensingClient doesn't exist; falling back to Legacy licensing
    [LicensingClient] ERROR Failed to disconnect local IPC connection

    LICENSE SYSTEM [2022117 19:0:56] Next license update check is after 2022-01-18T16:59:18


    LICENSE SYSTEM [2022117 19:0:56] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2019.4/staging' branch; Version is '2019.4.34f1 (6a9faed444f2) revision 6987694'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'en' Physical Memory: 3971 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 49746 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity 2019.4.34f1\Editor\Unity.exe
    -projectpath
    C:/Users/Confident/Desktop/ARAPP2.0
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    bbc18d60-77b6-11ec-8024-1923161d18ed
    -accessToken
    BFw-IGyDpV1ZkvGFzR9y2c2nTffQ-RHS86zNYiImtvw00af
    Successfully changed project path to: C:/Users/Confident/Desktop/ARAPP2.0
    C:/Users/Confident/Desktop/ARAPP2.0
    Using Asset Import Pipeline V2.
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [26] seconds sending health check requests
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [28] seconds sending health check requests
    Adding genesis user token [Package Manager] Done resolving packages in 49.32s seconds
    [Package Manager] Done checking package constraints in 0.01s seconds
    [Package Manager]
    Registered 42 packages:
    Packages from [https://packages.unity.com]:
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    com.unity.textmeshpro@2.1.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.textmeshpro@2.1.4)
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    com.unity.modules.androidjni@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
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    com.unity.modules.tilemap@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
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    com.unity.modules.vehicles@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vr@1.0.0)
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    com.unity.modules.subsystems@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.subsystems@1.0.0)

    [Subsystems] No new subsystems found in resolved package list.
    [Package Manager] Done registering packages in 13.41s seconds
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    Initialize engine version: 2019.4.34f1 (6a9faed444f2)
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    [Subsystems] Discovering subsystems at path C:/Users/Confident/Desktop/ARAPP2.0/Assets
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    Registering precompiled unity dll's ...
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    Register platform support module: C:/Program Files/Unity 2019.4.34f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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    Native extension for Android target not found
    Native extension for WindowsStandalone target not found
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    Mono: successfully reloaded assembly
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    File C:\Users\Confident\.android\repositories.cfg could not be loaded.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    AndroidSDKTools:

    root : C:\Users\Confident\AppData\Local\Android\sdk
    tools : C:\Users\Confident\AppData\Local\Android\sdk\tools
    platform-tools: C:\Users\Confident\AppData\Local\Android\sdk\platform-tools
    build-tools : C:\Users\Confident\AppData\Local\Android\sdk\build-tools\32.0.0

    adb : C:\Users\Confident\AppData\Local\Android\sdk\platform-tools\adb.exe

    Android PostProcess task "Detecting Android SDK" took 66044.3099 ms
    Android PostProcess task "Detect Android NDK" took 0.9218 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.7284 ms
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 51.091507 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 51.071609 seconds
    - Starting compile Library/PlayerScriptAssemblies/VuforiaScripts.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/DOTween.Modules.dll
    - Finished compile Library/PlayerScriptAssemblies/VuforiaScripts.dll in 2.793718 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanCommon.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3.594195 seconds
    - Finished compile Library/PlayerScriptAssemblies/DOTween.Modules.dll in 3.718229 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 4.327932 seconds
    - Finished compile Library/PlayerScriptAssemblies/LeanCommon.dll in 1.899565 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanTouch.dll
    - Finished compile Library/PlayerScriptAssemblies/LeanTouch.dll in 1.072651 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 7.524696 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 5.509441 seconds
    - Finished script compilation in 70.50309 seconds
    Assets\SamplesResources\Scripts\CloudContentManager.cs(108,28): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\NatShare\Plugins\Managed\NatShareAndroid.cs(52,23): warning CS0618: 'AndroidJNI.FromByteArray(IntPtr)' is obsolete: 'AndroidJNI.FromByteArray is obsolete. Use AndroidJNI.FromSByteArray method instead'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(351,23): warning CS0162: Unreachable code detected
    Assets\__Scripts\Auth\AuthManager.cs(411,17): warning CS0162: Unreachable code detected
    Assets\__Scripts\Data\LiveSession.cs(179,26): warning CS0618: 'IPAddress.Address' is obsolete: 'This property has been deprecated. It is address family dependent. Please use IPAddress.Equals method to perform comparisons. http://go.microsoft.com/fwlink/?linkid=14202'
    Assets\__Scripts\Data\Web.cs(30,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(48,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(161,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(105,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(104,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(277,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(221,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(394,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(338,30): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(223,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(132,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(178,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(233,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Data\Web.cs(512,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(457,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(723,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\recoEventHandler.cs(341,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(360,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(492,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(70,14): warning CS0414: The field 'AuthManager.UIEnabled' is assigned but its value is never used
    Assets\__Scripts\VerificationPanel\contentManager.cs(20,10): warning CS0414: The field 'contentManager.lethide' is assigned but its value is never used
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(20,10): warning CS0414: The field 'CloudTrackableEventHandler.m_isAugmentationVisible' is assigned but its value is never used
    Refresh completed in 11.411586 seconds.
    RefreshInfo: RefreshV2()
    RefreshProfiler: Total: 11411.193ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.242ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 11293.825ms
    OnSourceAssetsModified: 0.001ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 7.612ms
    GetAllGuidsForCategorization: 0.364ms
    CategorizeAssets: 86.277ms
    ImportAndPostprocessOutOfDateAssets: 7.013ms (1.765ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.001ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.840ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
    OnDemandSchedulerStart: 0.426ms
    RestoreLoadedAssetsState: 3.496ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 1.714ms
    UnloadImportedAssets: 0.214ms
    Hotreload: 0.068ms
    FixTempGuids: 0.010ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.814ms
    UnloadStreamsBegin: 2.498ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.558ms
    GetLoadedSourceAssetsSnapshot: 4.971ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.032ms
    GenerateScriptTypeHashes: 0.131ms
    Untracked: 3.977ms
    Opening scene 'Assets/__Scenes/SplashScreen.unity'
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/__Scenes/SplashScreen.unity'
    Deserialize: 226.799 ms
    Integration: 234.434 ms
    Integration of assets: 0.171 ms
    Thread Wait Time: 20.691 ms
    Total Operation Time: 482.096 ms
    System memory in use before: 100.9 MB.
    System memory in use after: 82.5 MB.

    Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 3035.
    Total: 42.290400 ms (FindLiveObjects: 0.585800 ms CreateObjectMapping: 0.186900 ms MarkObjects: 13.883200 ms DeleteObjects: 27.633000 ms)



    Mono dependencies included in the build
    Dependency assembly - Firebase.App.dll
    Dependency assembly - Firebase.Auth.dll
    Dependency assembly - Firebase.Messaging.dll
    Dependency assembly - Firebase.Platform.dll
    Dependency assembly - Firebase.TaskExtension.dll
    Dependency assembly - Google.MiniJson.dll
    Dependency assembly - Newtonsoft.Json.dll
    Dependency assembly - Unity.Compat.dll
    Dependency assembly - Unity.Tasks.dll
    Dependency assembly - DOTween.dll
    Dependency assembly - ICSharpCode.SharpZipLib.dll
    Dependency assembly - Mono.Posix.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - System.Security.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - Assembly-CSharp-firstpass.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - DOTween.Modules.dll
    Dependency assembly - LeanCommon.dll
    Dependency assembly - LeanTouch.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - VuforiaScripts.dll
    Dependency assembly - Vuforia.UnityExtensions.dll

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3527]
    (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp Line: 3527)

    Unloading 255 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 145.5 MB.
    System memory in use after: 144.0 MB.

    Unloading 763 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 30.074100 ms (FindLiveObjects: 0.798600 ms CreateObjectMapping: 0.235800 ms MarkObjects: 13.913100 ms DeleteObjects: 15.125100 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 130.6 MB.
    System memory in use after: 130.8 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3016.
    Total: 16.541200 ms (FindLiveObjects: 0.445700 ms CreateObjectMapping: 0.156000 ms MarkObjects: 15.885000 ms DeleteObjects: 0.053100 ms)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 266.8 MB.
    System memory in use after: 131.5 MB.

    Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 45.444700 ms (FindLiveObjects: 0.607200 ms CreateObjectMapping: 0.188500 ms MarkObjects: 13.852500 ms DeleteObjects: 30.794900 ms)

    Compiled shader 'Standard (Specular setup)' in 319.47s
    gles (total internal programs: 2706, unique: 1003)
    gles3 (total internal programs: 2706, unique: 1003)
    Compressed shader 'Standard (Specular setup)' on gles from 6.10MB to 0.23MB
    Compressed shader 'Standard (Specular setup)' on gles3 from 7.64MB to 0.29MB
    Compiled shader 'Standard' in 188.12s
    gles (total internal programs: 2352, unique: 850)
    gles3 (total internal programs: 2352, unique: 850)
    Compressed shader 'Standard' on gles from 5.27MB to 0.18MB
    Compressed shader 'Standard' on gles3 from 6.57MB to 0.23MB
    Compiled shader 'Autodesk Interactive' in 219.16s
    gles (total internal programs: 1968, unique: 904)
    gles3 (total internal programs: 3690, unique: 1319)
    Compressed shader 'Autodesk Interactive' on gles from 4.90MB to 0.17MB
    Compressed shader 'Autodesk Interactive' on gles3 from 10.03MB to 0.36MB
    Compiled shader 'Skybox/Panoramic' in 11.15s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiled shader 'TextMeshPro/Distance Field' in 1.55s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.46s
    gles (total internal programs: 27, unique: 9)
    gles3 (total internal programs: 27, unique: 9)
    Compiled shader 'TextMeshPro/Mobile/Distance Field - Masking' in 1.03s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Distance Field (Surface)' in 2.25s
    gles (total internal programs: 57, unique: 18)
    gles3 (total internal programs: 57, unique: 18)
    Compiled shader 'Skybox/Procedural' in 3.60s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiled shader 'Legacy Shaders/VertexLit' in 4.69s
    gles (total internal programs: 36, unique: 11)
    gles3 (total internal programs: 36, unique: 11)
    Compiled shader 'Legacy Shaders/Diffuse' in 8.22s
    gles (total internal programs: 96, unique: 30)
    gles3 (total internal programs: 96, unique: 30)
    Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.55s
    gles (total internal programs: 60, unique: 11)
    gles3 (total internal programs: 60, unique: 11)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 9.44s
    gles (total internal programs: 156, unique: 39)
    gles3 (total internal programs: 156, unique: 39)
    Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 3.54s
    gles (total internal programs: 96, unique: 20)
    gles3 (total internal programs: 96, unique: 20)
    Compiled shader 'Hidden/Internal-DeferredShading' in 4.86s
    gles (total internal programs: 162, unique: 80)
    gles3 (total internal programs: 162, unique: 80)
    Compiled shader 'Hidden/Internal-DeferredReflections' in 2.19s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Launched and connected shader compiler UnityShaderCompiler.exe after 6.01 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.83 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.32 seconds
    Compiled shader 'Hidden/Internal-MotionVectors' in 11.14s
    gles (total internal programs: 18, unique: 4)
    gles3 (total internal programs: 18, unique: 4)
    Compiled shader 'Sprites/Default' in 1.05s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'UI/Default' in 6.77s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'Hidden/Internal-ODSWorldTexture' in 1.39s
    gles (total internal programs: 60, unique: 10)
    gles3 (total internal programs: 60, unique: 10)
    Compiled shader 'Hidden/VideoDecode' in 3.89s
    gles (total internal programs: 120, unique: 21)
    gles3 (total internal programs: 120, unique: 21)
    Compiled shader 'Hidden/VideoDecodeAndroid' in 5.36s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 24, unique: 12)

    ***Player size statistics***
    Level 0 'Assets/__Scenes/SplashScreen.unity' uses 2.9 MB compressed / 11.8 MB uncompressed.
    Total compressed size 2.9 MB. Total uncompressed size 11.8 MB.
    Android PostProcess task "Creating staging area" took 18.1016 ms
    Android PostProcess task "Generating Build Id" took 4.8919 ms
    Android PostProcess task "Preparing Unity resources" took 218.3682 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 114.6256 ms
    Android PostProcess task "Preparing Managed resources" took 7046.4685 ms
    Android PostProcess task "Splitting assets" took 6.9595 ms
    Android PostProcess task "Processing non-streaming assets" took 0.193 ms
    Android PostProcess task "Preparing Unity libraries" took 3715.1709 ms
    Android PostProcess task "Processing resources" took 9.3201 ms
    Android PostProcess task "Preparing APK resources" took 4589.132 ms
    Android PostProcess task "Processing plugins" took 32074.0275 ms
    Android PostProcess task "Processing Android libraries" took 29.846 ms
    Android PostProcess task "Checking Graphics API compatibility" took 7.819 ms
    Android PostProcess task "Creating Android manifest" took 1024.3463 ms
    Android PostProcess task "Compiling resources" took 29.3295 ms
    Android PostProcess task "IL2CPP" took 1.0907 ms
    Android PostProcess task "Build native Unity binary" took 0.2516 ms
    Android PostProcess task "Zipping symbols" took 0.4677 ms
    Android PostProcess task "Performance Reporting Symbol Upload" took 30.5405 ms
    Android PostProcess task "Preparing streaming assets" took 147.775 ms
    Android PostProcess task "Creating APK expansion package (OBB)" took 0.4582 ms
    Failed to send event androidAssetPacksBuild. Result: AnalyticsDisabled
    Android PostProcess task "Preparing Asset Packs for Play Asset Delivery" took 12.786 ms
    Android PostProcess task "Exporting project" took 24458.7874 ms
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk1.8.0_202\bin\java.exe -classpath "C:\Program Files\Unity 2019.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    ]
    exit code: 1
    at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as GradleInvokationException: Gradle build failed
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00356] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <785fa035f6c842aea795e821898770c6>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object)
    UnityEditor.HostView:Invoke(String)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    (Filename: <a62274e3cf264793ab003fc3e81fb523> Line: 0)

    Unloading 250 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 140.7 MB.
    System memory in use after: 139.6 MB.

    Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 3022.
    Total: 763.046600 ms (FindLiveObjects: 2.654800 ms CreateObjectMapping: 0.501400 ms MarkObjects: 721.904000 ms DeleteObjects: 37.982300 ms)

    Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 2317.195 ms
    Integration: 591.901 ms
    Integration of assets: 1.728 ms
    Thread Wait Time: 14.033 ms
    Total Operation Time: 2924.857 ms
    System memory in use before: 136.6 MB.
    System memory in use after: 136.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3142.
    Total: 706.432100 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.152600 ms MarkObjects: 705.695000 ms DeleteObjects: 0.016600 ms)

    Build completed with a result of 'Failed' in 1339 seconds (1339039 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <785fa035f6c842aea795e821898770c6>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <785fa035f6c842aea795e821898770c6>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    [00:00:10] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 2.71s wallclock)
    Refresh completed in 55.487535 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 55426.147ms
    InvokeBeforeRefreshCallbacks: 2070.060ms
    ApplyChangesToAssetFolders: 58.094ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 52307.456ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 136.874ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
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    RestoreLoadedAssetsState: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
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    Hotreload: 4.675ms
    FixTempGuids: 0.034ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 14.249ms
    UnloadStreamsBegin: 0.295ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.550ms
    GetLoadedSourceAssetsSnapshot: 22.409ms
    PersistCurrentRevisions: 0.000ms
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    GenerateScriptTypeHashes: 0.000ms
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    Refresh completed in 0.329828 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 329.792ms
    InvokeBeforeRefreshCallbacks: 0.845ms
    ApplyChangesToAssetFolders: 0.097ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 308.849ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 12.037ms
    GetAllGuidsForCategorization: 0.000ms
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    ImportManagerImport: 0.000ms (0.000ms without children)
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    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
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    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
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    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
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    InvokeProjectHasChanged: 0.000ms
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    Untracked: 2.826ms
     
  48. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    Editor log @JoshPeterson

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    [Licensing::Module] Successfully launched the LicensingClient
    [LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-Confident.
    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    IPC channel to LicensingClient doesn't exist; falling back to Legacy licensing
    [LicensingClient] ERROR Failed to disconnect local IPC connection

    LICENSE SYSTEM [2022117 19:0:56] Next license update check is after 2022-01-18T16:59:18


    LICENSE SYSTEM [2022117 19:0:56] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2019.4/staging' branch; Version is '2019.4.34f1 (6a9faed444f2) revision 6987694'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'en' Physical Memory: 3971 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 49746 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity 2019.4.34f1\Editor\Unity.exe
    -projectpath
    C:/Users/Confident/Desktop/ARAPP2.0
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    bbc18d60-77b6-11ec-8024-1923161d18ed
    -accessToken
    BFw-IGyDpV1ZkvGFzR9y2c2nTffQ-RHS86zNYiImtvw00af
    Successfully changed project path to: C:/Users/Confident/Desktop/ARAPP2.0
    C:/Users/Confident/Desktop/ARAPP2.0
    Using Asset Import Pipeline V2.
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [26] seconds sending health check requests
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [28] seconds sending health check requests
    Adding genesis user token [Package Manager] Done resolving packages in 49.32s seconds
    [Package Manager] Done checking package constraints in 0.01s seconds
    [Package Manager]
    Registered 42 packages:
    Packages from [https://packages.unity.com]:
    com.ptc.vuforia.engine@8.5.9 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.ptc.vuforia.engine@8.5.9)
    com.unity.collab-proxy@1.14.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.collab-proxy@1.14.4)
    com.unity.ext.nunit@1.0.6 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    com.unity.ide.rider@1.2.1 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.rider@1.2.1)
    com.unity.ide.visualstudio@2.0.12 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.visualstudio@2.0.12)
    com.unity.ide.vscode@1.2.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.vscode@1.2.4)
    com.unity.test-framework@1.1.29 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.test-framework@1.1.29)
    com.unity.textmeshpro@2.1.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.textmeshpro@2.1.4)
    com.unity.timeline@1.3.0-preview.3 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.timeline@1.3.0-preview.3)
    Built-in packages:
    com.unity.ugui@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ugui@1.0.0)
    com.unity.modules.ai@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    com.unity.modules.director@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.director@1.0.0)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    com.unity.modules.imgui@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    com.unity.modules.physics@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.physics@1.0.0)
    com.unity.modules.physics2d@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    com.unity.modules.screencapture@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    com.unity.modules.terrain@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    com.unity.modules.tilemap@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    com.unity.modules.ui@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.ui@1.0.0)
    com.unity.modules.uielements@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    com.unity.modules.umbra@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    com.unity.modules.vehicles@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.vr@1.0.0)
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    File C:\Users\Confident\.android\repositories.cfg could not be loaded.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    AndroidSDKTools:

    root : C:\Users\Confident\AppData\Local\Android\sdk
    tools : C:\Users\Confident\AppData\Local\Android\sdk\tools
    platform-tools: C:\Users\Confident\AppData\Local\Android\sdk\platform-tools
    build-tools : C:\Users\Confident\AppData\Local\Android\sdk\build-tools\32.0.0

    adb : C:\Users\Confident\AppData\Local\Android\sdk\platform-tools\adb.exe

    Android PostProcess task "Detecting Android SDK" took 66044.3099 ms
    Android PostProcess task "Detect Android NDK" took 0.9218 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.7284 ms
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 51.091507 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 51.071609 seconds
    - Starting compile Library/PlayerScriptAssemblies/VuforiaScripts.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/DOTween.Modules.dll
    - Finished compile Library/PlayerScriptAssemblies/VuforiaScripts.dll in 2.793718 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanCommon.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3.594195 seconds
    - Finished compile Library/PlayerScriptAssemblies/DOTween.Modules.dll in 3.718229 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 4.327932 seconds
    - Finished compile Library/PlayerScriptAssemblies/LeanCommon.dll in 1.899565 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanTouch.dll
    - Finished compile Library/PlayerScriptAssemblies/LeanTouch.dll in 1.072651 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 7.524696 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 5.509441 seconds
    - Finished script compilation in 70.50309 seconds
    Assets\SamplesResources\Scripts\CloudContentManager.cs(108,28): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\NatShare\Plugins\Managed\NatShareAndroid.cs(52,23): warning CS0618: 'AndroidJNI.FromByteArray(IntPtr)' is obsolete: 'AndroidJNI.FromByteArray is obsolete. Use AndroidJNI.FromSByteArray method instead'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(351,23): warning CS0162: Unreachable code detected
    Assets\__Scripts\Auth\AuthManager.cs(411,17): warning CS0162: Unreachable code detected
    Assets\__Scripts\Data\LiveSession.cs(179,26): warning CS0618: 'IPAddress.Address' is obsolete: 'This property has been deprecated. It is address family dependent. Please use IPAddress.Equals method to perform comparisons. http://go.microsoft.com/fwlink/?linkid=14202'
    Assets\__Scripts\Data\Web.cs(30,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(48,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(161,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(105,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(104,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(277,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(221,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(394,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(338,30): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(223,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(132,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(178,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(233,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Data\Web.cs(512,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(457,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(723,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\recoEventHandler.cs(341,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(360,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(492,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(70,14): warning CS0414: The field 'AuthManager.UIEnabled' is assigned but its value is never used
    Assets\__Scripts\VerificationPanel\contentManager.cs(20,10): warning CS0414: The field 'contentManager.lethide' is assigned but its value is never used
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(20,10): warning CS0414: The field 'CloudTrackableEventHandler.m_isAugmentationVisible' is assigned but its value is never used
    Refresh completed in 11.411586 seconds.
    RefreshInfo: RefreshV2()
    RefreshProfiler: Total: 11411.193ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.242ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 11293.825ms
    OnSourceAssetsModified: 0.001ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 7.612ms
    GetAllGuidsForCategorization: 0.364ms
    CategorizeAssets: 86.277ms
    ImportAndPostprocessOutOfDateAssets: 7.013ms (1.765ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.001ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.840ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
    OnDemandSchedulerStart: 0.426ms
    RestoreLoadedAssetsState: 3.496ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 1.714ms
    UnloadImportedAssets: 0.214ms
    Hotreload: 0.068ms
    FixTempGuids: 0.010ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.814ms
    UnloadStreamsBegin: 2.498ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.558ms
    GetLoadedSourceAssetsSnapshot: 4.971ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.032ms
    GenerateScriptTypeHashes: 0.131ms
    Untracked: 3.977ms
    Opening scene 'Assets/__Scenes/SplashScreen.unity'
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/__Scenes/SplashScreen.unity'
    Deserialize: 226.799 ms
    Integration: 234.434 ms
    Integration of assets: 0.171 ms
    Thread Wait Time: 20.691 ms
    Total Operation Time: 482.096 ms
    System memory in use before: 100.9 MB.
    System memory in use after: 82.5 MB.

    Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 3035.
    Total: 42.290400 ms (FindLiveObjects: 0.585800 ms CreateObjectMapping: 0.186900 ms MarkObjects: 13.883200 ms DeleteObjects: 27.633000 ms)



    Mono dependencies included in the build
    Dependency assembly - Firebase.App.dll
    Dependency assembly - Firebase.Auth.dll
    Dependency assembly - Firebase.Messaging.dll
    Dependency assembly - Firebase.Platform.dll
    Dependency assembly - Firebase.TaskExtension.dll
    Dependency assembly - Google.MiniJson.dll
    Dependency assembly - Newtonsoft.Json.dll
    Dependency assembly - Unity.Compat.dll
    Dependency assembly - Unity.Tasks.dll
    Dependency assembly - DOTween.dll
    Dependency assembly - ICSharpCode.SharpZipLib.dll
    Dependency assembly - Mono.Posix.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - System.Security.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - Assembly-CSharp-firstpass.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - DOTween.Modules.dll
    Dependency assembly - LeanCommon.dll
    Dependency assembly - LeanTouch.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - VuforiaScripts.dll
    Dependency assembly - Vuforia.UnityExtensions.dll

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3527]
    (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp Line: 3527)

    Unloading 255 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 145.5 MB.
    System memory in use after: 144.0 MB.

    Unloading 763 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 30.074100 ms (FindLiveObjects: 0.798600 ms CreateObjectMapping: 0.235800 ms MarkObjects: 13.913100 ms DeleteObjects: 15.125100 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 130.6 MB.
    System memory in use after: 130.8 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3016.
    Total: 16.541200 ms (FindLiveObjects: 0.445700 ms CreateObjectMapping: 0.156000 ms MarkObjects: 15.885000 ms DeleteObjects: 0.053100 ms)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 266.8 MB.
    System memory in use after: 131.5 MB.

    Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 45.444700 ms (FindLiveObjects: 0.607200 ms CreateObjectMapping: 0.188500 ms MarkObjects: 13.852500 ms DeleteObjects: 30.794900 ms)

    Compiled shader 'Standard (Specular setup)' in 319.47s
    gles (total internal programs: 2706, unique: 1003)
    gles3 (total internal programs: 2706, unique: 1003)
    Compressed shader 'Standard (Specular setup)' on gles from 6.10MB to 0.23MB
    Compressed shader 'Standard (Specular setup)' on gles3 from 7.64MB to 0.29MB
    Compiled shader 'Standard' in 188.12s
    gles (total internal programs: 2352, unique: 850)
    gles3 (total internal programs: 2352, unique: 850)
    Compressed shader 'Standard' on gles from 5.27MB to 0.18MB
    Compressed shader 'Standard' on gles3 from 6.57MB to 0.23MB
    Compiled shader 'Autodesk Interactive' in 219.16s
    gles (total internal programs: 1968, unique: 904)
    gles3 (total internal programs: 3690, unique: 1319)
    Compressed shader 'Autodesk Interactive' on gles from 4.90MB to 0.17MB
    Compressed shader 'Autodesk Interactive' on gles3 from 10.03MB to 0.36MB
    Compiled shader 'Skybox/Panoramic' in 11.15s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiled shader 'TextMeshPro/Distance Field' in 1.55s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.46s
    gles (total internal programs: 27, unique: 9)
    gles3 (total internal programs: 27, unique: 9)
    Compiled shader 'TextMeshPro/Mobile/Distance Field - Masking' in 1.03s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Distance Field (Surface)' in 2.25s
    gles (total internal programs: 57, unique: 18)
    gles3 (total internal programs: 57, unique: 18)
    Compiled shader 'Skybox/Procedural' in 3.60s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiled shader 'Legacy Shaders/VertexLit' in 4.69s
    gles (total internal programs: 36, unique: 11)
    gles3 (total internal programs: 36, unique: 11)
    Compiled shader 'Legacy Shaders/Diffuse' in 8.22s
    gles (total internal programs: 96, unique: 30)
    gles3 (total internal programs: 96, unique: 30)
    Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.55s
    gles (total internal programs: 60, unique: 11)
    gles3 (total internal programs: 60, unique: 11)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 9.44s
    gles (total internal programs: 156, unique: 39)
    gles3 (total internal programs: 156, unique: 39)
    Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 3.54s
    gles (total internal programs: 96, unique: 20)
    gles3 (total internal programs: 96, unique: 20)
    Compiled shader 'Hidden/Internal-DeferredShading' in 4.86s
    gles (total internal programs: 162, unique: 80)
    gles3 (total internal programs: 162, unique: 80)
    Compiled shader 'Hidden/Internal-DeferredReflections' in 2.19s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Launched and connected shader compiler UnityShaderCompiler.exe after 6.01 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.83 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.32 seconds
    Compiled shader 'Hidden/Internal-MotionVectors' in 11.14s
    gles (total internal programs: 18, unique: 4)
    gles3 (total internal programs: 18, unique: 4)
    Compiled shader 'Sprites/Default' in 1.05s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'UI/Default' in 6.77s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'Hidden/Internal-ODSWorldTexture' in 1.39s
    gles (total internal programs: 60, unique: 10)
    gles3 (total internal programs: 60, unique: 10)
    Compiled shader 'Hidden/VideoDecode' in 3.89s
    gles (total internal programs: 120, unique: 21)
    gles3 (total internal programs: 120, unique: 21)
    Compiled shader 'Hidden/VideoDecodeAndroid' in 5.36s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 24, unique: 12)

    ***Player size statistics***
    Level 0 'Assets/__Scenes/SplashScreen.unity' uses 2.9 MB compressed / 11.8 MB uncompressed.
    Total compressed size 2.9 MB. Total uncompressed size 11.8 MB.
    Android PostProcess task "Creating staging area" took 18.1016 ms
    Android PostProcess task "Generating Build Id" took 4.8919 ms
    Android PostProcess task "Preparing Unity resources" took 218.3682 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 114.6256 ms
    Android PostProcess task "Preparing Managed resources" took 7046.4685 ms
    Android PostProcess task "Splitting assets" took 6.9595 ms
    Android PostProcess task "Processing non-streaming assets" took 0.193 ms
    Android PostProcess task "Preparing Unity libraries" took 3715.1709 ms
    Android PostProcess task "Processing resources" took 9.3201 ms
    Android PostProcess task "Preparing APK resources" took 4589.132 ms
    Android PostProcess task "Processing plugins" took 32074.0275 ms
    Android PostProcess task "Processing Android libraries" took 29.846 ms
    Android PostProcess task "Checking Graphics API compatibility" took 7.819 ms
    Android PostProcess task "Creating Android manifest" took 1024.3463 ms
    Android PostProcess task "Compiling resources" took 29.3295 ms
    Android PostProcess task "IL2CPP" took 1.0907 ms
    Android PostProcess task "Build native Unity binary" took 0.2516 ms
    Android PostProcess task "Zipping symbols" took 0.4677 ms
    Android PostProcess task "Performance Reporting Symbol Upload" took 30.5405 ms
    Android PostProcess task "Preparing streaming assets" took 147.775 ms
    Android PostProcess task "Creating APK expansion package (OBB)" took 0.4582 ms
    Failed to send event androidAssetPacksBuild. Result: AnalyticsDisabled
    Android PostProcess task "Preparing Asset Packs for Play Asset Delivery" took 12.786 ms
    Android PostProcess task "Exporting project" took 24458.7874 ms
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk1.8.0_202\bin\java.exe -classpath "C:\Program Files\Unity 2019.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    ]
    exit code: 1
    at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as GradleInvokationException: Gradle build failed
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00356] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <785fa035f6c842aea795e821898770c6>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object)
    UnityEditor.HostView:Invoke(String)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    (Filename: <a62274e3cf264793ab003fc3e81fb523> Line: 0)

    Unloading 250 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 140.7 MB.
    System memory in use after: 139.6 MB.

    Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 3022.
    Total: 763.046600 ms (FindLiveObjects: 2.654800 ms CreateObjectMapping: 0.501400 ms MarkObjects: 721.904000 ms DeleteObjects: 37.982300 ms)

    Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 2317.195 ms
    Integration: 591.901 ms
    Integration of assets: 1.728 ms
    Thread Wait Time: 14.033 ms
    Total Operation Time: 2924.857 ms
    System memory in use before: 136.6 MB.
    System memory in use after: 136.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3142.
    Total: 706.432100 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.152600 ms MarkObjects: 705.695000 ms DeleteObjects: 0.016600 ms)

    Build completed with a result of 'Failed' in 1339 seconds (1339039 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <785fa035f6c842aea795e821898770c6>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <785fa035f6c842aea795e821898770c6>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    [00:00:10] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 2.71s wallclock)
    Refresh completed in 55.487535 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 55426.147ms
    InvokeBeforeRefreshCallbacks: 2070.060ms
    ApplyChangesToAssetFolders: 58.094ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 52307.456ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 136.874ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
    OnDemandSchedulerStart: 0.000ms
    RestoreLoadedAssetsState: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 0.000ms
    UnloadImportedAssets: 0.000ms
    Hotreload: 4.675ms
    FixTempGuids: 0.034ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 14.249ms
    UnloadStreamsBegin: 0.295ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.550ms
    GetLoadedSourceAssetsSnapshot: 22.409ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.101ms
    GenerateScriptTypeHashes: 0.000ms
    Untracked: 810.350ms
    Refresh completed in 0.329828 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 329.792ms
    InvokeBeforeRefreshCallbacks: 0.845ms
    ApplyChangesToAssetFolders: 0.097ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 308.849ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 12.037ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
    OnDemandSchedulerStart: 0.000ms
    RestoreLoadedAssetsState: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 0.000ms
    UnloadImportedAssets: 0.000ms
    Hotreload: 0.897ms
    FixTempGuids: 0.017ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.517ms
    UnloadStreamsBegin: 0.041ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.461ms
    GetLoadedSourceAssetsSnapshot: 2.174ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.031ms
    GenerateScriptTypeHashes: 0.000ms
    Untracked: 2.826ms
     
  49. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    Editor log @JoshPeterson

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    [Licensing::Module] Successfully launched the LicensingClient
    [LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-Confident.
    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    IPC channel to LicensingClient doesn't exist; falling back to Legacy licensing
    [LicensingClient] ERROR Failed to disconnect local IPC connection

    LICENSE SYSTEM [2022117 19:0:56] Next license update check is after 2022-01-18T16:59:18


    LICENSE SYSTEM [2022117 19:0:56] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2019.4/staging' branch; Version is '2019.4.34f1 (6a9faed444f2) revision 6987694'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'en' Physical Memory: 3971 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 49746 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity 2019.4.34f1\Editor\Unity.exe
    -projectpath
    C:/Users/Confident/Desktop/ARAPP2.0
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -hubSessionId
    bbc18d60-77b6-11ec-8024-1923161d18ed
    -accessToken
    BFw-IGyDpV1ZkvGFzR9y2c2nTffQ-RHS86zNYiImtvw00af
    Successfully changed project path to: C:/Users/Confident/Desktop/ARAPP2.0
    C:/Users/Confident/Desktop/ARAPP2.0
    Using Asset Import Pipeline V2.
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [26] seconds sending health check requests
    [Package Manager] Server::EnsureServerProcessIsRunning -- Spent [28] seconds sending health check requests
    Adding genesis user token [Package Manager] Done resolving packages in 49.32s seconds
    [Package Manager] Done checking package constraints in 0.01s seconds
    [Package Manager]
    Registered 42 packages:
    Packages from [https://packages.unity.com]:
    com.ptc.vuforia.engine@8.5.9 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.ptc.vuforia.engine@8.5.9)
    com.unity.collab-proxy@1.14.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.collab-proxy@1.14.4)
    com.unity.ext.nunit@1.0.6 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    com.unity.ide.rider@1.2.1 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.rider@1.2.1)
    com.unity.ide.visualstudio@2.0.12 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.visualstudio@2.0.12)
    com.unity.ide.vscode@1.2.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ide.vscode@1.2.4)
    com.unity.test-framework@1.1.29 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.test-framework@1.1.29)
    com.unity.textmeshpro@2.1.4 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.textmeshpro@2.1.4)
    com.unity.timeline@1.3.0-preview.3 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.timeline@1.3.0-preview.3)
    Built-in packages:
    com.unity.ugui@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.ugui@1.0.0)
    com.unity.modules.ai@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    com.unity.modules.director@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.director@1.0.0)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Users\Confident\Desktop\ARAPP2.0\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
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    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

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    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    File C:\Users\Confident\.android\repositories.cfg could not be loaded.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    AndroidSDKTools:

    root : C:\Users\Confident\AppData\Local\Android\sdk
    tools : C:\Users\Confident\AppData\Local\Android\sdk\tools
    platform-tools: C:\Users\Confident\AppData\Local\Android\sdk\platform-tools
    build-tools : C:\Users\Confident\AppData\Local\Android\sdk\build-tools\32.0.0

    adb : C:\Users\Confident\AppData\Local\Android\sdk\platform-tools\adb.exe

    Android PostProcess task "Detecting Android SDK" took 66044.3099 ms
    Android PostProcess task "Detect Android NDK" took 0.9218 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.7284 ms
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 51.091507 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 51.071609 seconds
    - Starting compile Library/PlayerScriptAssemblies/VuforiaScripts.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/DOTween.Modules.dll
    - Finished compile Library/PlayerScriptAssemblies/VuforiaScripts.dll in 2.793718 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanCommon.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3.594195 seconds
    - Finished compile Library/PlayerScriptAssemblies/DOTween.Modules.dll in 3.718229 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 4.327932 seconds
    - Finished compile Library/PlayerScriptAssemblies/LeanCommon.dll in 1.899565 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanTouch.dll
    - Finished compile Library/PlayerScriptAssemblies/LeanTouch.dll in 1.072651 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 7.524696 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 5.509441 seconds
    - Finished script compilation in 70.50309 seconds
    Assets\SamplesResources\Scripts\CloudContentManager.cs(108,28): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\NatShare\Plugins\Managed\NatShareAndroid.cs(52,23): warning CS0618: 'AndroidJNI.FromByteArray(IntPtr)' is obsolete: 'AndroidJNI.FromByteArray is obsolete. Use AndroidJNI.FromSByteArray method instead'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(351,23): warning CS0162: Unreachable code detected
    Assets\__Scripts\Auth\AuthManager.cs(411,17): warning CS0162: Unreachable code detected
    Assets\__Scripts\Data\LiveSession.cs(179,26): warning CS0618: 'IPAddress.Address' is obsolete: 'This property has been deprecated. It is address family dependent. Please use IPAddress.Equals method to perform comparisons. http://go.microsoft.com/fwlink/?linkid=14202'
    Assets\__Scripts\Data\Web.cs(30,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(48,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(161,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(105,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(104,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(277,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(221,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(394,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(338,30): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(223,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(132,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(178,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(233,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Data\Web.cs(512,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(457,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(723,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\recoEventHandler.cs(341,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(360,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(492,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(70,14): warning CS0414: The field 'AuthManager.UIEnabled' is assigned but its value is never used
    Assets\__Scripts\VerificationPanel\contentManager.cs(20,10): warning CS0414: The field 'contentManager.lethide' is assigned but its value is never used
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(20,10): warning CS0414: The field 'CloudTrackableEventHandler.m_isAugmentationVisible' is assigned but its value is never used
    Refresh completed in 11.411586 seconds.
    RefreshInfo: RefreshV2()
    RefreshProfiler: Total: 11411.193ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.242ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 11293.825ms
    OnSourceAssetsModified: 0.001ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 7.612ms
    GetAllGuidsForCategorization: 0.364ms
    CategorizeAssets: 86.277ms
    ImportAndPostprocessOutOfDateAssets: 7.013ms (1.765ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.001ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.840ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
    OnDemandSchedulerStart: 0.426ms
    RestoreLoadedAssetsState: 3.496ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 1.714ms
    UnloadImportedAssets: 0.214ms
    Hotreload: 0.068ms
    FixTempGuids: 0.010ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.814ms
    UnloadStreamsBegin: 2.498ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.558ms
    GetLoadedSourceAssetsSnapshot: 4.971ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.032ms
    GenerateScriptTypeHashes: 0.131ms
    Untracked: 3.977ms
    Opening scene 'Assets/__Scenes/SplashScreen.unity'
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/__Scenes/SplashScreen.unity'
    Deserialize: 226.799 ms
    Integration: 234.434 ms
    Integration of assets: 0.171 ms
    Thread Wait Time: 20.691 ms
    Total Operation Time: 482.096 ms
    System memory in use before: 100.9 MB.
    System memory in use after: 82.5 MB.

    Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 3035.
    Total: 42.290400 ms (FindLiveObjects: 0.585800 ms CreateObjectMapping: 0.186900 ms MarkObjects: 13.883200 ms DeleteObjects: 27.633000 ms)



    Mono dependencies included in the build
    Dependency assembly - Firebase.App.dll
    Dependency assembly - Firebase.Auth.dll
    Dependency assembly - Firebase.Messaging.dll
    Dependency assembly - Firebase.Platform.dll
    Dependency assembly - Firebase.TaskExtension.dll
    Dependency assembly - Google.MiniJson.dll
    Dependency assembly - Newtonsoft.Json.dll
    Dependency assembly - Unity.Compat.dll
    Dependency assembly - Unity.Tasks.dll
    Dependency assembly - DOTween.dll
    Dependency assembly - ICSharpCode.SharpZipLib.dll
    Dependency assembly - Mono.Posix.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - System.Security.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - Assembly-CSharp-firstpass.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - DOTween.Modules.dll
    Dependency assembly - LeanCommon.dll
    Dependency assembly - LeanTouch.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - VuforiaScripts.dll
    Dependency assembly - Vuforia.UnityExtensions.dll

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3527]
    (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp Line: 3527)

    Unloading 255 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 145.5 MB.
    System memory in use after: 144.0 MB.

    Unloading 763 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 30.074100 ms (FindLiveObjects: 0.798600 ms CreateObjectMapping: 0.235800 ms MarkObjects: 13.913100 ms DeleteObjects: 15.125100 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 130.6 MB.
    System memory in use after: 130.8 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3016.
    Total: 16.541200 ms (FindLiveObjects: 0.445700 ms CreateObjectMapping: 0.156000 ms MarkObjects: 15.885000 ms DeleteObjects: 0.053100 ms)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 266.8 MB.
    System memory in use after: 131.5 MB.

    Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 45.444700 ms (FindLiveObjects: 0.607200 ms CreateObjectMapping: 0.188500 ms MarkObjects: 13.852500 ms DeleteObjects: 30.794900 ms)

    Compiled shader 'Standard (Specular setup)' in 319.47s
    gles (total internal programs: 2706, unique: 1003)
    gles3 (total internal programs: 2706, unique: 1003)
    Compressed shader 'Standard (Specular setup)' on gles from 6.10MB to 0.23MB
    Compressed shader 'Standard (Specular setup)' on gles3 from 7.64MB to 0.29MB
    Compiled shader 'Standard' in 188.12s
    gles (total internal programs: 2352, unique: 850)
    gles3 (total internal programs: 2352, unique: 850)
    Compressed shader 'Standard' on gles from 5.27MB to 0.18MB
    Compressed shader 'Standard' on gles3 from 6.57MB to 0.23MB
    Compiled shader 'Autodesk Interactive' in 219.16s
    gles (total internal programs: 1968, unique: 904)
    gles3 (total internal programs: 3690, unique: 1319)
    Compressed shader 'Autodesk Interactive' on gles from 4.90MB to 0.17MB
    Compressed shader 'Autodesk Interactive' on gles3 from 10.03MB to 0.36MB
    Compiled shader 'Skybox/Panoramic' in 11.15s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiled shader 'TextMeshPro/Distance Field' in 1.55s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.46s
    gles (total internal programs: 27, unique: 9)
    gles3 (total internal programs: 27, unique: 9)
    Compiled shader 'TextMeshPro/Mobile/Distance Field - Masking' in 1.03s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Distance Field (Surface)' in 2.25s
    gles (total internal programs: 57, unique: 18)
    gles3 (total internal programs: 57, unique: 18)
    Compiled shader 'Skybox/Procedural' in 3.60s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiled shader 'Legacy Shaders/VertexLit' in 4.69s
    gles (total internal programs: 36, unique: 11)
    gles3 (total internal programs: 36, unique: 11)
    Compiled shader 'Legacy Shaders/Diffuse' in 8.22s
    gles (total internal programs: 96, unique: 30)
    gles3 (total internal programs: 96, unique: 30)
    Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.55s
    gles (total internal programs: 60, unique: 11)
    gles3 (total internal programs: 60, unique: 11)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 9.44s
    gles (total internal programs: 156, unique: 39)
    gles3 (total internal programs: 156, unique: 39)
    Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 3.54s
    gles (total internal programs: 96, unique: 20)
    gles3 (total internal programs: 96, unique: 20)
    Compiled shader 'Hidden/Internal-DeferredShading' in 4.86s
    gles (total internal programs: 162, unique: 80)
    gles3 (total internal programs: 162, unique: 80)
    Compiled shader 'Hidden/Internal-DeferredReflections' in 2.19s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Launched and connected shader compiler UnityShaderCompiler.exe after 6.01 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.83 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.32 seconds
    Compiled shader 'Hidden/Internal-MotionVectors' in 11.14s
    gles (total internal programs: 18, unique: 4)
    gles3 (total internal programs: 18, unique: 4)
    Compiled shader 'Sprites/Default' in 1.05s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'UI/Default' in 6.77s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'Hidden/Internal-ODSWorldTexture' in 1.39s
    gles (total internal programs: 60, unique: 10)
    gles3 (total internal programs: 60, unique: 10)
    Compiled shader 'Hidden/VideoDecode' in 3.89s
    gles (total internal programs: 120, unique: 21)
    gles3 (total internal programs: 120, unique: 21)
    Compiled shader 'Hidden/VideoDecodeAndroid' in 5.36s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 24, unique: 12)

    ***Player size statistics***
    Level 0 'Assets/__Scenes/SplashScreen.unity' uses 2.9 MB compressed / 11.8 MB uncompressed.
    Total compressed size 2.9 MB. Total uncompressed size 11.8 MB.
    Android PostProcess task "Creating staging area" took 18.1016 ms
    Android PostProcess task "Generating Build Id" took 4.8919 ms
    Android PostProcess task "Preparing Unity resources" took 218.3682 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 114.6256 ms
    Android PostProcess task "Preparing Managed resources" took 7046.4685 ms
    Android PostProcess task "Splitting assets" took 6.9595 ms
    Android PostProcess task "Processing non-streaming assets" took 0.193 ms
    Android PostProcess task "Preparing Unity libraries" took 3715.1709 ms
    Android PostProcess task "Processing resources" took 9.3201 ms
    Android PostProcess task "Preparing APK resources" took 4589.132 ms
    Android PostProcess task "Processing plugins" took 32074.0275 ms
    Android PostProcess task "Processing Android libraries" took 29.846 ms
    Android PostProcess task "Checking Graphics API compatibility" took 7.819 ms
    Android PostProcess task "Creating Android manifest" took 1024.3463 ms
    Android PostProcess task "Compiling resources" took 29.3295 ms
    Android PostProcess task "IL2CPP" took 1.0907 ms
    Android PostProcess task "Build native Unity binary" took 0.2516 ms
    Android PostProcess task "Zipping symbols" took 0.4677 ms
    Android PostProcess task "Performance Reporting Symbol Upload" took 30.5405 ms
    Android PostProcess task "Preparing streaming assets" took 147.775 ms
    Android PostProcess task "Creating APK expansion package (OBB)" took 0.4582 ms
    Failed to send event androidAssetPacksBuild. Result: AnalyticsDisabled
    Android PostProcess task "Preparing Asset Packs for Play Asset Delivery" took 12.786 ms
    Android PostProcess task "Exporting project" took 24458.7874 ms
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
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    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk1.8.0_202\bin\java.exe -classpath "C:\Program Files\Unity 2019.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    ]
    exit code: 1
    at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as GradleInvokationException: Gradle build failed
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00356] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <785fa035f6c842aea795e821898770c6>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object)
    UnityEditor.HostView:Invoke(String)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    (Filename: <a62274e3cf264793ab003fc3e81fb523> Line: 0)

    Unloading 250 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 140.7 MB.
    System memory in use after: 139.6 MB.

    Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 3022.
    Total: 763.046600 ms (FindLiveObjects: 2.654800 ms CreateObjectMapping: 0.501400 ms MarkObjects: 721.904000 ms DeleteObjects: 37.982300 ms)

    Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 2317.195 ms
    Integration: 591.901 ms
    Integration of assets: 1.728 ms
    Thread Wait Time: 14.033 ms
    Total Operation Time: 2924.857 ms
    System memory in use before: 136.6 MB.
    System memory in use after: 136.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3142.
    Total: 706.432100 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.152600 ms MarkObjects: 705.695000 ms DeleteObjects: 0.016600 ms)

    Build completed with a result of 'Failed' in 1339 seconds (1339039 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <785fa035f6c842aea795e821898770c6>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <785fa035f6c842aea795e821898770c6>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    [00:00:10] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 2.71s wallclock)
    Refresh completed in 55.487535 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 55426.147ms
    InvokeBeforeRefreshCallbacks: 2070.060ms
    ApplyChangesToAssetFolders: 58.094ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 52307.456ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 136.874ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
    OnDemandSchedulerStart: 0.000ms
    RestoreLoadedAssetsState: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 0.000ms
    UnloadImportedAssets: 0.000ms
    Hotreload: 4.675ms
    FixTempGuids: 0.034ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 14.249ms
    UnloadStreamsBegin: 0.295ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.550ms
    GetLoadedSourceAssetsSnapshot: 22.409ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.101ms
    GenerateScriptTypeHashes: 0.000ms
    Untracked: 810.350ms
    Refresh completed in 0.329828 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 329.792ms
    InvokeBeforeRefreshCallbacks: 0.845ms
    ApplyChangesToAssetFolders: 0.097ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 308.849ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 12.037ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
    OnDemandSchedulerStart: 0.000ms
    RestoreLoadedAssetsState: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 0.000ms
    UnloadImportedAssets: 0.000ms
    Hotreload: 0.897ms
    FixTempGuids: 0.017ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.517ms
    UnloadStreamsBegin: 0.041ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.461ms
    GetLoadedSourceAssetsSnapshot: 2.174ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.031ms
    GenerateScriptTypeHashes: 0.000ms
    Untracked: 2.826ms
     
  50. jean21101999

    jean21101999

    Joined:
    Mar 2, 2020
    Posts:
    21
    Editor log @JoshPeterson

    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    [Licensing::Module] Successfully launched the LicensingClient
    [LicensingClient] Timed-out attempting to connect to the Licensing Client on pipe: LicenseClient-Confident.
    [LicensingClient] ERROR Failed to connect to local IPC
    [Licensing::Module] Failed to connect to channel: LicenseClient-Confident
    IPC channel to LicensingClient doesn't exist; falling back to Legacy licensing
    [LicensingClient] ERROR Failed to disconnect local IPC connection

    LICENSE SYSTEM [2022117 19:0:56] Next license update check is after 2022-01-18T16:59:18


    LICENSE SYSTEM [2022117 19:0:56] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2019.4/staging' branch; Version is '2019.4.34f1 (6a9faed444f2) revision 6987694'; Using compiler version '191627012'
    OS: 'Windows 10 (10.0.19044) 64bit Professional' Language: 'en' Physical Memory: 3971 MB
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 49746 was selected

    COMMAND LINE ARGUMENTS:
    C:\Program Files\Unity 2019.4.34f1\Editor\Unity.exe
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    C:/Users/Confident/Desktop/ARAPP2.0
    Using Asset Import Pipeline V2.
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    UnityEditor.Build.BuildPipelineInterfaces:OnBuildPreProcess (UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Android PostProcess task "Checking prerequisites" took 125.1915 ms
    Android PostProcess task "Detect Java Development Kit (JDK)" took 3012.7478 ms
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogWarning (object)
    UnityEditor.Android.AndroidSDKTools:DetectErrorsAndWarnings (string,string,string[])
    UnityEditor.Android.AndroidSDKTools:RunAndroidSdkTool (string,string,bool,string,string,string[])
    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
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    UnityEditor.HostView:Invoke (string)
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    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
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    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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    UnityEditor.Android.AndroidSDKTools:ListComponentsVersions ()
    UnityEditor.Android.SDKManager:UpdatePackagesList ()
    UnityEditor.Android.SDKManager:HighestVersionInstalled (UnityEditor.Android.SDKManager/Component)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKToolsDetector:GetVersion ()
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
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    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
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    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
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    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
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    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
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    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector:Detect (System.Version,UnityEditor.Android.PostProcessor.ProgressHandler)
    UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion (System.Version,UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK/SDKComponentDetector)
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    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
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    UnityEditor.Android.AndroidBuildPostprocessor:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTarget)
    UnityEditor.PostprocessBuildPlayer:prepareForBuild (UnityEditor.BuildOptions,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget)
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    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
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    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
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    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
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    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    File C:\Users\Confident\.android\repositories.cfg could not be loaded.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
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    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    AndroidSDKTools:

    root : C:\Users\Confident\AppData\Local\Android\sdk
    tools : C:\Users\Confident\AppData\Local\Android\sdk\tools
    platform-tools: C:\Users\Confident\AppData\Local\Android\sdk\platform-tools
    build-tools : C:\Users\Confident\AppData\Local\Android\sdk\build-tools\32.0.0

    adb : C:\Users\Confident\AppData\Local\Android\sdk\platform-tools\adb.exe

    Android PostProcess task "Detecting Android SDK" took 66044.3099 ms
    Android PostProcess task "Detect Android NDK" took 0.9218 ms
    Android PostProcess task "Trying to find a suitable Android device" took 0.7284 ms
    [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
    BuildPlayer: start building target 13
    - Starting script compilation
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll
    - Starting compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.UI.dll in 51.091507 seconds
    - Finished compile Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll in 51.071609 seconds
    - Starting compile Library/PlayerScriptAssemblies/VuforiaScripts.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll
    - Starting compile Library/PlayerScriptAssemblies/Unity.Timeline.dll
    - Starting compile Library/PlayerScriptAssemblies/DOTween.Modules.dll
    - Finished compile Library/PlayerScriptAssemblies/VuforiaScripts.dll in 2.793718 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanCommon.dll
    - Finished compile Library/PlayerScriptAssemblies/Unity.Timeline.dll in 3.594195 seconds
    - Finished compile Library/PlayerScriptAssemblies/DOTween.Modules.dll in 3.718229 seconds
    - Finished compile Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll in 4.327932 seconds
    - Finished compile Library/PlayerScriptAssemblies/LeanCommon.dll in 1.899565 seconds
    - Starting compile Library/PlayerScriptAssemblies/LeanTouch.dll
    - Finished compile Library/PlayerScriptAssemblies/LeanTouch.dll in 1.072651 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp-firstpass.dll in 7.524696 seconds
    - Starting compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll
    - Finished compile Library/PlayerScriptAssemblies/Assembly-CSharp.dll in 5.509441 seconds
    - Finished script compilation in 70.50309 seconds
    Assets\SamplesResources\Scripts\CloudContentManager.cs(108,28): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\NatShare\Plugins\Managed\NatShareAndroid.cs(52,23): warning CS0618: 'AndroidJNI.FromByteArray(IntPtr)' is obsolete: 'AndroidJNI.FromByteArray is obsolete. Use AndroidJNI.FromSByteArray method instead'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudContentManager.cs(145,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(132,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(351,23): warning CS0162: Unreachable code detected
    Assets\__Scripts\Auth\AuthManager.cs(411,17): warning CS0162: Unreachable code detected
    Assets\__Scripts\Data\LiveSession.cs(179,26): warning CS0618: 'IPAddress.Address' is obsolete: 'This property has been deprecated. It is address family dependent. Please use IPAddress.Equals method to perform comparisons. http://go.microsoft.com/fwlink/?linkid=14202'
    Assets\__Scripts\Data\Web.cs(30,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(48,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(161,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(105,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(104,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(277,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(221,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(394,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(338,30): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebContactWinjiye.cs(223,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\VerificationCode.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\code_verification.cs(19,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\login.cs(21,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(132,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(33,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(178,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\questions.cs(101,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,9): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\register.cs(23,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\VerificationPanel\contentManager.cs(233,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Data\Web.cs(512,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\WebDaily.cs(457,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\Data\Web.cs(723,26): warning CS0618: 'UnityWebRequest.Send()' is obsolete: 'Use SendWebRequest. It returns a UnityWebRequestAsyncOperation which contains a reference to the WebRequest object.'
    Assets\__Scripts\recoEventHandler.cs(341,23): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(360,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\recoEventHandler.cs(492,24): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
    Assets\__Scripts\Auth\AuthManager.cs(70,14): warning CS0414: The field 'AuthManager.UIEnabled' is assigned but its value is never used
    Assets\__Scripts\VerificationPanel\contentManager.cs(20,10): warning CS0414: The field 'contentManager.lethide' is assigned but its value is never used
    Assets\SamplesResources\Scripts\CloudTrackableEventHandler.cs(20,10): warning CS0414: The field 'CloudTrackableEventHandler.m_isAugmentationVisible' is assigned but its value is never used
    Refresh completed in 11.411586 seconds.
    RefreshInfo: RefreshV2()
    RefreshProfiler: Total: 11411.193ms
    InvokeBeforeRefreshCallbacks: 0.001ms
    ApplyChangesToAssetFolders: 0.242ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 11293.825ms
    OnSourceAssetsModified: 0.001ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 7.612ms
    GetAllGuidsForCategorization: 0.364ms
    CategorizeAssets: 86.277ms
    ImportAndPostprocessOutOfDateAssets: 7.013ms (1.765ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.001ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.840ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.483ms
    OnDemandSchedulerStart: 0.426ms
    RestoreLoadedAssetsState: 3.496ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 1.714ms
    UnloadImportedAssets: 0.214ms
    Hotreload: 0.068ms
    FixTempGuids: 0.010ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.814ms
    UnloadStreamsBegin: 2.498ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.558ms
    GetLoadedSourceAssetsSnapshot: 4.971ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.032ms
    GenerateScriptTypeHashes: 0.131ms
    Untracked: 3.977ms
    Opening scene 'Assets/__Scenes/SplashScreen.unity'
    Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Assets/__Scenes/SplashScreen.unity'
    Deserialize: 226.799 ms
    Integration: 234.434 ms
    Integration of assets: 0.171 ms
    Thread Wait Time: 20.691 ms
    Total Operation Time: 482.096 ms
    System memory in use before: 100.9 MB.
    System memory in use after: 82.5 MB.

    Unloading 271 unused Assets to reduce memory usage. Loaded Objects now: 3035.
    Total: 42.290400 ms (FindLiveObjects: 0.585800 ms CreateObjectMapping: 0.186900 ms MarkObjects: 13.883200 ms DeleteObjects: 27.633000 ms)



    Mono dependencies included in the build
    Dependency assembly - Firebase.App.dll
    Dependency assembly - Firebase.Auth.dll
    Dependency assembly - Firebase.Messaging.dll
    Dependency assembly - Firebase.Platform.dll
    Dependency assembly - Firebase.TaskExtension.dll
    Dependency assembly - Google.MiniJson.dll
    Dependency assembly - Newtonsoft.Json.dll
    Dependency assembly - Unity.Compat.dll
    Dependency assembly - Unity.Tasks.dll
    Dependency assembly - DOTween.dll
    Dependency assembly - ICSharpCode.SharpZipLib.dll
    Dependency assembly - Mono.Posix.dll
    Dependency assembly - Mono.Security.dll
    Dependency assembly - System.Configuration.dll
    Dependency assembly - System.Core.dll
    Dependency assembly - System.Runtime.Serialization.dll
    Dependency assembly - System.Security.dll
    Dependency assembly - System.ServiceModel.Internals.dll
    Dependency assembly - System.Xml.dll
    Dependency assembly - System.dll
    Dependency assembly - mscorlib.dll
    Dependency assembly - Assembly-CSharp-firstpass.dll
    Dependency assembly - Assembly-CSharp.dll
    Dependency assembly - DOTween.Modules.dll
    Dependency assembly - LeanCommon.dll
    Dependency assembly - LeanTouch.dll
    Dependency assembly - Unity.TextMeshPro.dll
    Dependency assembly - Unity.Timeline.dll
    Dependency assembly - UnityEngine.UI.dll
    Dependency assembly - VuforiaScripts.dll
    Dependency assembly - Vuforia.UnityExtensions.dll

    Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    [C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp line 3527]
    (Filename: C:\buildslave\unity\build\Editor/Src/BuildPipeline/BuildPlayer.cpp Line: 3527)

    Unloading 255 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 145.5 MB.
    System memory in use after: 144.0 MB.

    Unloading 763 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 30.074100 ms (FindLiveObjects: 0.798600 ms CreateObjectMapping: 0.235800 ms MarkObjects: 13.913100 ms DeleteObjects: 15.125100 ms)

    [EnlightenBakeManager] m_Clear = false;
    Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 130.6 MB.
    System memory in use after: 130.8 MB.

    Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3016.
    Total: 16.541200 ms (FindLiveObjects: 0.445700 ms CreateObjectMapping: 0.156000 ms MarkObjects: 15.885000 ms DeleteObjects: 0.053100 ms)

    Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 266.8 MB.
    System memory in use after: 131.5 MB.

    Unloading 142 unused Assets to reduce memory usage. Loaded Objects now: 3005.
    Total: 45.444700 ms (FindLiveObjects: 0.607200 ms CreateObjectMapping: 0.188500 ms MarkObjects: 13.852500 ms DeleteObjects: 30.794900 ms)

    Compiled shader 'Standard (Specular setup)' in 319.47s
    gles (total internal programs: 2706, unique: 1003)
    gles3 (total internal programs: 2706, unique: 1003)
    Compressed shader 'Standard (Specular setup)' on gles from 6.10MB to 0.23MB
    Compressed shader 'Standard (Specular setup)' on gles3 from 7.64MB to 0.29MB
    Compiled shader 'Standard' in 188.12s
    gles (total internal programs: 2352, unique: 850)
    gles3 (total internal programs: 2352, unique: 850)
    Compressed shader 'Standard' on gles from 5.27MB to 0.18MB
    Compressed shader 'Standard' on gles3 from 6.57MB to 0.23MB
    Compiled shader 'Autodesk Interactive' in 219.16s
    gles (total internal programs: 1968, unique: 904)
    gles3 (total internal programs: 3690, unique: 1319)
    Compressed shader 'Autodesk Interactive' on gles from 4.90MB to 0.17MB
    Compressed shader 'Autodesk Interactive' on gles3 from 10.03MB to 0.36MB
    Compiled shader 'Skybox/Panoramic' in 11.15s
    gles (total internal programs: 12, unique: 4)
    gles3 (total internal programs: 12, unique: 4)
    Compiled shader 'TextMeshPro/Distance Field' in 1.55s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Mobile/Distance Field (Surface)' in 1.46s
    gles (total internal programs: 27, unique: 9)
    gles3 (total internal programs: 27, unique: 9)
    Compiled shader 'TextMeshPro/Mobile/Distance Field - Masking' in 1.03s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'TextMeshPro/Distance Field (Surface)' in 2.25s
    gles (total internal programs: 57, unique: 18)
    gles3 (total internal programs: 57, unique: 18)
    Compiled shader 'Skybox/Procedural' in 3.60s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Compiled shader 'Legacy Shaders/VertexLit' in 4.69s
    gles (total internal programs: 36, unique: 11)
    gles3 (total internal programs: 36, unique: 11)
    Compiled shader 'Legacy Shaders/Diffuse' in 8.22s
    gles (total internal programs: 96, unique: 30)
    gles3 (total internal programs: 96, unique: 30)
    Compiled shader 'Hidden/Internal-DepthNormalsTexture' in 1.55s
    gles (total internal programs: 60, unique: 11)
    gles3 (total internal programs: 60, unique: 11)
    Compiled shader 'Hidden/Internal-PrePassLighting' in 9.44s
    gles (total internal programs: 156, unique: 39)
    gles3 (total internal programs: 156, unique: 39)
    Compiled shader 'Hidden/Internal-ScreenSpaceShadows' in 3.54s
    gles (total internal programs: 96, unique: 20)
    gles3 (total internal programs: 96, unique: 20)
    Compiled shader 'Hidden/Internal-DeferredShading' in 4.86s
    gles (total internal programs: 162, unique: 80)
    gles3 (total internal programs: 162, unique: 80)
    Compiled shader 'Hidden/Internal-DeferredReflections' in 2.19s
    gles (total internal programs: 18, unique: 6)
    gles3 (total internal programs: 18, unique: 6)
    Launched and connected shader compiler UnityShaderCompiler.exe after 6.01 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.83 seconds
    Launched and connected shader compiler UnityShaderCompiler.exe after 0.32 seconds
    Compiled shader 'Hidden/Internal-MotionVectors' in 11.14s
    gles (total internal programs: 18, unique: 4)
    gles3 (total internal programs: 18, unique: 4)
    Compiled shader 'Sprites/Default' in 1.05s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'UI/Default' in 6.77s
    gles (total internal programs: 24, unique: 8)
    gles3 (total internal programs: 24, unique: 8)
    Compiled shader 'Hidden/Internal-ODSWorldTexture' in 1.39s
    gles (total internal programs: 60, unique: 10)
    gles3 (total internal programs: 60, unique: 10)
    Compiled shader 'Hidden/VideoDecode' in 3.89s
    gles (total internal programs: 120, unique: 21)
    gles3 (total internal programs: 120, unique: 21)
    Compiled shader 'Hidden/VideoDecodeAndroid' in 5.36s
    gles (total internal programs: 24, unique: 12)
    gles3 (total internal programs: 24, unique: 12)

    ***Player size statistics***
    Level 0 'Assets/__Scenes/SplashScreen.unity' uses 2.9 MB compressed / 11.8 MB uncompressed.
    Total compressed size 2.9 MB. Total uncompressed size 11.8 MB.
    Android PostProcess task "Creating staging area" took 18.1016 ms
    Android PostProcess task "Generating Build Id" took 4.8919 ms
    Android PostProcess task "Preparing Unity resources" took 218.3682 ms
    Android PostProcess task "Managed Stripping: (Mono)" took 114.6256 ms
    Android PostProcess task "Preparing Managed resources" took 7046.4685 ms
    Android PostProcess task "Splitting assets" took 6.9595 ms
    Android PostProcess task "Processing non-streaming assets" took 0.193 ms
    Android PostProcess task "Preparing Unity libraries" took 3715.1709 ms
    Android PostProcess task "Processing resources" took 9.3201 ms
    Android PostProcess task "Preparing APK resources" took 4589.132 ms
    Android PostProcess task "Processing plugins" took 32074.0275 ms
    Android PostProcess task "Processing Android libraries" took 29.846 ms
    Android PostProcess task "Checking Graphics API compatibility" took 7.819 ms
    Android PostProcess task "Creating Android manifest" took 1024.3463 ms
    Android PostProcess task "Compiling resources" took 29.3295 ms
    Android PostProcess task "IL2CPP" took 1.0907 ms
    Android PostProcess task "Build native Unity binary" took 0.2516 ms
    Android PostProcess task "Zipping symbols" took 0.4677 ms
    Android PostProcess task "Performance Reporting Symbol Upload" took 30.5405 ms
    Android PostProcess task "Preparing streaming assets" took 147.775 ms
    Android PostProcess task "Creating APK expansion package (OBB)" took 0.4582 ms
    Failed to send event androidAssetPacksBuild. Result: AnalyticsDisabled
    Android PostProcess task "Preparing Asset Packs for Play Asset Delivery" took 12.786 ms
    Android PostProcess task "Exporting project" took 24458.7874 ms
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
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    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)


    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8

    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.Android.GradleInvokationException:parseAndShowException ()
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    CommandInvokationFailure: Gradle build failed.
    C:\Program Files\Java\jdk1.8.0_202\bin\java.exe -classpath "C:\Program Files\Unity 2019.4.34f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[

    FAILURE: Build failed with an exception.

    * What went wrong:
    A problem occurred configuring project ':launcher'.
    > android.defaultConfig.versionCode is set to 0, but it should be a positive integer.
    See https://developer.android.com/studio/publish/versioning#appversioning for more information.

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 2m 0s
    Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
    ]
    stdout[
    Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status for details

    > Configure project :launcher
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01
    Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01
    Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01
    ]
    exit code: 1
    at UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00033] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0002d] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) [0x0001f] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0002a] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as GradleInvokationException: Gradle build failed
    at UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) [0x0004b] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x000d1] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00078] in <a62274e3cf264793ab003fc3e81fb523>:0
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    at UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) [0x00020] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x0011a] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x00356] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <a62274e3cf264793ab003fc3e81fb523>:0
    at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <785fa035f6c842aea795e821898770c6>:0
    UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
    UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    UnityEditor.BuildPlayerWindow:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
    System.Reflection.MethodBase:Invoke(Object, Object[])
    UnityEditor.HostView:Invoke(String, Object)
    UnityEditor.HostView:Invoke(String)
    UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    UnityEditor.DockArea:DrawView(Rect, Rect)
    UnityEditor.DockArea:OldOnGUI()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue()
    UnityEngine.UIElements.EventDispatcher:OpenGate()
    UnityEngine.UIElements.EventDispatcherGate:Dispose()
    UnityEngine.UIElements.EventDispatcher:processEvent(EventBase, IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent(Int32, IntPtr)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    (Filename: <a62274e3cf264793ab003fc3e81fb523> Line: 0)

    Unloading 250 Unused Serialized files (Serialized files now loaded: 0)
    System memory in use before: 140.7 MB.
    System memory in use after: 139.6 MB.

    Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 3022.
    Total: 763.046600 ms (FindLiveObjects: 2.654800 ms CreateObjectMapping: 0.501400 ms MarkObjects: 721.904000 ms DeleteObjects: 37.982300 ms)

    Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
    Loaded scene 'Temp/__Backupscenes/0.backup'
    Deserialize: 2317.195 ms
    Integration: 591.901 ms
    Integration of assets: 1.728 ms
    Thread Wait Time: 14.033 ms
    Total Operation Time: 2924.857 ms
    System memory in use before: 136.6 MB.
    System memory in use after: 136.8 MB.

    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3142.
    Total: 706.432100 ms (FindLiveObjects: 0.566100 ms CreateObjectMapping: 0.152600 ms MarkObjects: 705.695000 ms DeleteObjects: 0.016600 ms)

    Build completed with a result of 'Failed' in 1339 seconds (1339039 ms)
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bf] in <785fa035f6c842aea795e821898770c6>:0
    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <785fa035f6c842aea795e821898770c6>:0
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:Log (UnityEngine.LogType,object)
    UnityEngine.Debug:LogError (object)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    UnityEditor.BuildPlayerWindow:OnGUI ()
    System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    System.Reflection.MethodBase:Invoke (object,object[])
    UnityEditor.HostView:Invoke (string,object)
    UnityEditor.HostView:Invoke (string)
    UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    UnityEditor.DockArea:OldOnGUI ()
    UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool)
    UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:processEventQueue ()
    UnityEngine.UIElements.EventDispatcher:OpenGate ()
    UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    UnityEngine.UIElements.EventDispatcher:processEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    UnityEngine.GUIUtility:processEvent (int,intptr)

    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

    [00:00:10] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 2.71s wallclock)
    Refresh completed in 55.487535 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 55426.147ms
    InvokeBeforeRefreshCallbacks: 2070.060ms
    ApplyChangesToAssetFolders: 58.094ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 52307.456ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 136.874ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
    OnDemandSchedulerStart: 0.000ms
    RestoreLoadedAssetsState: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 0.000ms
    UnloadImportedAssets: 0.000ms
    Hotreload: 4.675ms
    FixTempGuids: 0.034ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 14.249ms
    UnloadStreamsBegin: 0.295ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.550ms
    GetLoadedSourceAssetsSnapshot: 22.409ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.101ms
    GenerateScriptTypeHashes: 0.000ms
    Untracked: 810.350ms
    Refresh completed in 0.329828 seconds.
    RefreshInfo: RefreshV2(ForceSynchronousImport)
    RefreshProfiler: Total: 329.792ms
    InvokeBeforeRefreshCallbacks: 0.845ms
    ApplyChangesToAssetFolders: 0.097ms
    WriteModifiedImportersToTextMetaFiles: 0.000ms
    CleanLegacyArtifacts: 0.000ms
    Scan: 308.849ms
    OnSourceAssetsModified: 0.000ms
    UnregisterDeletedAssets: 0.000ms
    InitializeImportedAssetsSnapshot: 12.037ms
    GetAllGuidsForCategorization: 0.000ms
    CategorizeAssets: 0.000ms
    ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children)
    ImportManagerImport: 0.000ms (0.000ms without children)
    ImportInProcess: 0.000ms
    ImportOutOfProcess: 0.000ms
    UpdateCategorizedAssets: 0.000ms
    RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children)
    RemoteAssetCacheResolve: 0.000ms
    RemoteAssetCacheDownloadFile: 0.000ms
    CompileScripts: 0.000ms
    PostProcessAllAssets: 0.000ms
    ReloadImportedAssets: 0.000ms
    VerifyAssetsAreUpToDateAndCorrect: 0.000ms
    EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms
    InitializingProgressBar: 0.000ms
    PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms
    OnDemandSchedulerStart: 0.000ms
    RestoreLoadedAssetsState: 0.000ms
    InvokeProjectHasChanged: 0.000ms
    UpdateImportedAssetsSnapshot: 0.000ms
    ReloadSourceAssets: 0.000ms
    UnloadImportedAssets: 0.000ms
    Hotreload: 0.897ms
    FixTempGuids: 0.017ms
    VerifyGuidPMRegistrations: 0.000ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.517ms
    UnloadStreamsBegin: 0.041ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 1.461ms
    GetLoadedSourceAssetsSnapshot: 2.174ms
    PersistCurrentRevisions: 0.000ms
    UnloadStreamsEnd: 0.031ms
    GenerateScriptTypeHashes: 0.000ms
    Untracked: 2.826ms