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Bug il2cpp.exe did not run properly!

Discussion in 'Editor & General Support' started by noobogami, Oct 12, 2021.

  1. noobogami

    noobogami

    Joined:
    Jul 24, 2021
    Posts:
    44
    in my project at some point unity stopped building with this error:

    Exception: C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

    Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="ReleasePlus" --outputpath="D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Projects\Mahpaykar\Mahpeykar - 2\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.4.18f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="D:/Projects/Mahpaykar/Mahpeykar - 2/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="D:/Projects/Mahpaykar/Mahpeykar - 2/Temp/StagingArea/Il2Cpp/il2cppOutput"

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: D:\Projects\Mahpaykar\Mahpeykar - 2\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp5.cpp:37827:80: error: no matching function for call to 'IEnumeratorAwaitExtensions_GetAwaiter_m9B07E9C5C9585A7FF75C8BAB0ABDCF5633671EAB'
    SimpleCoroutineAwaiter_1_tB126FB7C0BEE6EEB4687FE8C7530B5AB667F1EB7 * L_10 = IEnumeratorAwaitExtensions_GetAwaiter_m9B07E9C5C9585A7FF75C8BAB0ABDCF5633671EAB(L_9, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp5.cpp:31180:105: note: candidate function not viable: no known conversion from 'AsyncOperationHandle_1_t5EEB9D3A4F7F5B9E28450F67516D4B4B165804B4' to 'RuntimeObject *' (aka 'Il2CppObject *') for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SimpleCoroutineAwaiter_1_tB126FB7C0BEE6EEB4687FE8C7530B5AB667F1EB7 * IEnumeratorAwaitExtensions_GetAwaiter_m9B07E9C5C9585A7FF75C8BAB0ABDCF5633671EAB (RuntimeObject* ___coroutine0, const RuntimeMethod* method);
    ^
    1 error generated.


    Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DIL2CPP_ENABLE_WRITE_BARRIERS=1 -DIL2CPP_INCREMENTAL_TIME_SLICE=3 -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp5.cpp" -o "D:/Projects/Mahpaykar/Mahpeykar - 2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6D8250E7B1A3450041BDDA1B0520F757.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp5.cpp:37827:80: error: no matching function for call to 'IEnumeratorAwaitExtensions_GetAwaiter_m9B07E9C5C9585A7FF75C8BAB0ABDCF5633671EAB'
    SimpleCoroutineAwaiter_1_tB126FB7C0BEE6EEB4687FE8C7530B5AB667F1EB7 * L_10 = IEnumeratorAwaitExtensions_GetAwaiter_m9B07E9C5C9585A7FF75C8BAB0ABDCF5633671EAB(L_9, /*hidden argument*/NULL);
    ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp5.cpp:31180:105: note: candidate function not viable: no known conversion from 'AsyncOperationHandle_1_t5EEB9D3A4F7F5B9E28450F67516D4B4B165804B4' to 'RuntimeObject *' (aka 'Il2CppObject *') for 1st argument
    IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR SimpleCoroutineAwaiter_1_tB126FB7C0BEE6EEB4687FE8C7530B5AB667F1EB7 * IEnumeratorAwaitExtensions_GetAwaiter_m9B07E9C5C9585A7FF75C8BAB0ABDCF5633671EAB (RuntimeObject* ___coroutine0, const RuntimeMethod* method);
    ^
    1 error generated.


    Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DIL2CPP_ENABLE_WRITE_BARRIERS=1 -DIL2CPP_INCREMENTAL_TIME_SLICE=3 -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.4.18f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\Projects\Mahpaykar\Mahpeykar - 2\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp5.cpp" -o "D:/Projects/Mahpaykar/Mahpeykar - 2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/6D8250E7B1A3450041BDDA1B0520F757.o"

    at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)

    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d76da2c9a45b4b02b93f56ae560b1d44>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <afa5b9a1793446ff98b741dc036c4c6e>:0)
    UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
    Garaj.Build.GPlayerBuilder:BuildAndroidTarget(GAndroidBuildConfiguration, Boolean) (at Assets/Modules/Garaj/Build/Editor/GPlayerBuilder.cs:114)
    Garaj.Build.GPlayerBuilder:BuildAndRun() (at Assets/Modules/Garaj/Build/Editor/GPlayerBuilder.cs:55)
    Garaj.Build.GPlayerBuilderEditor:OnInspectorGUI() (at Assets/Modules/Garaj/Build/Editor/GBuilderEditor.cs:22)
    UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)



    after two days trying solving problem that I thought is because some plugin or unity generated file or corrupted NDK I find out it's because this line:
    await GAddressable.Load<Sprite>("Level17_Thumbnail")


    this method call
    Addressables.LoadAssetAsync<T>(key)
    and return AsyncOperationHandle
    I forgot ".Task" and it caused the problem.
    to test the problem I opened a new project and wrote this code
    private async void Start(){
    await Addressables.LoadAssetAsync<Sprite>("Test");
    }

    and unity showed this compiler error:
    Assets\Scenes\test.cs(11,9): error CS1061: 'AsyncOperationHandle<Sprite>' does not contain a definition for 'GetAwaiter' and no accessible extension method 'GetAwaiter' accepting a first argument of type 'AsyncOperationHandle<Sprite>' could be found (are you missing a using directive or an assembly reference?)

    I put those exact lines in my original project and it compiled without error.

    I added ".Task" to my code and it built correctly but it's a strange behavior that unity doesn't show a compile error.