Hello, I have this issue that occur when I tried to build in WebGL (in fact I have a similar issue with an Android build) Can you help me to fix it ? Unity version : 2020.1.13f1 WebGL error : Code (CSharp): Exception: C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly! Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations\nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Data/il2cppOutput stdout: [ICODE][code=CSharp] [/ICODE]Running il2cpp.exe in server GC mode. il2cpp.exe didn't catch exception: System.ArgumentException: External component has thrown an exception. at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options) at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options) at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant() at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source) at System.Globalization.TextInfo.ToLower(String str) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func) at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext() at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances) at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances) at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances) at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) stderr: Unhandled exception. System.ArgumentException: External component has thrown an exception. at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options) at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options) at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant() at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source) at System.Globalization.TextInfo.ToLower(String str) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func) at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext() at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances) at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances) at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances) at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911) UnityEditor.Modules.DefaultBuildPostprocessor.<message truncated> [/code] Android error : Code (CSharp): Exception: C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly! Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a" --avoid-dynamic-library-copy --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Il2Cpp/il2cppOutput stdout: Running il2cpp.exe in server GC mode. il2cpp.exe didn't catch exception: System.ArgumentException: External component has thrown an exception. at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options) at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options) at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant() at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source) at System.Globalization.TextInfo.ToLower(String str) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func) at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext() at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances) at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances) at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances) at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) stderr: Unhandled exception. System.ArgumentException: External component has thrown an exception. at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options) at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options) at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant() at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source) at System.Globalization.TextInfo.ToLower(String str) at System.Linq.Enumerable.SelectIListIterator`2.MoveNext() at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func) at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext() at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances) at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances) at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances) at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7b4f8e7483ca4be7941768c84eb1011d>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7b4f8e7483ca4be7941768c84eb1011d>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7b4f8e7483ca4be7941768c84eb1011d>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7b4f8e7483ca4be7941768c84eb1011d>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8f44d91b549e47c9883e180579f26ef6>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Can you try the latest 2020.3 version of Unity? I recall there was a bug earlier around option parsing for il2cpp.exe. This looks like it might be similar to that.
@JoshPeterson I think my problem is related, can you help me out? https://forum.unity.com/threads/cant-build-using-il2cpp-on-windows-8-1-v2020-3.1093948/. Thank you for your time!