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il2cpp.exe did not run properly !

Discussion in 'Web' started by RomainI4D, Apr 14, 2021.

  1. RomainI4D

    RomainI4D

    Joined:
    Dec 2, 2020
    Posts:
    2
    Hello,

    I have this issue that occur when I tried to build in WebGL (in fact I have a similar issue with an Android build)

    Can you help me to fix it ?

    Unity version : 2020.1.13f1

    WebGL error :
    Code (CSharp):
    1.  
    2. Exception: C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
    3. Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations\nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Data/il2cppOutput
    4. stdout:
    5. [ICODE][code=CSharp]
    [/ICODE]Running il2cpp.exe in server GC mode.
    il2cpp.exe didn't catch exception: System.ArgumentException: External component has thrown an exception.
    at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options)
    at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options)
    at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant()
    at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source)
    at System.Globalization.TextInfo.ToLower(String str)
    at System.Linq.Enumerable.SelectIListIterator`2.MoveNext()
    at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func)
    at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext()
    at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances)
    at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances)
    at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances)
    at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:
    Unhandled exception. System.ArgumentException: External component has thrown an exception.
    at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options)
    at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options)
    at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant()
    at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source)
    at System.Globalization.TextInfo.ToLower(String str)
    at System.Linq.Enumerable.SelectIListIterator`2.MoveNext()
    at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func)
    at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext()
    at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances)
    at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances)
    at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances)
    at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.IL2CPPBuilder.Run () (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373)
    UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911)
    UnityEditor.Modules.DefaultBuildPostprocessor.<message truncated>
    [/code]

    Android error :

    Code (CSharp):
    1. Exception: C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
    2.  
    3. Failed running "C:\Program Files\Unity\Hub\Editor\2020.1.13f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\romai\Documents\Projets\e-callinggame-c-remastered\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a" --avoid-dynamic-library-copy --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Users/romai/Documents/Projets/e-callinggame-c-remastered/Temp/StagingArea/Il2Cpp/il2cppOutput
    4.  
    5. stdout:
    6. Running il2cpp.exe in server GC mode.
    7. il2cpp.exe didn't catch exception: System.ArgumentException: External component has thrown an exception.
    8.   at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options)
    9.   at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options)
    10.   at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant()
    11.   at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source)
    12.   at System.Globalization.TextInfo.ToLower(String str)
    13.   at System.Linq.Enumerable.SelectIListIterator`2.MoveNext()
    14.   at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func)
    15.   at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext()
    16.   at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances)
    17.   at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances)
    18.   at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances)
    19.   at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput)
    20.   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    21.   at il2cpp.Program.Main(String[] args)
    22. stderr:
    23. Unhandled exception. System.ArgumentException: External component has thrown an exception.
    24.   at System.Globalization.CompareInfo.CompareString(ReadOnlySpan`1 string1, ReadOnlySpan`1 string2, CompareOptions options)
    25.   at System.Globalization.CompareInfo.Compare(String string1, String string2, CompareOptions options)
    26.   at System.Globalization.TextInfo.PopulateIsAsciiCasingSameAsInvariant()
    27.   at System.Globalization.TextInfo.ChangeCaseCommon[TConversion](String source)
    28.   at System.Globalization.TextInfo.ToLower(String str)
    29.   at System.Linq.Enumerable.SelectIListIterator`2.MoveNext()
    30.   at System.Linq.Enumerable.Aggregate[TSource](IEnumerable`1 source, Func`3 func)
    31.   at Unity.Options.OptionsParser.OptionNamesFor(ProgramOptionsAttribute options, FieldInfo field)+MoveNext()
    32.   at Unity.Options.OptionsParser.ExtendOptionSet(OptionSet optionSet, Type type, Func`3 customValueParser, Object[] instances)
    33.   at Unity.Options.OptionsParser.PrepareOptionSet(Func`3 customValueParser, Object[] instances)
    34.   at Unity.Options.OptionsParser.Prepare(String[] commandLine, Type[] types, Func`3 customValueParser, String currentDirectory, Object[] instances)
    35.   at il2cpp.Il2CppOptionParser.ParseArguments(String[] args, Boolean& continueToRun, Int32& exitCode, RuntimePlatform& platform, BuildingOptions& buildingOptions, String& profilerOutput)
    36.   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    37.   at il2cpp.Program.Main(String[] args)
    38.  
    39. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    40. UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    41. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    42. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    43. UnityEditorInternal.IL2CPPBuilder.Run () (at <8f44d91b549e47c9883e180579f26ef6>:0)
    44. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    45. UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
    46. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
    47. UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
    48. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7b4f8e7483ca4be7941768c84eb1011d>:0)
    49. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8f44d91b549e47c9883e180579f26ef6>:0)
    50. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    51.  
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936
    Can you try the latest 2020.3 version of Unity? I recall there was a bug earlier around option parsing for il2cpp.exe. This looks like it might be similar to that.
     
  3. Marks4

    Marks4

    Joined:
    Feb 25, 2018
    Posts:
    547
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,936