Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Il2cpp error. Please how do i fix this. Started after i upgrade to unity 2019.4.8f1.

Discussion in 'Formats & External Tools' started by Ballistic_Games_dev, Aug 28, 2020.

  1. Ballistic_Games_dev

    Ballistic_Games_dev

    Joined:
    Feb 5, 2019
    Posts:
    21
    Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Users\user\Documents\ballisticadmob\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Users\user\Documents\ballisticadmob\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/androidndkLocation/android-ndk-r19" --profiler-report --map-file-parser="C:/Program Files/Unity/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/user/Documents/ballisticadmob/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Users/user/Documents/ballisticadmob/Temp/StagingArea/Il2Cpp/il2cppOutput

    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: C:\Users\user\Documents\ballisticadmob\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: C:\Users\user\Documents\ballisticadmob\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    ObjectFiles: 178 of which compiled: 91
    Time Compile: 40716 milliseconds Il2CppAttributes.cpp
    Time Compile: 26721 milliseconds mscorlib11.cpp
    Time Compile: 26631 milliseconds mscorlib19.cpp
    Time Compile: 26485 milliseconds Il2CppInvokerTable.cpp
    Time Compile: 24782 milliseconds System.cpp
    Time Compile: 24394 milliseconds mscorlib6.cpp
    Time Compile: 23798 milliseconds mscorlib8.cpp
    Time Compile: 23516 milliseconds Generics6.cpp
    Time Compile: 23481 milliseconds Generics.cpp
    Time Compile: 23133 milliseconds Generics1.cpp
    Total compilation time: 239241 milliseconds.
    il2cpp.exe didn't catch exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\user\Documents\ballisticadmob\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_1B9C66F3BBA12FD6124C897E4E45F891\libil2cpp.so'.
    File name: 'C:\Users\user\Documents\ballisticadmob\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_1B9C66F3BBA12FD6124C897E4E45F891\libil2cpp.so'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
    at Unity.IL2CPP.Building.ToolChains.AndroidToolChain.OnAfterLink(NPath outputFile, CppToolChainContext toolChainContext, Boolean forceRebuild, Boolean verbose)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\user\Documents\ballisticadmob\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_1B9C66F3BBA12FD6124C897E4E45F891\libil2cpp.so'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
    at Unity.IL2CPP.Building.ToolChains.AndroidToolChain.OnAfterLink(NPath outputFile, CppToolChainContext toolChainContext, Boolean forceRebuild, Boolean verbose)
    at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
    at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies)
    at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
    UnityEditorInternal.IL2CPPBuilder:Run()
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,756
    managed to get it fixed?