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IL2CPP Error on macOS

Discussion in 'macOS' started by rtbz, Apr 22, 2020.

  1. rtbz

    rtbz

    Joined:
    Jan 18, 2017
    Posts:
    11
    When I compile with IL2CPP, I'm receiving an error:

    ...Debug//GameAssembly.map: No such file or directory
    Command PhaseScriptExecution failed with a nonzero exit code
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    Can you provide the full error message?
     
  3. tribio

    tribio

    Joined:
    Oct 5, 2013
    Posts:
    29
    Same issue here!

    Running il2cpp.exe in workstation GC mode.

    Building GameAssembly.dylib with ClangToolChain

    Mac Dev SDK: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk



    Output directory: /Users/daniele/Library/Developer/Xcode/DerivedData/House_Arena-dpokwdkfqmliudgbbbeagjbjhlaw/Build/Products/Debug

    Cache directory: /Users/daniele/Library/Developer/Xcode/DerivedData/House_Arena-dpokwdkfqmliudgbbbeagjbjhlaw/Build/Intermediates.noindex/House Arena.build/Debug/il2cpp_cache





    ObjectFiles: 250 of which compiled: 250

    Time Compile: 10136 milliseconds Il2CppAttributes.cpp

    Time Compile: 9501 milliseconds Lump_libil2cpp_vm.cpp

    Time Compile: 7763 milliseconds Lump_libil2cpp_icalls.cpp

    Time Compile: 6387 milliseconds Il2CppInvokerTable.cpp

    Time Compile: 5505 milliseconds Lump_libil2cpp_os.cpp

    Time Compile: 5165 milliseconds Il2CppCompilerCalculateTypeValues.cpp

    Time Compile: 4983 milliseconds Unity.TextMeshPro2.cpp

    Time Compile: 4832 milliseconds Il2CppCompilerCalculateTypeValues1.cpp

    Time Compile: 4166 milliseconds System9.cpp

    Time Compile: 4102 milliseconds Unity.TextMeshPro3.cpp

    Total compilation time: 55445 milliseconds.



    Total link time: 2179 milliseconds.

    Cleaned up 2 object files.

    rm: /Users/daniele/Library/Developer/Xcode/DerivedData/House_Arena-dpokwdkfqmliudgbbbeagjbjhlaw/Build/Products/Debug//GameAssembly.map: No such file or directory

    Command PhaseScriptExecution failed with a nonzero exit code
     
  4. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    Does the /Users/daniele/Library/Developer/Xcode/DerivedData/House_Arena-dpokwdkfqmliudgbbbeagjbjhlaw/Build/Products/Debug//GameAssembly.map file actually exist on disk, or is is really missing?
     
  5. tummygames

    tummygames

    Joined:
    Dec 12, 2017
    Posts:
    10
    I have same problems and yes file exists but it can't be linked
     
  6. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,773
    I'm unsure what this means then. If this is something that you can reliably reproduce, can you submit a bug report?