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IL2CPP Cloud Builds failing

Discussion in 'Unity Cloud Build' started by shaddad, Jul 27, 2018.

  1. shaddad

    shaddad

    Joined:
    Dec 1, 2016
    Posts:
    21
    Hi,

    We've recently switched our backend to use IL2CPP and now our Cloud builds appear to fail. We've tried with Unity 2018.1 and Unity 2018.2, building Standalone Windows 64 builds.

    With Unity 2018.1 we get a DirectoryNotFound exception pointing to IL2CPP directories.

    With Unity 2018.2 we are getting this error:

    525: [Unity] ERROR: Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
    526: [Unity] UnityEditor.CloudBuild.BuildLogger:HighlightUnityErrors(String, String, LogType)
    527: [Unity] Error building Player: Currently selected scripting backend (IL2CPP) is not installed.

    Any ideas? I looked in the config settings and did some searching online and I couldn't find any resolution.

    Thanks,
    Sam
     
  2. Karnsteiner

    Karnsteiner

    Joined:
    Mar 24, 2013
    Posts:
    6
    I've had this same error as well; it looks like to me that the Unity Cloud Build servers don't have the player support installed for il2CPP for windows builds.
     
  3. Shaun-Peoples

    Shaun-Peoples

    Joined:
    Feb 26, 2013
    Posts:
    10
    Same here.
     
  4. zythiku

    zythiku

    Joined:
    Sep 21, 2011
    Posts:
    7
    This is still an issue. Is this going to be fixed anytime soon? Also linux il2cpp isn't supported either.

    245: [Unity] ERROR: Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
    246: [Unity] Error building Player: Currently selected scripting backend (IL2CPP) is not installed.
     
  5. ollieblanks

    ollieblanks

    Unity Technologies

    Joined:
    Aug 21, 2017
    Posts:
    145
    Thank you for reporting this problem.

    IL2CPP standalone builds require the native OS for compilation. Work is underway to enable IL2CPP for Windows standalone, but IL2CPP for Linux standalone is currently unsupported on Cloud Build due to the Linux editor still being in beta.

    I have no ETA to share with you at this time, but once there are updates I will keep you informed via this thread.
     
    SureSight likes this.
  6. Amitloaf

    Amitloaf

    Joined:
    Jan 30, 2012
    Posts:
    67
    Also happens to me on windows standalone. Waiting for this support :)
     
  7. PetrisPeper

    PetrisPeper

    Joined:
    Nov 10, 2017
    Posts:
    8
    Has it been fixed?
     
  8. dreamer2

    dreamer2

    Joined:
    Feb 3, 2017
    Posts:
    1
    any info about progress?
     
  9. FerdieKucheza

    FerdieKucheza

    Joined:
    Apr 4, 2017
    Posts:
    3
    Unfortunately, we're still getting this error. Happens only on Win64 in our case. Android and Mac are working perfectly fine.
     
    kamil-dawidow likes this.
  10. kamil-dawidow

    kamil-dawidow

    Joined:
    May 29, 2018
    Posts:
    1
    Yep, we too got this error today on Win64. Mac build's working.
     
  11. Karnsteiner

    Karnsteiner

    Joined:
    Mar 24, 2013
    Posts:
    6
    Is there any update on when this support will be coming?
     
  12. bdrelling

    bdrelling

    Joined:
    Jul 2, 2013
    Posts:
    4
    April 15th and still no support. Any update on this @ollieblanks ?