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iL2CPP build Error

Discussion in 'Editor & General Support' started by ganzikk, Jul 30, 2019.

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IL2CPP Build Errors

  1. IL2CPP Build Errors

    10 vote(s)
    90.9%
  2. IL2CPP Build Errors

    1 vote(s)
    9.1%
  1. ganzikk

    ganzikk

    Joined:
    Jul 10, 2019
    Posts:
    1
    Hello
    i tried to check my error but i have no idea please help!

    Error 1 :

    Failed running D:\Program Files\2019.1.10f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\Development\cosmicwars2018_2\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\Development\cosmicwars2018_2\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/Program Files/2019.1.10f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="D:/Program Files/2019.1.10f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=D:/Development/cosmicwars2018_2/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=D:/Development/cosmicwars2018_2/Temp/StagingArea/Il2Cpp/il2cppOutput

    stdout:
    stdout:
    Building libil2cpp.so with AndroidToolChain
    Output directory: D:\Development\cosmicwars2018_2\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
    Cache directory: D:\Development\cosmicwars2018_2\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
    il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: LLVM ERROR: out of memory
    Wrote crash dump file "C:\Users\ganzi\AppData\Local\Temp\clang++.exe-1b09d4.dmp"
    LLVMSymbolizer: error reading file: PDB Error: DIA is not installed on the system

    LLVMSymbolizer: error reading file: PDB Error: DIA is not installed on the system

    LLVMSymbolizer: error reading file: PDB Error: DIA is not installed on the system

    #0 0x000000000107b747 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0xc7b747 (D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe+0xc7b747)
    #1 0x000000000107b747
    #2 0x000000000107b747 (D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe+0xc7b747)
    #3 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0xc31f77 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x6ee023
    #4 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x6fdf1b D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x6fe270
    #5 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x7ca45a D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x7cb1af
    #6 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x6f43ee D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x907598
    #7 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x907763 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x907e9e
    #8 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0xde09bc D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x28399c2
    #9 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x1a23ee2 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x14a84c6
    #10 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x119e526 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x11789c5
    #11 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x121dcb1 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x2f8c
    #12 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x2a865fd D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x13b5
    #13 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x14e8 (C:\WINDOWS\System32\msvcrt.dll+0x2a9e0)
    #14 0x00007ffa3d05a9e0
    #15 0x00007ffa3d05a9e0 (C:\WINDOWS\System32\msvcrt.dll+0x2a9e0)
    0x000000000107B747 (0x0000000000000000 0x00000000B88292DC 0x000000007FFE0380 0x0000000441260000)
    0x00007FFA3D05A9E0 (0xFEEEFEEE00000001 0x00000000B88292DC 0x0000000000000000 0x000000000390832A), raise() + 0x200 bytes(s)
    0x00007FFA3D05EDEB (0x0000000000000002 0x0000000000000000 0x000000000390832A 0x00007FFA3D037CD9), abort() + 0x1B bytes(s)
    0x0000000001031F77 (0x000000002D670100 0x0000000008000000 0x0000000000000000 0x0000000000000000)
    0x0000000000AEE023 (0x0000000000000000 0x0000000446386570 0x000000002FC21B50 0x0000000004EAD830)
    0x0000000000AFDF1B (0x0000000000000028 0x0000000011111111 0x00000003A3F5BB30 0x00007FFA3D049960)
    0x0000000000AFE270 (0x00000000081B0000 0x00007FFA00800003 0x0000000000042000 0x0000000000042010)
    0x0000000000BCA45A (0x000000000EC7AF60 0x000000000000003A 0x0000000004EADBE0 0x000000000B6F8D80)
    0x0000000000BCB1AF (0x0000000004EADC40 0x0000000000D04AF5 0x000000000E8F03D8 0x000000000B6F8D80)
    0x0000000000AF43EE (0x00000000115BAD18 0x000000000808BEB0 0x00000000080895F8 0x000000000000005A)
    0x0000000000D07598 (0x000000000809B0E0 0x000000001802A900 0x000000000A976EA0 0x000000000A976EA0)
    0x0000000000D07763 (0x000000000809CBC0 0x000000000809CE88 0x0000000000000000 0x0000000000000000)
    0x0000000000D07E9E (0x0000001000000000 0x0000000000000000 0x0000000004EAE060 0x0000000004EAE3E0)
    0x00000000011E09BC (0x0000000000000000 0x0000000001E2BADC 0x0000000000000001 0x0000000004EAE370)
    0x0000000002C399C2 (0x0000000000000000 0x0000000011290CE0 0x0000000000000001 0x0000000000000000)
    0x0000000001E23EE2 (0x0000000000000002 0x00000000080A8EE0 0x0000000004EAE600 0x0000000004EAE560)
    0x00000000018A84C6 (0x0000000004EAE850 0x00000000018A6395 0x0000000004EAE850 0x00007FFA3D049960)
    0x000000000159E526 (0x0000000000000018 0x0000000A00000000 0x000014E5000014E2 0x000014F4000014E7)
    0x00000000015789C5 (0x0000000000000018 0x0000000003E8C940 0x00000000080669C0 0x00007FFA3D049960)
    0x000000000161DCB1 (0x00000000080634E0 0x00000000081B8A30 0x0000000000000039 0x000000000102D8B9)
    0x0000000000402F8C (0x0000000004F839F0 0x0000000000000000 0x0000000000000246 0x00007FFA3F480AC9)
    0x0000000002E865FD (0x000000000000008E 0x00000000080755B0 0x0000000000000000 0x0000000000000000)
    0x00000000004013B5 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
    0x00000000004014E8 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
    0x00007FFA3D0E4034 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), BaseThreadInitThunk() + 0x14 bytes(s)
    0x00007FFA3F4B3691 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), RtlUserThreadStart() + 0x21 bytes(s)
    clang++.exe: error: clang frontend command failed due to signal (use -v to see invocation)
    Android (5058415 based on r339409) clang version 8.0.2 (https://android.googlesource.com/toolchain/clang 40173bab62ec746213857d083c0e8b0abb568790) (https://android.googlesource.com/toolchain/llvm 7a6618d69e7e8111e1d49dc9e7813767c5ca756a) (based on LLVM 8.0.2svn)
    Target: armv7-none-linux-android
    Thread model: posix
    InstalledDir: D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin
    clang++.exe: note: diagnostic msg: PLEASE submit a bug report to https://bugs.llvm.org/ and include the crash backtrace, preprocessed source, and associated run script.
    clang++.exe: note: diagnostic msg:
    ********************

    PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
    Preprocessed source(s) and associated run script(s) are located at:
    clang++.exe: note: diagnostic msg: C:\Users\ganzi\AppData\Local\Temp\Assembly-CSharp15-e7d9fc.cpp
    clang++.exe: note: diagnostic msg: C:\Users\ganzi\AppData\Local\Temp\Assembly-CSharp15-e7d9fc.sh
    clang++.exe: note: diagnostic msg:

    ********************

    Invocation was: Executable: "D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
    Arguments: -DNET_4_0 -DUNITY_AOT -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"D:\Program Files\2019.1.10f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\2019.1.10f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\2019.1.10f1\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\Development\cosmicwars2018_2\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\llvm-libc++\include" -I"D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\llvm-libc++abi\include" -I"D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\android\support\include" -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++98 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fPIC -Os --sysroot "D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot" -gcc-toolchain "D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -isystem "D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sysroot\usr\include\arm-linux-androideabi" -D__ANDROID_API__=16 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "D:\Development\cosmicwars2018_2\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp15.cpp" -o "D:/Development/cosmicwars2018_2/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/DD34DD1786EAA5267B834E61B634CCDC.o"

    Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile,
    Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
    il2cpp.Program.DoRun(String[] args)
    il2cpp.Program.Run(String[] args)
    il2cpp.Program.Main(String[] args)

    stderr:
    Unity.IL2CPP.Building.BuilderFailedException: LLVM ERROR: out of memory

    Wrote crash dump file "C:\Users\ganzi\AppData\Local\Temp\clang++.exe-1b09d4.dmp"

    LLVMSymbolizer: error reading file: PDB Error: DIA is not installed on the system



    LLVMSymbolizer: error reading file: PDB Error: DIA is not installed on the system



    LLVMSymbolizer: error reading file: PDB Error: DIA is not installed on the system



    #0 0x000000000107b747 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0xc7b747 (D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe+0xc7b747)

    #1 0x000000000107b747

    #2 0x000000000107b747 (D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe+0xc7b747)

    #3 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0xc31f77 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x6ee023

    #4 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x6fdf1b D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x6fe270

    #5 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x7ca45a D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x7cb1af

    #6 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x6f43ee D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x907598

    #7 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x907763 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x907e9e

    #8 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0xde09bc D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x28399c2

    #9 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x1a23ee2 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x14a84c6

    #10 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x119e526 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x11789c5

    #11 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x121dcb1 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x2f8c

    #12 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x2a865fd D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x13b5

    #13 0x00007ffa3d05a9e0 D:\Program Files\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x14e8 (C:\WINDOWS\System32\msvcrt.dll+0x2a9e0)

    #14 0x00007ffa3d05a9e0

    #15 0x00007ffa3d05a9e0 (C:\WINDOWS\System32\msvcrt.dll+0x2a9e0)

    0x000000000107B747 (0x0000000000000000 0x00000000B88292DC 0x000000<message truncated>
    IBuildStatisticsCollector statisticsCollector)

    Error 2:
    Exception: D:\Program Files\2019.1.10f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
    UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130)
    UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:496)
    UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:477)
    UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
    UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
    UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1a10f9035b6b403994c99e5b653643c6>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1a10f9035b6b403994c99e5b653643c6>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1a10f9035b6b403994c99e5b653643c6>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)

    Error 3 :
    UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors

    at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194

    at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. exltus

    exltus

    Joined:
    Oct 10, 2015
    Posts:
    58
    any solution?
     
  3. dewaeq

    dewaeq

    Joined:
    Apr 22, 2019
    Posts:
    3
    I'm having the same problem here. it was just suddenly there, I have no idea what could be the cause.

    [EDIT]

    I solved the problem by doing this:
    • Change the scripting backend to mono
    • Let everything compile if necessary
    • Close Unity
    • Open Unity
    • Change the scripting backend back to IL2CPP
    I hope this can help you. Please reply to me if you are still having issues.

    Greats,
    Dewaeq
     
    Last edited: Mar 16, 2020
  4. ElegantUniverse

    ElegantUniverse

    Joined:
    Sep 13, 2018
    Posts:
    78
    I tired your solution. but didnt work.



    Exception: Unity.IL2CPP.Building.BuilderFailedException: Wrote crash dump file "C:\Users\MOHAMM~1\AppData\Local\Temp\clang++.exe-0f78f6.dmp"
    LLVMSymbolizer: error reading file: PDB Error: DIA is not installed on the system

    LLVMSymbolizer: error reading file: PDB Error: DIA is not installed on the system
    #0 0x00000000023a0590 .....................
     
  5. AnderX003

    AnderX003

    Joined:
    Feb 14, 2018
    Posts:
    3
    If you have any problems with build on Unity just try to reopen Unity. It may help in many cases.

    I had the same error on Unity 2020.3.21f1. I just needed to reopen Unity.