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IL2CPP Build Error on Unity 2018.4.2

Discussion in 'Editor & General Support' started by zaibi786, Jun 19, 2019.

  1. zaibi786

    zaibi786

    Joined:
    May 11, 2017
    Posts:
    4
    stdout:
    IL2CPP error for method 'System.Collections.Generic.List`1<> <Module>::()' in assembly 'G:\UnityProjects\Games Entity\USPolice Chase Car drift Driver\New folder\Police Chase Car Drift Driver SImulator Final\Temp\StagingArea\assets\bin\Data\Managed\assets.dll'
    Additional information: System.Object is not an array type
    Parameter name: typeReference
    il2cpp.exe didn't catch exception: System.ArgumentException: System.Object is not an array type
    Parameter name: typeReference
    at Unity.IL2CPP.ArrayUtilities.ArrayElementTypeOf(TypeReference typeReference)
    at Unity.IL2CPP.MethodBodyWriter.ProcessInstruction(Node node, InstructionBlock block, Instruction& ins)
    at Unity.IL2CPP.MethodBodyWriter.GenerateCodeRecursive(Node node)
    at Unity.IL2CPP.MethodBodyWriter.Generate()
    at Unity.IL2CPP.MethodWriter.<>c__DisplayClass0_0.<WriteMethodDefinition>b__0(IGeneratedMethodCodeWriter bodyWriter, IRuntimeMetadataAccess metadataAccess)
    at Unity.IL2CPP.CodeWriterExtensions.WriteMethodWithMetadataInitialization(IGeneratedMethodCodeWriter writer, String methodSignature, String methodFullName, Action`2 writeMethodBody, String uniqueIdentifier, MethodReference methodRef)
    at Unity.IL2CPP.MethodWriter.WriteMethodDefinition(IGeneratedMethodCodeWriter writer, MethodReference method, IMethodCollector methodCollector, IMethodVerifier methodVerifier, ISourceAnnotationWriter sourceAnnotationWriter, IIcallMappingService icallMapping, VTableBuilder vtableBuilder)
    at Unity.IL2CPP.SourceWriter.<>c__DisplayClass12_0.<WriteMethodSourceFiles>b__0(IGeneratedMethodCodeWriter writer, TypeReference type)
    at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](NPath outputDir, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`2 writeItemAction, SourceWritingContext sourceWritingContext)
    at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles(NPath outputDirectory, SourceWritingContext sourceWritingContext, String fileName, IEnumerable`1 typeList, IMethodCollector methodCollector, Boolean writeMarshalingDefinitions)
    at Unity.IL2CPP.SourceWriter.Write(NPath outputDir, SourceWritingContext sourceWritingContext, ReadOnlyCollection`1 assemblyDefinitions, IMethodCollector methodCollector, IInteropDataCollector interopDataCollector)
    at Unity.IL2CPP.AssemblyConverter.Apply()
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)
    stderr:

    Unhandled Exception: System.ArgumentException: System.Object is not an array type
    Parameter name: typeReference
    at Unity.IL2CPP.ArrayUtilities.ArrayElementTypeOf(TypeReference typeReference)
    at Unity.IL2CPP.MethodBodyWriter.ProcessInstruction(Node node, InstructionBlock block, Instruction& ins)
    at Unity.IL2CPP.MethodBodyWriter.GenerateCodeRecursive(Node node)
    at Unity.IL2CPP.MethodBodyWriter.Generate()
    at Unity.IL2CPP.MethodWriter.<>c__DisplayClass0_0.<WriteMethodDefinition>b__0(IGeneratedMethodCodeWriter bodyWriter, IRuntimeMetadataAccess metadataAccess)
    at Unity.IL2CPP.CodeWriterExtensions.WriteMethodWithMetadataInitialization(IGeneratedMethodCodeWriter writer, String methodSignature, String methodFullName, Action`2 writeMethodBody, String uniqueIdentifier, MethodReference methodRef)
    at Unity.IL2CPP.MethodWriter.WriteMethodDefinition(IGeneratedMethodCodeWriter writer, MethodReference method, IMethodCollector methodCollector, IMethodVerifier methodVerifier, ISourceAnnotationWriter sourceAnnotationWriter, IIcallMappingService icallMapping, VTableBuilder vtableBuilder)
    at Unity.IL2CPP.SourceWriter.<>c__DisplayClass12_0.<WriteMethodSourceFiles>b__0(IGeneratedMethodCodeWriter writer, TypeReference type)
    at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](NPath outputDir, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`2 writeItemAction, SourceWritingContext sourceWritingContext)
    at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles(NPath outputDirectory, SourceWritingContext sourceWritingContext, String fileName, IEnumerable`1 typeList, IMethodCollector methodCollector, Boolean writeMarshalingDefinitions)
    at Unity.IL2CPP.SourceWriter.Write(NPath outputDir, SourceWritingContext sourceWritingContext, ReadOnlyCollection`1 assemblyDefinitions, IMethodCollector methodCollector, IInteropDataCollector interopDataCollector)
    at Unity.IL2CPP.AssemblyConverter.Apply()
    at Unity.IL2CPP.AssemblyConverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath[] searchDirectories, String entryAssemblyName, NPath[] extraTypesFiles)
    at il2cpp.Program.DoRun(String[] args)
    at il2cpp.Program.Run(String[] args)
    at il2cpp.Program.Main(String[] args)

    UnityEngine.Debug:LogError(Object)
    UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
    UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
    UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:368)
    UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349)
    UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211)
    UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr)
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,926
    Can you submit a bug report for this issue? This looks like a bug in IL2CPP.