Search Unity

  1. Unity 2020.2 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

IL2CPP Build crashes in 2020.2 0b12

Discussion in '2020.2 Beta' started by Lynxed, Nov 25, 2020.

  1. Lynxed

    Lynxed

    Joined:
    Dec 9, 2012
    Posts:
    106
    And in 2020.2 0b11
    I'm on Windows 7 64bit.
    I also updated Burst

    Please help!

    Here are the logs:

    upload_2020-11-25_14-55-22.png



    Code (CSharp):
    1. Invoking UnityLinker with response file. response.rsp contents: -out="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/tempStrip" -x=C:/Users/USER/AppData/Local/Temp/tmp491a119b.tmp -x="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/!Works/MatterFlow/Assets/Plugins/Sirenix/Assemblies/link.xml" -d="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Sirenix.OdinInspector.CompatibilityLayer.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Unity.Postprocessing.Runtime.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/UniRx.Async.dll" --include-unity-root-assembly="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/Sirenix.Serialization.Config.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed" --rule-set=Experimental --editor-data-file="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=WindowsDesktop --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2020.2.0b12/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/modules.asset"
    2. C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\build/deploy/netcoreapp3.1/UnityLinker.exe exited after 14482 ms.
    3. Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x64" --configuration="Release" --outputpath="C:\!Works\MatterFlow\Library/Il2cppBuildCache/Windows/x64\Native\GameAssembly.dll" --cachedirectory="C:\!Works\MatterFlow\Assets\..\Library/il2cpp_cache" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.2.0b12/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp" --avoid-dynamic-library-copy --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.2.0b12/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/!Works/MatterFlow/Temp/StagingArea/Data/Managed" --generatedcppdir="C:/!Works/MatterFlow/Library/Il2cppBuildCache/Windows/x64/il2cppOutput"
    4. C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe exited after 9069 ms.
    5. Unity.IL2CPP.Building.BuilderFailedException: pch-c.c
    6. C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083:[B] [WEIRD CHARACTERS HERE, CANT POST ON FORUM][/B]: string.h: No such file or directory,
    7.  
    8.  
    9.  
    10.  
    11. Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64\cl.exe"
    12. Arguments: "C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\pch\pch-c.c" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=16299 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\ucrt" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\bdwgc\include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\xxHash" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\baselib\Include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\pch" /I"C:\!Works\MatterFlow\Library\Il2cppBuildCache\Windows\x64\il2cppOutput" /Ycpch-c.h /Fp"C:\!Works\MatterFlow\Library\il2cpp_cache\B5ABEA12392EAC6BE25CC4140DDED99D.pch" /Fo"C:\!Works\MatterFlow\Library\il2cpp_cache\B5ABEA12392EAC6BE25CC4140DDED99D.obj" /Fd"C:\!Works\MatterFlow\Library\il2cpp_cache\B5ABEA12392EAC6BE25CC4140DDED99D.pdb"
    13. EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64
    14.  
    15.    at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.InvokePchCompilation(IL2CPPOutputBuildDescription programBuildDescription, HeaderFileHashProvider headerHashProvider, NPath workingDirectory, Boolean forceRebuild, Boolean verbose, Boolean includeFileNamesInHashes, NPath sourceFile)
    16.    at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.<>c__DisplayClass53_0.<CompilePch>b__0()
    17.    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass0_0`1.<Run>b__0(Object o)
    18.  
    19. Exception: Unity.IL2CPP.Building.BuilderFailedException: pch-cpp.cpp
    20. C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h(3): fatal error C1083: [B][WEIRD CHARACTERS HERE, CANT POST ON FORUM][/B]: string.h: No such file or directory,
    21.  
    22.  
    23.  
    24.  
    25. Invocation was: Executable: "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64\cl.exe"
    26. Arguments: "C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\pch\pch-cpp.cpp" /nologo /c /bigobj /W3 /Z7 /EHs /GR- /Gy /utf-8 /wd4102 /wd4800 /wd4056 /wd4190 /wd4723 /wd4467 /wd4503 /wd4996 /wd4200 /wd4834 /Ox /Oi /Oy- /GS- /Gw /GF /Zo /MT /D_WIN32 /DWIN32 /DWIN32_THREADS /D_WINDOWS /DWINDOWS /D_UNICODE /DUNICODE /D_CRT_SECURE_NO_WARNINGS /D_SCL_SECURE_NO_WARNINGS /D_WINSOCK_DEPRECATED_NO_WARNINGS /DNOMINMAX /D_NDEBUG /DNDEBUG /DWINDOWS_SDK_BUILD_VERSION=16299 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DNET_4_0 /DUNITY_AOT /DIL2CPP_MONO_DEBUGGER_DISABLED /DGC_NOT_DLL /DRUNTIME_IL2CPP /DIL2CPP_ENABLE_WRITE_BARRIERS=1 /DIL2CPP_INCREMENTAL_TIME_SLICE=3 /DBASELIB_INLINE_NAMESPACE=il2cpp_baselib /I"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.16299.0\ucrt" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\bdwgc\include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\xxHash" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\baselib\Include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\external\baselib\Platforms\Windows\Include" /I"C:\Program Files\Unity\Hub\Editor\2020.2.0b12\Editor\Data\il2cpp\libil2cpp\pch" /I"C:\!Works\MatterFlow\Library\Il2cppBuildCache\Windows\x64\il2cppOutput" /Ycpch-cpp.hpp /Fp"C:\!Works\MatterFlow\Library\il2cpp_cache\FC50AE8CEF1C4B7C73AFE5DB8FCC2F83.pch" /Fo"C:\!Works\MatterFlow\Library\il2cpp_cache\FC50AE8CEF1C4B7C73AFE5DB8FCC2F83.obj" /Fd"C:\!Works\MatterFlow\Library\il2cpp_cache\FC50AE8CEF1C4B7C73AFE5DB8FCC2F83.pdb"
    27. EnvArg key: PATH value: C:\Program Files (x86)\Windows Kits\10\bin\x64;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333\bin\HostX64\x64
    28.  
    29.    at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.InvokePchCompilation(IL2CPPOutputBuildDescription programBuildDescription, HeaderFileHashProvider headerHashProvider, NPath workingDirectory, Boolean forceRebuild, Boolean verbose, Boolean includeFileNamesInHashes, NPath sourceFile)
    30.    at Unity.IL2CPP.Building.ToolChains.MsvcToolChain.<>c__DisplayClass53_0.<CompilePch>b__1()
    31.    at Unity.IL2CPP.Building.ParallelFor.<>c__DisplayClass0_0`1.<Run>b__0(Object o)
    32.   at UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x0014f] in <035872db5a94479ab5279e32150d6196>:0
    33.   at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) [0x00060] in <035872db5a94479ab5279e32150d6196>:0
    34.   at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String generatedCppOutputDirectory) [0x000dc] in <035872db5a94479ab5279e32150d6196>:0
    35.   at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.Boolean platformSupportsManagedDebugging) [0x0039a] in <035872db5a94479ab5279e32150d6196>:0
    36.   at UnityEditorInternal.IL2CPPBuilder.Run () [0x00123] in <035872db5a94479ab5279e32150d6196>:0
    37.   at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) [0x0001c] in <035872db5a94479ab5279e32150d6196>:0
    38.   at DesktopStandalonePostProcessor.RunIL2CPP (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, System.Collections.Generic.List`1[T] cppPlugins) [0x0001c] in <035872db5a94479ab5279e32150d6196>:0
    39.   at DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) [0x000a4] in <035872db5a94479ab5279e32150d6196>:0
    40.   at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00015] in <035872db5a94479ab5279e32150d6196>:0
    41. Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    42.   at DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) [0x00070] in <035872db5a94479ab5279e32150d6196>:0
    43.   at UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) [0x00001] in <035872db5a94479ab5279e32150d6196>:0
    44.   at UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) [0x000dc] in <035872db5a94479ab5279e32150d6196>:0
    45. UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, String[], Boolean)
    46. UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions)
    47. UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions)
    48. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean)
    49. UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform)
    50. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings()
    51. UnityEditor.BuildPlayerWindow:OnGUI()
    52. UnityEditor.HostView:InvokeOnGUI(Rect, Rect)
    53. UnityEditor.DockArea:DrawView(Rect, Rect)
    54. UnityEditor.DockArea:OldOnGUI()
    55. UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean)
    56. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean)
    57. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean)
    58. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean)
    59. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw(EventBase, Boolean, Boolean)
    60. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean, Boolean)
    61. UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase)
    62. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
    63. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
    64. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
    65. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    66. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue()
    67. UnityEngine.UIElements.EventDispatcher:OpenGate()
    68. UnityEngine.UIElements.EventDispatcherGate:Dispose()
    69. UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
    70. UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
    71. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
    72. UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel)
    73. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent(Int32, IntPtr, Boolean&)
    74. UnityEngine.UIElements.UIEventRegistration:ProcessEvent(Int32, IntPtr)
    75. UnityEngine.UIElements.<>c:<.cctor>b__1_2(Int32, IntPtr)
    76. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    77.  
    78. Unloading 18 Unused Serialized files (Serialized files now loaded: 0)
    79. System memory in use before: 303.7 MB.
    80. System memory in use after: 303.9 MB.
    81.  
    82. Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 3618.
    83. Total: 30.569836 ms (FindLiveObjects: 0.378072 ms CreateObjectMapping: 0.128756 ms MarkObjects: 30.030905 ms  DeleteObjects: 0.030054 ms)
    84.  
    85. Unloading 970 Unused Serialized files (Serialized files now loaded: 0)
    86. LightingSettings: switching bake backend from 1 to 0.
    87. Loaded scene 'Temp/__Backupscenes/0.backup'
    88.     Deserialize:            2437.501 ms
    89.     Integration:            198.204 ms
    90.     Integration of assets:  230.921 ms
    91.     Thread Wait Time:       61.220 ms
    92.     Total Operation Time:   2927.846 ms
    93. System memory in use before: 0.62 GB.
    94. System memory in use after: 0.62 GB.
    95.  
    96. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 44107.
    97. Total: 137.451388 ms (FindLiveObjects: 3.818284 ms CreateObjectMapping: 2.289263 ms MarkObjects: 131.264607 ms  DeleteObjects: 0.077185 ms)
    98.  
    99. Build completed with a result of 'Failed' in 47 seconds (47369 ms)
    100. UnityEngine.StackTraceUtility:ExtractStackTrace ()
    101. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    102. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    103. UnityEngine.Debug:LogError (object)
    104. UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    105. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    106. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    107. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    108. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    109. UnityEditor.BuildPlayerWindow:OnGUI ()
    110. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    111. UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    112. UnityEditor.DockArea:OldOnGUI ()
    113. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    114. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    115. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    116. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    117. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    118. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    119. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    120. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    121. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    122. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    123. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    124. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    125. UnityEngine.UIElements.EventDispatcher:OpenGate ()
    126. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    127. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    128. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    129. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    130. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    131. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    132. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    133. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    134. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    135.  
    136. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    137.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in <035872db5a94479ab5279e32150d6196>:0
    138.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <035872db5a94479ab5279e32150d6196>:0
    139. UnityEngine.StackTraceUtility:ExtractStackTrace ()
    140. UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    141. UnityEngine.Logger:Log (UnityEngine.LogType,object)
    142. UnityEngine.Debug:LogError (object)
    143. UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    144. UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    145. UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
    146. UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    147. UnityEditor.BuildPlayerWindow:OnGUI ()
    148. UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    149. UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect)
    150. UnityEditor.DockArea:OldOnGUI ()
    151. UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    152. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    153. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    154. UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    155. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    156. UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    157. UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    158. UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    159. UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    160. UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    161. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    162. UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    163. UnityEngine.UIElements.EventDispatcher:OpenGate ()
    164. UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    165. UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    166. UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    167. UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    168. UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    169. UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    170. UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    171. UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    172. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
     

    Attached Files:

  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    4,876
    It looks like you might not have the proper Visual Studio components installed. Please install Visual Studio with the C++ workload. This should installed the Windows 10 SDK, which I think you are missing.
     
    Lynxed likes this.
  3. Lynxed

    Lynxed

    Joined:
    Dec 9, 2012
    Posts:
    106
    Thank you!
     
unityunity