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IL2CPP breaks the game on visual programming

Discussion in 'Editor & General Support' started by saveli200718, Jun 16, 2020.

  1. saveli200718

    saveli200718

    Joined:
    Jun 15, 2020
    Posts:
    2
    Hello, I'm working on the visual scripting and I have one problem that would make the APK file 64bit need unity to enable IL2CPP, but compilations game breaks, that is stop working I found that if you code in C# the buttons work, but when on visual programming the buttons don't work because of IL2CPP, because if I turn on the Mono then soma the game and the buttons work at least for C#, although visual programming. What should I do, please help me. I will be very grateful.
    P. S version of Unity 2019.04.0f1, the program on which I work in visual programming: Bolt licensed, bought in the asset store.
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,920
    Can you provide more details about any errors that you see?
     
  3. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    2,050
  4. saveli200718

    saveli200718

    Joined:
    Jun 15, 2020
    Posts:
    2
    Hello, no I can't provide you with errors because there are none, there is nothing in the console either. Thanks.
     
  5. PanthenEye

    PanthenEye

    Joined:
    Oct 14, 2013
    Posts:
    2,050
    You can see the errors in builds by ticking in the Development Build option in the build menu settings.

    Also, run AOT prebuild and your issue will be solved.
     
  6. huulong

    huulong

    Joined:
    Jul 1, 2013
    Posts:
    224
    alroma085 likes this.
  7. vacantknight5

    vacantknight5

    Joined:
    Apr 2, 2019
    Posts:
    4
    anyone who how to Get IL2CPP to work with visual scripting since i need it to port to mobile