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IL2CPP and a new year.

Discussion in 'iOS and tvOS' started by charmandermon, Jan 1, 2016.

  1. charmandermon

    charmandermon

    Joined:
    Dec 4, 2011
    Posts:
    352
    @JoshPeterson & Team

    I just wanted to say thank you to the Unity team for tirelessly putting their efforts at making IL2CPP work. I have had a project build bug ridden for 10 months now. I can now build successfully to iOS with full ASMX web object support. Thank you guys I hope you get a vacation soon. Also thanks to everyone else at unity for making such an awesome engine!

    For those interested if they have iOS build issues with IL2CPP, we found that we had to delete quite a bit of older third party scripts and DLLs in our project and write new clean things from scratch. Most having to do with AOT stuff for apple. What was frustrating is the debug output would only be one problem at a time in the Xcode console and it was very cryptic. Once we figured out how to read the Xcode console and how the compile was working it was straight forward but quite a journey to figure that out.
     
    MrEsquire likes this.
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,920
    @charmandermon

    I'm glad that you were able to find a way to move forward!