Hi, I'm trying to do some IK with the animator and I followed this tuto and it went well https://docs.unity3d.com/Manual/InverseKinematics.html The thing I want some IK with is kind of a snake, my question is is it possible to use this principle with animator.SetIKPositionWeight with something that is not humanoïd ? The first parameter is AvatarIKGoal but it's just an enum with both hands and foot, so useless for a snake ^^ Thanks for any kind of help