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ik solver stuck in place

Discussion in 'Animation' started by courtesy, Apr 1, 2020.

  1. courtesy

    courtesy

    Joined:
    Sep 12, 2019
    Posts:
    1
    greetings!

    I'm struggling with some of the default ik solver functionality: Ive got two solvers, one for each leg of my player character. I've got the character fully realized, however when I go to test the game the ik solvers don't move with the character they just stay where I placed them in the scene, pinning the limbs. how do I fix this?
    edit: it appears the problem is the dependency of the animation ive created on the transform component's position property of the ik solver target. but after multiple discrete attempts I can't accomplish skeletal animations with ik solvers otherwise. this issue seems uncharacteristically limiting for the 2D ik package. I'll try taking another approach but it seems I'm likely doing something wrong
     
    Last edited: Apr 1, 2020