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Question IK Setup Overrides all other animations

Discussion in 'Animation' started by lovemoebius, Aug 18, 2021.

  1. lovemoebius

    lovemoebius

    Joined:
    Dec 12, 2016
    Posts:
    88
    I followed the IK setup documentation and to my surprise it actually worked! Head tracking looks really good.

    Unfortunately at the same time it seems like all my other animations are being overridden, this happens as soon as I assign an Avatar to my animation controller.

    upload_2021-8-18_19-9-12.png

    As you can see I have a simple animation tree with IK active and a mask. I've tried setting the whole mask to red and green, but it hasn't made a difference. (Yes, I've tried changing Override to Addittive with no results :()

    My character spaws half in the ground
    upload_2021-8-18_19-10-33.png

    Versus how he should actually look
    upload_2021-8-18_19-11-8.png


    I've noticed the pose he spaws in is the same as the one in the "Muscles and Settings" tab when setting up the avatar:
    upload_2021-8-18_19-12-9.png

    But I'm not entirely sure what this means....

    There's very little actual logic to it. The only script is the IKControl.cs script from the docs with just a
    LookObj
    set.

    Any idea what I'm doing wrong?
     

    Attached Files: