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IK Rotation Gizmo

Discussion in '2D' started by Tehenauin, Sep 2, 2021.

  1. Tehenauin

    Tehenauin

    Joined:
    Oct 18, 2018
    Posts:
    43
    Hello Everyone!

    The 2D IK solvers have an option called Constrain Rotation. And when I create one, I get a nice Gizmo to move the target without having to go in the hierarchy and looking for the target Object. Sadly There isn't a gizmo for rotating the target and when enabling Constrain Rotation I am no longer able to move bon via its own gizmo. So what would be nice is, if target would also have a rotation handle. Not a big thing I guess, but really helpful.

    Or is there maybe an option for this somewhere and I am missing something?
     
  2. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
    Hello @Tehenauin
    Could you share a bit more about your setup and what goes wrong/what you expect to happen? I don't think I fully grasp it yet.
    Thanks!