Hello Everyone! The 2D IK solvers have an option called Constrain Rotation. And when I create one, I get a nice Gizmo to move the target without having to go in the hierarchy and looking for the target Object. Sadly There isn't a gizmo for rotating the target and when enabling Constrain Rotation I am no longer able to move bon via its own gizmo. So what would be nice is, if target would also have a rotation handle. Not a big thing I guess, but really helpful. Or is there maybe an option for this somewhere and I am missing something?
Hello @Tehenauin Could you share a bit more about your setup and what goes wrong/what you expect to happen? I don't think I fully grasp it yet. Thanks!