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►► IK Avatar Driver

Discussion in 'Assets and Asset Store' started by Stephen_O, Jan 18, 2020.

  1. Vagabond_

    Vagabond_

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    Aug 26, 2014
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    1,145
    Hey @Stephen_O
    does this asset support steering of 900 degree or it is just like from -90 to 90 ?
     
    Last edited: Apr 22, 2022
  2. Stephen_O

    Stephen_O

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    Jun 8, 2013
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    In general all you might have to do is start with the prefab disabled, and replace the default avatar on the prefab, then enable the object - but it will likely need some custom scripting. I don't have a workflow defined or tested, I assume you'll need to do some things like altering some ik point transforms, etc..
     
  3. Stephen_O

    Stephen_O

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    The max steering rotation is 360 in each direction for a total of 720.
     
  4. Stephen_O

    Stephen_O

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    I figured I'd post more details about the steering wheel settings since this question is asked often.

    Steering Wheel Options:
    • Clamped Two IK Hand Targets: the steering wheel will turn left and right (0°-90°) without hands moving for a total range up to 180°. This is the default setting that's used in the demo videos.
    • All IK Hand Targets: the steering wheel will turn left and right (0°-360°) with hands moving toward pre-programed IK target positioned based on the steering wheels current rotation for a total range up to 720°. The rotations are based on a generic lerp, so are not 100% physically accurate.
    Here's an example gif, with the steering rotation set to 360° (the gif FPS is only 7, it's smooth in Unity).
     
    Willbkool_FPCS likes this.
  5. Stephen_O

    Stephen_O

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    Version 1.1.0 is now available as a new package as a free upgrade.

    • Updated minimum version to 2019.4 LTS as required by new publishing guidelines.
    • Increased max steering wheel rotation range from 360-720, which allows for a total range from left to right of 1440.
    • Optimized demo model sub-objects.
    • Exposed a mode-setting to allow overriding the 3 variables that are used to procedurally animate the avatar (horizontalInput (float 0-1), verticalInput (float 0-1), gearString(string)).
     
    Willbkool_FPCS likes this.
  6. Phenotype

    Phenotype

    Joined:
    Oct 26, 2010
    Posts:
    53
    Has anyone replaced the EDY IK model with a Synty character? I tried it and had problems with the mesh. It wouldn't move, seemed locked at the origin so the top stretched to position or the whole mesh remained fixed. Was able to get Kyle working. I've tried a number of Synty characters with no luck. I am able to get the synty characters to animate using other rigs.