Hi, I have a question about IJobProcessComponentDataWithEntity and temporary array. In Boid sample, it uses NativeArray which has same size to ComponentDataArray for temporary calculation. It can be easily accessed by index in IJobParallelFor. But ComponentDataArray will be deprecated, and Chunk iteration or IJobProcessComponentData(WithEntity) is recommended way for writing ECS. (https://forum.unity.com/threads/per...creasing-archetype-count.567418/#post-3772273) So, my questions is how to get total entity count and entity index for temporary array without ComponentDataArray?