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iGUI Basic - The easiest GUI framework for Unity for just 15$ NOW

Discussion in 'Assets and Asset Store' started by Avam-Studios, Mar 9, 2014.

  1. Avam-Studios

    Avam-Studios

    Joined:
    Mar 8, 2014
    Posts:
    2
    Hi all,

    The easiest GUI framework for Unity, iGUI Basic is now available at an affordable price. To promote the version 1.5.0 release of iGUI and our upcoming coder friendly input system, the price of iGUI Basic is just dropped to 15$. You can also upgrade to iGUI later using our online store. With iGUI Basic, you can do everything that you've seen in the iGUI tutorial videos. You can draw elements to the game view and easily write event codes by double clicking on the elements. You can position and size elements absolutely or relatively. Or dynamically build guis at runtime by code. But you can't write your own custom elements or create smart object templates. Also some controls like knob, clock, gauge etc. aren't available in iGUI Basic. But iGUI Basic, has all the main features of iGUI to create a complete gui with little code. Documentation and tutorials of iGUI and iGUI Basic are shared. Please feel free to contact us from : info@avamstudios.com or via our forum.

    Comparison of iGUI and iGUI Basic
    Video Tutorials
    Forum
    Code Examples and Written Documentation
    API Documentation
    FAQ

    iGUI Basic Asset Store Link : http://u3d.as/2iH

    iGUI Asset Store Link : http://u3d.as/1CD

     
    Last edited: Mar 9, 2014
  2. wmgcata

    wmgcata

    Joined:
    Jul 20, 2012
    Posts:
    169
    Basic but functional. How are different GUI skins handled? Just the same way Unity does it or do you have like a build in function for GUI skins and different GUI materials?
     
  3. Avam-Studios

    Avam-Studios

    Joined:
    Mar 8, 2014
    Posts:
    2
    Since iGUI is built on Unity's GUI system, you can use the standard .guiskin file format skins in iGUI. To have a fully functional guiskin for iGUI, you have to add some additional custom styles to an existing guiskin.
     
  4. wolfgang-almeder

    wolfgang-almeder

    Joined:
    Aug 6, 2012
    Posts:
    6
    Hi Ersan, sorry to ask here but it appears your website: http://avamstudios.com/forum/ has been down for a couple o weeks :S
    I was wondering if you have a tutorial upgrade from iGUI with unity 3.5 upgrading to unity 5, recently i upgraded an old project (unity3.5 to unity5) and imported the new iGUI version (2.0.2) after fixed all the compile errors, all my scenes that have a UiRoot are not rendering none GUI at all, the gameobject's with the script exist but aren't rendering nothing.
    Is there a workaround for this ? it will be a pain to create again all the HUD interface from scratch :/