Hello, we recently run into an issue where code was accidentally wrapped in #if UNITY_EDITOR. This resulted on our builds failing because of missing declaration for variables. Took some time to track this down. On our pull requests we have edit mode tests running make sure nothing breaks before we merge. Unfortunately since these are running in editor, they didn't spot it. Is there any way to teach the edit mode tests (we are running them in directly from the console with -runTests) to ignore #if UNITY_EDITOR, so to behave as if they weren't editor? Or any other suggestion how to add a testing method to spot those errors?