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Ignore Forces

Discussion in 'Physics' started by ostrich160, Dec 13, 2015.

  1. ostrich160

    ostrich160

    Joined:
    Feb 28, 2012
    Posts:
    679
    Hi guys, so I've been searching for days on how I can get a rigidbody to ignore forces from another.
    So, a bit of context. I have 3 objects, one with a physics based controller on, basic stuff, and two others attached by character joints at the back of it (If we call them A and B, A is attached to the driver/controller object, B is attached to A). Now, when I turn, the objects swing, I want that, but they, as you would expect, push the driver round through this swinging, which I dont want.
    Anyone have any ideas to get rid of this?