Hi. If I spawn a NetworkBehaviour with a NetworkList while the client is connected, the NetworkList does not seem to be synchronized with the client. this is reproduction project. https://github.com/chromee/netcode-networklist-test The following two scripts are important. https://github.com/chromee/netcode-.../Assets/Scripts/NetworkListHolderGenerator.cs https://github.com/chromee/netcode-networklist-test/blob/master/Assets/Scripts/NetworkListHolder.cs NetworkListHolder is a NetworkBehaviour with a NetworkList. The NetworkListHolderGenerator spawn a NetworkObject to which the NetworkListHolder is attached and then updates the NetworkList. I prepared three patterns for the timing of updating. 1. before spawn 2. after spawn 3. 1 second after spawn In patterns 1 and 2, the NetworkList will not be synced to the client. Only in pattern 3 the NetworkList is synced to the client. If I replace NetworkList with NetworkVariable in this reproduction project, all patterns are synchronized to the client I would like NetworkList to have the same behavior.