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If I was offline when I first ran the game,what configuration will I read?

Discussion in 'Unity Remote Config' started by Sligh, Nov 20, 2019.

  1. Sligh


    Jun 21, 2018
    It seems that I will read the default value of the data structure.
    Can I define a local default configuration?
    Or I only can fill in the default values in the default parameters of the Get function?
  2. dohaiha930


    Mar 27, 2018
    Check on Remote Config, you can see they only fire Event with Switch case:
    Cache / Fail / Success.
    Just do what you want on that switch case.

    Code (CSharp):
    1. // Retrieve and apply the current key-value pairs from the service on Awake:
    2.     void Awake () {
    3.         // Add a listener to apply settings when successfully retrieved:
    4.         ConfigManager.FetchCompleted += ApplyRemoteSettings;
    5.         // Fetch configuration setting from the remote service:
    6.         ConfigManager.FetchConfigs<userAttributes, appAttributes>(new userAttributes(), new appAttributes());
    7.     }
    8.     void ApplyRemoteSettings (ConfigResponse configResponse) {
    9.         // Conditionally update settings, depending on the response's origin:
    10.         switch (configResponse.requestOrigin) {
    11.             case ConfigOrigin.Default:
    12.                 Debug.Log ("Load fail! Use DEFAULT");
    13.                 break;
    14.             case ConfigOrigin.Cached:
    15.                 Debug.Log ("Load fail! Use Cached");
    16.                 break;
    17.             case ConfigOrigin.Remote:
    18.                 Debug.Log ("Success Load Settings From Server!");
    19.                 break;
    20.         }
    21.     }
    rambod and SamOYUnity3D like this.
  3. rambod


    Unity Technologies

    Mar 2, 2018
    @Sligh a local default config is something we're exploring, but currently the best way would be to initialize the variables to the best default and pass that in as the default value.
  4. plotlessplot


    Sep 16, 2012
    Sorry to reopen this, but I wanted to know if you are still considering implementing a local default config so we can load a valid configuration solely through RemoteConfig even if the player is offline when they start up the game.
  5. JeffDUnity3D


    May 2, 2017
    Do you plan to change the default values often? Otherwise the default GET values should work, can you show your code?