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If I enable Unity Ads my build doesn't work com.adnoroid.tools.r8.CompilationFailedException

Discussion in 'Editor & General Support' started by shainyyyyt, Oct 5, 2019.

  1. shainyyyyt

    shainyyyyt

    Joined:
    Aug 29, 2019
    Posts:
    1
    Hey.
    If I enable the ads under services i can't build.
    It threws the error:

    com.adnoroid.tools.r8.CompilationFailedException: Compilation failed to complete See the Console for details.

    The Console:

    CommandInvokationFailure: Gradle build failed.
    C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

    stderr[
    D8: Program type already present: com.unity3d.ads.BuildConfig

    FAILURE: Build failed with an exception.

    * What went wrong:
    Execution failed for task ':transformClassesAndResourcesWithR8ForRelease'.
    > com.android.tools.r8.CompilationFailedException: Compilation failed to complete

    * Try:
    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https://help.gradle.org

    BUILD FAILED in 7s
    ]
    stdout[
    > Task :preBuild UP-TO-DATE
    > Task :extractProguardFiles UP-TO-DATE
    > Task :preReleaseBuild UP-TO-DATE
    > Task :compileReleaseAidl NO-SOURCE
    > Task :compileReleaseRenderscript NO-SOURCE
    > Task :checkReleaseManifest UP-TO-DATE
    > Task :generateReleaseBuildConfig UP-TO-DATE
    > Task :prepareLintJar UP-TO-DATE
    > Task :generateReleaseSources UP-TO-DATE
    > Task :javaPreCompileRelease UP-TO-DATE
    > Task :mainApkListPersistenceRelease UP-TO-DATE
    > Task :generateReleaseResValues UP-TO-DATE
    > Task :generateReleaseResources UP-TO-DATE
    > Task :mergeReleaseResources UP-TO-DATE
    > Task :createReleaseCompatibleScreenManifests UP-TO-DATE
    > Task :processReleaseManifest
    > Task :processReleaseResources
    > Task :compileReleaseJavaWithJavac UP-TO-DATE
    > Task :compileReleaseSources UP-TO-DATE
    > Task :lintVitalRelease
    > Task :mergeReleaseShaders UP-TO-DATE
    > Task :compileReleaseShaders UP-TO-DATE
    > Task :generateReleaseAssets UP-TO-DATE
    > Task :mergeReleaseAssets
    > Task :validateSigningRelease UP-TO-DATE
    > Task :signingConfigWriterRelease UP-TO-DATE
    > Task :processReleaseJavaRes NO-SOURCE
    > Task :transformResourcesWithMergeJavaResForRelease UP-TO-DATE

    > Task :transformClassesAndResourcesWithR8ForRelease FAILED
    R8 is the new Android code shrinker. If you experience any issues, please file a bug at
    https://issuetracker.google.com, using 'Shrinker (R8)' as component name. You can
    disable R8 by updating gradle.properties with 'android.enableR8=false'.
    Current version is: 1.4.77 (build b74371231cb896b02f83285efb055b7c00ff64d8 from go/r8bot (luci-r8-ci-archive-0-eqqf)).


    Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
    Use '--warning-mode all' to show the individual deprecation warnings.
    See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
    21 actionable tasks: 5 executed, 16 up-to-date
    ]
    exit code: 1
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <8277255796414cc8b8865316c1676de5>:0)
    Rethrow as GradleInvokationException: Gradle build failed
    UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
    Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <8277255796414cc8b8865316c1676de5>:0)
    UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
     
    DrRin likes this.
  2. rinomoen92

    rinomoen92

    Joined:
    Jul 6, 2019
    Posts:
    4
    did you fix it?