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If i disable a component in canvas, does it calculate everything again in that Canvas?

Discussion in 'UGUI & TextMesh Pro' started by unity_94d33m, Mar 17, 2019.

  1. unity_94d33m

    unity_94d33m

    Joined:
    Sep 11, 2018
    Posts:
    20
    I found out in UI optimizations that we should use a separate Canvas for things that are changing and another Canvas for static stuff, so that they don't have to calculate the static stuff again when some UI element changes in the other Canvas.
    So for a menu system, is it better to use multiple canvases and enable/disable them or use multiple panels within same Canvas and enable/disable them?
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    unity_94d33m likes this.