Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

If an action has multiple bindings, it breaks when they are both pressed

Discussion in 'Input System' started by Allthebees, Nov 2, 2021.

  1. Allthebees

    Allthebees

    Joined:
    Apr 22, 2017
    Posts:
    17
    This bug has been around for ages and still doesn't seem to be fixed in 1.1.1 - does anyone know if there is a workaround or if it will be fixed soon?

    There's lots of types of games where it's good to offer multiple bindings for the same action so it's really tricky to work with this limitation for over 2 years now :(
     
  2. awardell

    awardell

    Joined:
    Feb 5, 2014
    Posts:
    71
    I had not quite the exact same problem: my bug happened specifically due to the Hold action being bound to multiple inputs. The solution for me was to change the Action Type to Pass Through. Does that help you at all?