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Idle Breaker

Discussion in 'Animation' started by LightStriker, Apr 22, 2014.

  1. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    We have a breathing idle on a character, and a collection of "breaker" (Ex.: Character picking his nose)

    How should we implement something like that while not making any script/class that would drive the animation state?

    No matter how I looked, Mecanim doesn't appear to be able to pick a random animation in a list without external help.
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,697
    +1. That's something that I miss from Sage, which was basically Mecanim for the Legacy animation system before Mecanim was out.

    When Unity 5 introduces scripts on animation states, it should at least make the external help a little more modular and manageable (e.g., put a "random transition" script on the idle state).