I started building a scene at 0,0,0. I added a canvas. To the canvas I have now added a border of buttons. These overlap with my scene preventing me from interacting with it. I have one of three options, none of them seem very smart and I'm wondering if there's a better idomatic Unity approach? Manually disable and re-enable the canvas every time I want to edit my scene. Disable all the canvas elements that are currently overlapping my scene and add a script that on start, re-enables them using .SetActive(true). This isn't too bad as I can put everything inside an object whose sole job is to be inactive until the game is running (unless I need to edit them in which case there's only one check box I need to toggle). Move my whole scene down by 100 (wish I had known this at the start) Move the canvas (not possible) Thoughts welcome. How do other people deal with this?