Putting togther a simple casual game which involves making 8-ball pool shots one after the other (i.e. you don't play a full game, you take one shot and if you make it you get another shot). I have a challenge: - If I dont provide a guide of where the white ball (cue ball) will hit the object ball the game is much too hard - If I draw a line from the white ball to the object ball and then from the object ball to the pocket it is MUCH too easy - If I draw a line from the white ball to the object ball but NOT to the pocket the game is better but still too hard (Sample) --- Here's some ideas I have for making the game easier: 1. Strong bias to easier shots (i.e. balls closer together, balls closer to pockets) - Best option I have so far, but I'm not sold. 2. Cheat the physics and make the pockets a little 'magnetic' (i.e. additional force to attract balls to pockets) - Seems like this would look weird if the ball moves too far, but haven't yet tested 3. Include more balls on the table, so even if player misses they have a good chance of knocking something else in (combined with some easier shots as per 1) - Multishots for extra score are something I was planning to add, but I don't know if I want it to be this random... "Hit and Hope" style 4. Use the full shot prediction line, but add a time limit to each shot (3-5 seconds) - I want the game to be fast paced, but not frantic, this changes the complexion of the game entirely --- Does anyone have any other ideas?