# Ideas for making pool game easier

Discussion in 'Game Design' started by JohnnyA, Aug 26, 2020.

1. ### JohnnyA

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Apr 9, 2010
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4,881
Putting togther a simple casual game which involves making 8-ball pool shots one after the other (i.e. you don't play a full game, you take one shot and if you make it you get another shot).

I have a challenge:

- If I dont provide a guide of where the white ball (cue ball) will hit the object ball the game is much too hard

- If I draw a line from the white ball to the object ball and then from the object ball to the pocket it is MUCH too easy

- If I draw a line from the white ball to the object ball but NOT to the pocket the game is better but still too hard

(Sample)

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Here's some ideas I have for making the game easier:

1. Strong bias to easier shots (i.e. balls closer together, balls closer to pockets)

- Best option I have so far, but I'm not sold.

2. Cheat the physics and make the pockets a little 'magnetic' (i.e. additional force to attract balls to pockets)

- Seems like this would look weird if the ball moves too far, but haven't yet tested

3. Include more balls on the table, so even if player misses they have a good chance of knocking something else in (combined with some easier shots as per 1)

- Multishots for extra score are something I was planning to add, but I don't know if I want it to be this random... "Hit and Hope" style

4. Use the full shot prediction line, but add a time limit to each shot (3-5 seconds)

- I want the game to be fast paced, but not frantic, this changes the complexion of the game entirely

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Does anyone have any other ideas?

2. ### JohnnyA

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Apr 9, 2010
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SOLVED

Turned out that simple showing the direction the ball will travel after the collision with a short arrow, rather than extending the full line to the pocket, gives a very nice difficulty level. Whats more you can tweak it by setting how far the line is extended!

Joe-Censored likes this.

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4. ### Joe-Censored

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Mar 26, 2013
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You might consider an adjustable difficulty setting which enables/disables the various indicators. Some people might find it satisfying to play with no indicators, others may need everything shown.

BrandyStarbrite likes this.
5. ### BrandyStarbrite

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Aug 4, 2013
Posts:
1,467
Aye, good idea Joe.

6. ### Immaxx101

Joined:
Sep 29, 2020
Posts:
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Johnny A . That game looks incredible. I would love to try it out. Is it on unity?

unityunity