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Ideas for making pool game easier

Discussion in 'Game Design' started by JohnnyA, Aug 26, 2020.

  1. JohnnyA

    JohnnyA

    Joined:
    Apr 9, 2010
    Posts:
    4,881
    Putting togther a simple casual game which involves making 8-ball pool shots one after the other (i.e. you don't play a full game, you take one shot and if you make it you get another shot).

    I have a challenge:

    - If I dont provide a guide of where the white ball (cue ball) will hit the object ball the game is much too hard

    - If I draw a line from the white ball to the object ball and then from the object ball to the pocket it is MUCH too easy

    - If I draw a line from the white ball to the object ball but NOT to the pocket the game is better but still too hard

    (Sample)
    PoolTable.png
    ---

    Here's some ideas I have for making the game easier:

    1. Strong bias to easier shots (i.e. balls closer together, balls closer to pockets)

    - Best option I have so far, but I'm not sold.

    2. Cheat the physics and make the pockets a little 'magnetic' (i.e. additional force to attract balls to pockets)

    - Seems like this would look weird if the ball moves too far, but haven't yet tested

    3. Include more balls on the table, so even if player misses they have a good chance of knocking something else in (combined with some easier shots as per 1)

    - Multishots for extra score are something I was planning to add, but I don't know if I want it to be this random... "Hit and Hope" style

    4. Use the full shot prediction line, but add a time limit to each shot (3-5 seconds)

    - I want the game to be fast paced, but not frantic, this changes the complexion of the game entirely

    ---

    Does anyone have any other ideas?
     
  2. JohnnyA

    JohnnyA

    Joined:
    Apr 9, 2010
    Posts:
    4,881
    SOLVED

    Turned out that simple showing the direction the ball will travel after the collision with a short arrow, rather than extending the full line to the pocket, gives a very nice difficulty level. Whats more you can tweak it by setting how far the line is extended!
     
    Joe-Censored likes this.
  3. JohnnyA

    JohnnyA

    Joined:
    Apr 9, 2010
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    4,881

    Attached Files:

  4. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    9,288
    You might consider an adjustable difficulty setting which enables/disables the various indicators. Some people might find it satisfying to play with no indicators, others may need everything shown.
     
    BrandyStarbrite likes this.
  5. BrandyStarbrite

    BrandyStarbrite

    Joined:
    Aug 4, 2013
    Posts:
    1,467
    Aye, good idea Joe.
     
  6. Immaxx101

    Immaxx101

    Joined:
    Sep 29, 2020
    Posts:
    2
    Johnny A . That game looks incredible. I would love to try it out. Is it on unity?
     
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