Search Unity

Ideas for character mass loss gain implementation

Discussion in 'Game Design' started by owigolem, Dec 1, 2018.

  1. owigolem

    owigolem

    Joined:
    Nov 29, 2018
    Posts:
    1
    Hey guys just wanted to explore the idea of rendering a game character that loses mass as it moves and gains mass by another trigger. Think water as it moves around only to come in contact with another body of water. Thoughts on how this could be implemented with Unity?
     
  2. Teila

    Teila

    Joined:
    Jan 13, 2013
    Posts:
    6,932
    Implementation is not game design, although and you might get better responses if you post on the coding sections of the forum.