Inspired by something that came up on reddit for the minimal amount of work required to hook up something like Application.Quit() to the new GUI, i have a question: Would it be possible (and sensible?) to allow static unity classes as targets of events when no explicit target GameObject is selected? For example you make a button, leave the target box empty, and select Application.Quit() from the dropdown. Or you target things like QualitySettings directly. For simple things that usually consist of only one method call or property change this would eliminate the need to create a component wrapper for those methods/properties.