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Idea for a game

Discussion in 'Game Design' started by CrazyMan_IK, Jun 6, 2020.

  1. CrazyMan_IK

    CrazyMan_IK

    Joined:
    Jul 22, 2019
    Posts:
    6
    Hello everyone, I am a novice developer and I would like to create my first game, and then put it on Google Play. But unfortunately, I have absolutely no ideas for a simple and at the same time interesting game. Does anyone have any ideas? I would gladly accept them.
     
  2. dgoyette

    dgoyette

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    Jul 1, 2016
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    4,120
    Making a game that's "simple and interesting" is actually very difficult. Usually a game will be simple and not very interesting. But I wouldn't worry yourself much with that starting out. Much more important for you would be to pursue a game idea that's deeply interesting to you, as (most likely) you're the only one who will ever play the game. (Keep your goal of publishing this game if you want, but also recognize that your first game is likely to be terrible, and more of a learning experience.)

    So, with reality out of the way, if you literally have no ideas at all, I recommend one of the following three things:
    • Create a video game version of a public domain board game, like chess, poker, etc. You won't have to worry about the game design, and you can focus on learning to use the game engine to make games.
    • Think of some games you like, and focus on one game mechanic from one of them you think is most interesting. Design a simple game around that, maybe making it 2D just to avoid some complexity early on.
    • Try making a "toy" instead of a game. By that, I mean maybe your "game" is just a big room full of stuff you can interact with. Maybe it has realistic physics and you can blow up a pile of blocks. Whatever. Just as a reason to learn to do certain skills.
    Final thoughts: In my experience, it's probably somewhere between 10 and 50 times harder to actually come up with a "good" idea for a game than it is to actually make a game. Most of my ideas are very bad. It's best to prototype simple ideas, see if they're any good, and abandon them if they aren't. You'll learn some Unity along the way as you approach each prototype.
     
  3. CrazyMan_IK

    CrazyMan_IK

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    Jul 22, 2019
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    In fact, I already had a lot of ideas for games, but they were all terribly difficult to create
     
  4. EternalAmbiguity

    EternalAmbiguity

    Joined:
    Dec 27, 2014
    Posts:
    3,144
    If you mention a couple of them, we could suggest ways to simplify them. It's very easy to overcomplicate things, when the fundamentals are much simpler.
     
  5. BIGTIMEMASTER

    BIGTIMEMASTER

    Joined:
    Jun 1, 2017
    Posts:
    5,181
    You are a monkey that needs to get banana. 2d side scroller. Jump from tree to tree, avoid the chimps. Grab the banana and bring it back to your tree.
     
  6. CrazyMan_IK

    CrazyMan_IK

    Joined:
    Jul 22, 2019
    Posts:
    6
    For instance:

    2D platformer in which it is necessary to get to hard-to-reach places with a hook and teleport, the problem is I do not know how to make a hook;

    TopDown shooter with random generation of the world, the problem is in creating the correct generation;

    3D game with running on walls, tackles, etc., the problem is the correct creation of these actions;

    A game with programming elements, in which you need to create some equipment for yourself, the problem is in the unit mono engine due to which the dynamic compilation of C # does not work;

    etc
     
  7. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
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    You're never going to know how to do all the things in advance. Again, the best thing I can recommend is to spend a week hammering out a barebones prototype that focuses on a single game mechanic. Changes are, you'll find a way to mock up the behavior without too much difficulty, then you can assess whether it's actually fun. Don't go into it trying to build a complete game with all the features. Your first priority should be learning more about using Unity. Second priority is trying out ideas to weed out the bad ones. Third priority should be actually finishing a game, and only if step two bears fruit.

    So, I'd go with your grappling hook concept. Start small. Figure out how to teleport your character to the location of the mouse. Now extend that to teleport in a straight line towards the mouse from the player's current position. Now make the player stick to things when they reach the target. You've got a grappling hook.
     
    CrazyMan_IK and EternalAmbiguity like this.
  8. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Go to the Atari 2600 catalog. Re-skin your game of choice. For example Missile Command, but you're red necks shooting down Amazon delivery drones.
     
    Martin_H likes this.
  9. jbnlwilliams1

    jbnlwilliams1

    Joined:
    May 21, 2019
    Posts:
    267
    What Joe Said. Find a classic arcade style game and remake/modify it to your liking...They tend to be very simple in logic but plenty of fun.
     
    Joe-Censored likes this.
  10. AndreiYurevich

    AndreiYurevich

    Joined:
    Feb 8, 2018
    Posts:
    6
    I had idea of simple game I can share. I worked some time on Space Port but it looks I got to wrong direction there and made it too difficult and hard to progress. So you can pick it up and try to look from new perspective. At least it's good point to start and grow your skills