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ICE RALLY ACADEMY - no stupid racing, test your real skills

Discussion in 'Made With Unity' started by Nordir, Feb 15, 2014.

  1. Nordir

    Nordir

    Joined:
    Apr 25, 2012
    Posts:
    20
    [video=youtube_share;mO0GrNrxYLk]http://youtu.be/mO0GrNrxYLk

    I love track-days. I haven't played a mobile game whose physics was enough realistic to me. I decided to make my own one :)

    $unityForum2.png

    As i make everything myself and i'm not really a tech guy i decided to make a race game on the icy tracks only. This would let me use no wheel colliders and stuff like this that requires a lot of tuning and is very resources demanding.

    I could concentrate on tuning a simple brick's rigidbody behavior.


    $unityForum4.png

    Racing games are usually pretty monotonous - track after track. So i added a little fun - there are different challenges:

    ★ Drift
    ★ Bump the zombies
    ★ Drag
    ★ Time attack
    ★ Cones driving
    ★ Football
    ★ etc.


    $unityForum3.png


    I think i've achieved the goal. Cars in the game behave very similar to my turbo Subaru on the ice.


    And what do you think? :)


    Get ICE RALLY ACADEMY on:
    AppleStore
    GooglePlay
     

    Attached Files:

  2. emergki

    emergki

    Joined:
    Oct 15, 2007
    Posts:
    421
    Appears to be fun :). Good job!
     
  3. ChrisMaster

    ChrisMaster

    Joined:
    Dec 27, 2013
    Posts:
    87
    Correct me if I am wrong, but didnt you use the plants vs zombies grapics for zombies? If yes you need to change it in my opinion.
     
  4. Nordir

    Nordir

    Joined:
    Apr 25, 2012
    Posts:
    20
    ChrisMaster, well i drew the zombies from scratch and wanted them to look like from Plants vs Zombies. But maybe you are right and i should make them less alike.

    emergki, thanks :)
     
  5. ChrisMaster

    ChrisMaster

    Joined:
    Dec 27, 2013
    Posts:
    87
    Game look decent :)
     
  6. radimoto

    radimoto

    Joined:
    Aug 23, 2012
    Posts:
    257
    Nice game mate!
     
  7. Nordir

    Nordir

    Joined:
    Apr 25, 2012
    Posts:
    20
    Thanks, mates :)
     
  8. i_just_want_a_game

    i_just_want_a_game

    Joined:
    Feb 10, 2014
    Posts:
    4
    Awesome game! I've always wanted to create a racing game, where did you get the track? Did you draw it yourself or used some free track?
     
  9. Nordir

    Nordir

    Joined:
    Apr 25, 2012
    Posts:
    20
    i_just_want_a_game, thanks! I did everything myself in the game. That's why some cars are a bit ugly :)

    Making a track is not really hard if you have a 3D modeling experience. Though it's time consuming cause you try to place environment so that from player's point of view it isn't hollow if you know what i mean.

    The most challenging thing for me was creating (coding in JS) the engine for drag challenges (i'm not a tech guy).

    The most strange thing was that there is just a couple of mobile shaders for "reflective" car body on the asset store. And they both lack specularity that is very important for realistic look. I'm not satisfied with how my cars look at all.
     
  10. Adeno

    Adeno

    Joined:
    Aug 7, 2011
    Posts:
    184
    I like the visuals, it's pretty and the gameplay seems to have some tight controls. I wish the bus had little children inside lol! Good job:D
     
  11. Dennis_eA

    Dennis_eA

    Joined:
    Jan 17, 2011
    Posts:
    375
    Hi,

    How about a bump or normal map. Something that prevents your cars from looking 'flat'.
    That is (in my opinion) the reason for a spec.shader looking unrealistic: no highlights.

    other than that, nice work so far :)
     
  12. Nordir

    Nordir

    Joined:
    Apr 25, 2012
    Posts:
    20
    Thanks!
    Well i thought vice versa - i would have the mobile specular/bump shader + a layer with cubemap for "reflection". For now i have a very simple shader - diffuse + cubemap. That's why my cars look flat in the sunny day environment (they would look ok at night like in CSR).

    Another surprise i got - cubemap can not be offset. So if the camera is not rotating, the "reflection" is frozen. It was clearly seen in drag missions so i decided to slightly move the camera ALWAYS :)