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IAP initialization crashes on Android with OpenGL 2.0

Discussion in 'Unity IAP' started by levelappstudios, Oct 3, 2018.

  1. levelappstudios

    levelappstudios

    Joined:
    Nov 7, 2017
    Posts:
    104
    I got reports from users in Google Play arguing they can't start to play my game due to a crash.

    At first I though it could be a low device problem, but they can play other games with a much higher requirements.

    Sorting the device list they are all OpenGL 2.0 devices with Mediatek or Spreadtrum CPU. Publisher QA have a big set of devices, unfortunately none of them with those specifications, BUT one employee have an Alcatel Pixi 4 device which can't play my game, so I could at least see what's happening.

    The game crashes initializing the IAP library. When calling UnityPurchasing.Initialize the game crashes with no other error than:

    E/mono: Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
    at UnityEngine.AndroidJavaObject.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
    at UnityEngine.AndroidJavaObject.Finalize () [0x00000] in <filename unknown>


    I made a test with an empty scene with the IAP initializing alone and still crashing.

    The funny thing is I created an empty project with the IAP initializing and it didn't crash. So my assumption is that there must be a plugin incompatibility with the IAP library.

    I use Appsflyer, DeltaDNA and Google Mobile Ads.

    Any advice on how to solve this problem?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
  3. levelappstudios

    levelappstudios

    Joined:
    Nov 7, 2017
    Posts:
    104
    Here it is the log:

    10-09 12:02:12.896 1994 3054 I ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 pkg=com.generagames.ramboat2.bestarcadeshooter cmp=com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity} from uid 10048 from pid 22088 on display 0
    10-09 12:02:12.999 1994 3054 V WindowManager: Set focused app to: AppWindowToken{6dd0329 token=Token{5e57e98 ActivityRecord{710207b u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity t612}}} old focus=AppWindowToken{94ff269 token=Token{869acf0 ActivityRecord{9593133 u0 com.android.vending/.AssetBrowserActivity t611}}} moveFocusNow=true
    10-09 12:02:13.001 1994 3054 V WindowManager: findFocusedWindow: Reached focused app=AppWindowToken{6dd0329 token=Token{5e57e98 ActivityRecord{710207b u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity t612}}}
    10-09 12:02:13.056 1994 2040 V WindowManager: findFocusedWindow: Reached focused app=AppWindowToken{6dd0329 token=Token{5e57e98 ActivityRecord{710207b u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity t612}}}
    10-09 12:02:13.111 1994 2012 I ActivityManager: Start proc 22919:com.generagames.ramboat2.bestarcadeshooter/u0a214 for activity com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity
    10-09 12:02:14.422 22919 22919 V ActivityThread: Handling launch of ActivityRecord{949e343 token=android.os.BinderProxy@865dc0 {com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}} startsNotResumed=false
    10-09 12:02:14.441 22919 22919 V ActivityThread: ActivityRecord{949e343 token=android.os.BinderProxy@865dc0 {com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}}: app=android.app.Application@a6d7fb, appName=com.generagames.ramboat2.bestarcadeshooter, pkg=com.generagames.ramboat2.bestarcadeshooter, comp={com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}, dir=/data/app/com.generagames.ramboat2.bestarcadeshooter-1/base.apk
    10-09 12:02:15.181 22919 22919 V ActivityThread: Performing resume of ActivityRecord{949e343 token=android.os.BinderProxy@865dc0 {com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}}
    10-09 12:02:15.183 22919 22919 D ActivityThread: ACT-AM_ON_RESUME_CALLED ActivityRecord{949e343 token=android.os.BinderProxy@865dc0 {com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}}
    10-09 12:02:15.183 22919 22919 V ActivityThread: Resume ActivityRecord{949e343 token=android.os.BinderProxy@865dc0 {com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}} started activity: false, hideForNow: false, finished: false
    10-09 12:02:15.197 22919 22919 D ViewRootImpl: disable hardware acceleration by APP!!!, this = ViewRoot{28dea81 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity,ident = 0}
    10-09 12:02:15.202 1994 3054 D WindowManager: addWindowToListInOrderLocked: win=Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity} Callers=com.android.server.wm.WindowManagerService.addWindow:2787 com.android.server.wm.Session.addToDisplay:171 android.view.IWindowSession$Stub.onTransact:124 com.android.server.wm.Session.onTransact:133
    10-09 12:02:15.204 22919 22919 V ActivityThread: Resuming ActivityRecord{949e343 token=android.os.BinderProxy@865dc0 {com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}} with isForward=false
    10-09 12:02:15.204 22919 22919 V PhoneWindow: DecorView setVisiblity: visibility = 0 ,Parent =ViewRoot{28dea81 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity,ident = 0}, this =com.android.internal.policy.PhoneWindow$DecorView{a0b574d V.E...... R.....ID 0,0-0,0}
    10-09 12:02:15.204 22919 22919 V ActivityThread: Scheduling idle handler for ActivityRecord{949e343 token=android.os.BinderProxy@865dc0 {com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}}
    10-09 12:02:15.205 22919 22919 D ActivityThread: ACT-LAUNCH_ACTIVITY handled : 0 / ActivityRecord{949e343 token=android.os.BinderProxy@865dc0 {com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}}
    10-09 12:02:15.357 205 205 D BufferQueueDump: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity] this:0xb3a13680, value:0xbed8c6c8, iLen:6
    10-09 12:02:15.357 205 205 I BufferQueueConsumer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:0,p:-1,c:205) setConsumerName: com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity
    10-09 12:02:15.357 205 205 I BufferQueueConsumer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:0,p:-1,c:205) setDefaultBufferSize: width=1 height=1
    10-09 12:02:15.359 1994 3043 V WindowManager: findFocusedWindow: Found new focus @ 4 = Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:15.359 1994 3043 V WindowManager: Changing focus from null to Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity} Callers=com.android.server.wm.WindowManagerService.relayoutWindow:3604 com.android.server.wm.Session.relayout:201 android.view.IWindowSession$Stub.onTransact:284 com.android.server.wm.Session.onTransact:133
    10-09 12:02:15.359 1994 3043 D WindowManager: Input focus has changed to Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:15.379 205 205 I BufferQueueConsumer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:0,p:-1,c:205) setDefaultBufferSize: width=854 height=480
    10-09 12:02:15.386 1994 2040 I WindowManager: Focus moving from null to Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:15.386 1994 2040 I WindowManager: Gaining focus: Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:15.388 1994 2040 W WindowManager: Force clearing freeze: AppWindowToken{6dd0329 token=Token{5e57e98 ActivityRecord{710207b u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity t612}}}
    10-09 12:02:15.391 1994 2040 I WindowManager: Screen frozen for +2s56ms due to AppWindowToken{6dd0329 token=Token{5e57e98 ActivityRecord{710207b u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity t612}}}
    10-09 12:02:15.709 1994 2012 V WindowManager: findFocusedWindow: Found new focus @ 5 = Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:15.727 205 372 I BufferQueueProducer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:2,p:22919,c:205) connect(P): api=2 producer=(22919:com.generagames.ramboat2.bestarcadeshooter) producerControlledByApp=true
    10-09 12:02:15.727 205 1298 I BufferQueueProducer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:2,p:22919,c:205) new GraphicBuffer needed
    10-09 12:02:15.793 1994 2040 I ActivityManager: [AppLaunch] Displayed Displayed com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity: +2s741ms
    10-09 12:02:15.793 1994 2040 D ActivityManager: AP_PROF:AppLaunch_LaunchTime:com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity:2741:676395002
    10-09 12:02:15.854 1994 2040 V WindowManager: findFocusedWindow: Found new focus @ 5 = Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:17.793 22919 22947 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 964mb
    10-09 12:02:17.793 22919 22947 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 15), 0 little (mask: 0)
    10-09 12:02:17.795 22919 22947 I Unity : ApplicationInfo com.generagames.ramboat2.bestarcadeshooter version 1.0.55 build 0c020e28-18fa-4864-a354-f956ef46baa7
    10-09 12:02:17.795 22919 22947 I Unity : Built from '2017.4/release' branch, Version '2017.4.8f1 (5ab7f4878ef1)', Build type 'Release', Scripting Backend 'mono'
    10-09 12:02:18.538 22919 22947 D Unity : GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer
    10-09 12:02:24.350 22919 22982 D libc-netbsd: [getaddrinfo]: hostname=config.uca.cloud.unity3d.com; servname=(null); netid=0; mark=0
    10-09 12:02:24.351 22919 22982 D libc-netbsd: [getaddrinfo]: hostname=config.uca.cloud.unity3d.com; servname=(null); netid=0; mark=0
    10-09 12:02:24.352 1515 2098 D FrameworkListener: dispatchCommand data = (getaddrinfo config.uca.cloud.unity3d.com ^ 1024 0 1 0 0)
    10-09 12:02:24.352 1515 22998 D libc-netbsd: [getaddrinfo]: hostname=config.uca.cloud.unity3d.com; servname=(null); netid=1413; mark=1413
    10-09 12:02:24.352 1515 22998 D libc-netbsd: getaddrinfo: config.uca.cloud.unity3d.com get result from proxy gai_error = 11
    10-09 12:02:24.353 1515 22998 D libc-netbsd: res_queryN name = config.uca.cloud.unity3d.com, class = 1, type = 1
    10-09 12:02:24.375 1515 22998 D libc-netbsd: res_queryN name = config.uca.cloud.unity3d.com succeed
    10-09 12:02:24.379 22919 22982 D libc-netbsd: getaddrinfo: config.uca.cloud.unity3d.com get result from proxy gai_error = 0
    10-09 12:02:24.380 22919 22982 I System.out: [socket][2] connection config.uca.cloud.unity3d.com/52.52.124.119:443;LocalPort=51692(0)
    10-09 12:02:24.380 22919 22982 I System.out: [CDS]connect[config.uca.cloud.unity3d.com/52.52.124.119:443]
    10-09 12:02:24.579 22919 22982 D libc-netbsd: [getaddrinfo]: hostname=config.uca.cloud.unity3d.com; servname=(null); netid=0; mark=0
    10-09 12:02:24.615 22919 22947 I UnityPlayer: CancelAllJobs
    10-09 12:02:27.511 205 1298 I BufferQueueProducer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:2,p:22919,c:205) new GraphicBuffer needed
    10-09 12:02:27.530 205 1299 I BufferQueueProducer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:2,p:22919,c:205) queueBuffer: fps=0.09 dur=11746.42 max=11746.42 min=11746.42
    10-09 12:02:27.539 22919 22984 D libc-netbsd: [getaddrinfo]: hostname=cdp.cloud.unity3d.com; servname=(null); netid=0; mark=0
    10-09 12:02:27.548 22919 22984 D libc-netbsd: [getaddrinfo]: hostname=cdp.cloud.unity3d.com; servname=(null); netid=0; mark=0
    10-09 12:02:27.550 1515 2098 D FrameworkListener: dispatchCommand data = (getaddrinfo cdp.cloud.unity3d.com ^ 1024 0 1 0 0)
    10-09 12:02:27.550 22919 22947 I Unity : [Splash] CheckCountryCode error: 404 Not Found
    10-09 12:02:27.551 22919 22947 I Unity : [Splash] CheckCountryCode (IP): Not detected
    10-09 12:02:27.556 1515 23005 D libc-netbsd: [getaddrinfo]: hostname=cdp.cloud.unity3d.com; servname=(null); netid=1413; mark=1413
    10-09 12:02:27.557 1515 23005 D libc-netbsd: getaddrinfo: cdp.cloud.unity3d.com get result from proxy gai_error = 11
    10-09 12:02:27.559 1515 23005 D libc-netbsd: res_queryN name = cdp.cloud.unity3d.com, class = 1, type = 1
    10-09 12:02:27.575 1515 23005 D libc-netbsd: res_queryN name = cdp.cloud.unity3d.com succeed
    10-09 12:02:27.577 22919 22984 D libc-netbsd: getaddrinfo: cdp.cloud.unity3d.com get result from proxy gai_error = 0
    10-09 12:02:27.578 22919 22984 I System.out: [socket][5] connection cdp.cloud.unity3d.com/35.201.118.246:443;LocalPort=47777(0)
    10-09 12:02:27.578 22919 22984 I System.out: [CDS]connect[cdp.cloud.unity3d.com/35.201.118.246:443]
    10-09 12:02:27.604 22919 22984 D libc-netbsd: [getaddrinfo]: hostname=cdp.cloud.unity3d.com; servname=(null); netid=0; mark=0
    10-09 12:02:28.143 22919 22947 I Unity : [CloudLoginImplAndroid] Activating google play games platform
    10-09 12:02:28.173 22919 22947 I Unity : [CloudLoginImplAndroid] Login...
    10-09 12:02:28.175 22919 22947 I Unity : [CloudLoginImplAndroid] Trying to authenticate...
    10-09 12:02:28.301 22919 22947 D GamesUnitySDK: Performing Android initialization of the GPG SDK
    10-09 12:02:28.513 22919 22947 I Unity : Building GPG services, implicitly attempts silent auth
    10-09 12:02:30.623 22919 22947 I Unity : [VideoRewardClientAdMob] Initialized with result: True
    10-09 12:02:30.795 22919 22947 W Unity : !!! [Play Games Plugin DLL] 10/09/18 12:02:30 +02:00 WARNING: Creating new PlayGamesPlatform
    10-09 12:02:30.795 22919 22947 W Unity :
    10-09 12:02:30.795 22919 22947 W Unity : (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    10-09 12:02:30.795 22919 22947 W Unity :
    10-09 12:02:30.826 22919 22947 I Unity : [AdInterstitialClientAdMob] Initialized with result: True
    10-09 12:02:30.845 22919 22947 I Unity : [IAPManager] Initializing unity purchases...
    10-09 12:02:30.920 22919 22947 I Unity : UnityIAP Version: 1.21
    10-09 12:02:31.078 22919 22947 I UnityIAP: IAB helper created.
    10-09 12:02:31.543 22919 22958 E mono : at UnityEngine.AndroidJavaObject.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
    10-09 12:02:31.543 22919 22958 E mono : at UnityEngine.AndroidJavaObject.Finalize () [0x00000] in <filename unknown>:0
    10-09 12:02:43.412 1994 2277 V WindowManager: findFocusedWindow: Found new focus @ 4 = Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:44.185 1994 2018 V WindowManager: findFocusedWindow: Found new focus @ 3 = Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:44.251 1994 2012 V WindowManager: findFocusedWindow: Found new focus @ 3 = Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:45.934 1994 3043 V WindowManager: findFocusedWindow: Found new focus @ 3 = Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:47.057 1994 2877 V WindowManager: findFocusedWindow: Found new focus @ 3 = Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:52.229 205 372 I BufferQueueProducer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:2,p:-1,c:205) disconnect(P): api 2
    10-09 12:02:52.260 1994 2877 I WindowState: WIN DEATH: Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:52.265 205 372 I BufferQueueConsumer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:2,p:-1,c:205) getReleasedBuffers: returning mask 0xffffffffffffffff
    10-09 12:02:52.267 1994 2162 W InputDispatcher: channel '7ef980c com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9
    10-09 12:02:52.267 1994 2162 E InputDispatcher: channel '7ef980c com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
    10-09 12:02:52.351 1994 2652 W ActivityManager: Force removing ActivityRecord{710207b u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity t612}: app died, no saved state
    10-09 12:02:52.510 1994 2877 V WindowManager: Remove Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity} client=73da73f, surface=Surface(name=com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity) Callers=com.android.server.wm.WindowState$DeathRecipient.binderDied:1217 android.os.BinderProxy.sendDeathNotice:566 <bottom of call stack> <bottom of call stack>
    10-09 12:02:52.514 1994 2877 W InputDispatcher: Attempted to unregister already unregistered input channel '7ef980c com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity (server)'
    10-09 12:02:52.527 1994 2877 W WindowManager: Force-removing child win Window{81131d1 u0 SurfaceView} from container Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}
    10-09 12:02:52.590 1994 2877 V WindowManager: Changing focus from Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity} to null Callers=com.android.server.wm.WindowManagerService.removeWindowLocked:3009 com.android.server.wm.WindowState$DeathRecipient.binderDied:1217 android.os.BinderProxy.sendDeathNotice:566 <bottom of call stack>
    10-09 12:02:52.596 205 1298 D SurfaceFlinger: remove: com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity
    10-09 12:02:52.596 1994 2652 V WindowManager: Removing focused app token:AppWindowToken{6dd0329 token=Token{5e57e98 ActivityRecord{710207b u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity t612}}}
    10-09 12:02:52.597 205 205 I BufferQueueConsumer: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:2,p:-1,c:-1) disconnect(C)
    10-09 12:02:52.599 205 205 I BufferQueue: [com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity](this:0xb434c000,id:9191,api:2,p:-1,c:-1) ~BufferQueueCore
    10-09 12:02:53.166 1994 2040 I WindowManager: Focus moving from Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity} to null
    10-09 12:02:53.166 1994 2040 I WindowManager: Losing focus: Window{7ef980c u0 com.generagames.ramboat2.bestarcadeshooter/com.unity3d.player.UnityPlayerActivity}

    It's from an Alcatel Pixi 4. Unfortunately I don't have access to any other device that crash.
     
  4. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Actually I meant as an attachment, but that's ok. Don't use 1.21 as has been mentioned on this forum. 1.20.1 was just released today and is the version that you want to use. Also, please provide the minimal steps to reproduce on a new project.