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IAP Fails to Initialize on UWP

Discussion in 'Unity IAP' started by Kryzarel, May 30, 2018.

  1. Grinchi

    Grinchi

    Joined:
    Apr 19, 2014
    Posts:
    130
    thats not the case in my situation as the game needs to run on 2019. anyway thanks will try to use 1.22. let's see.
     
  2. tayl0r

    tayl0r

    Joined:
    Jan 6, 2012
    Posts:
    85
    @JeffDUnity3D
    Just wanted to add that we are porting our Unity 2017.4.30 mobile app to UWP and have been unable to get the UnityIAP plugin (which works fine on Android/iOS) to work on UWP. Same problems as being discussed here, after init, nothing happens. No error or success callback.

    We've tried all these versions: 1.16, 1.17, 1.18, 1.20, 1.23.1, 1.23.5, and 2.1.0
    No change in any. Even the versions that say they should have extra logging, I'm not seeing it.

    We added our own C# code that uses the Windows.Services.Store.StoreContext api and it works fine. So we know our app and products are setup right. It seems to clearly be some issue with the UnityIAP implementation. I think Unity needs to take another look.
     
  3. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    We are looking into it, no ETA.
     
    tayl0r likes this.