Hello, I'm update unity IAP today to the last version, and try to build IOs build, and getting hundreds of errors like: 22: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 23: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 24: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 25: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 26: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 27: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-firstpass.dll And my build was failed. How can I fix this issue?
Does the build work locally? Does the game run in the Editor? If there were any compiler errors during the upgrade, the upgrade may fail. There is more information here: https://forum.unity.com/threads/iap-troubleshooting-remove-and-reinstall-unity-iap.511747/