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IAP cloud build errors

Discussion in 'Unity IAP' started by dred, Jun 3, 2018.

  1. dred

    dred

    Joined:
    Apr 8, 2013
    Posts:
    30
    Hello,
    I'm update unity IAP today to the last version, and try to build IOs build, and getting hundreds of errors like:

    22: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    23: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    24: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    25: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    26: The class UnityChannelPurchaseError could not be loaded, used in Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
    27: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-firstpass.dll

    And my build was failed. How can I fix this issue?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446