Hi, http://inter-illusion.com/forum/i2-localization/1117-crash-on-ios-in-xcode#3081 I understand that its not desireable to get LocalizeAll called twice, but I don't see the problem you are having. Everytime you get the LocalizeAll executed, it will give you the parameters name and call the same callbacks. So, you will be able to do the same substitution as in the first call. Can you please elaborate more about the problem, so that I can give you a workaround. Said that, in the next release, I'm planning on going around this unity bug by finding all LocalizationParams objects when initializing the scene/game. That way they will not be initialized after the first LocalizeAll is executed.