I2 Localization Now Available in the Asset Store I'm glad to announce that the I2 Localization plugin is available in the Asset Store It initially was targeted to improve the localization of NGUI by introducing custom editors with tons of tools to easy the workflow. But currently, it is the single most complete Localization system in the Assetstore supporting lot of plugins (uGUI, NGUI, TextMeshPro, DF-GUI, 2DToolkit, among others). It includes lot of Advanced Tools to easily localize every part of the project, while also allowing shared spreadsheets for external translators. I2L can automatically translate texts using Google Translator (offline and even at runtime for translating chat messages) while keeping track of terms that are no longer used, even when spread over multiple scenes. Also allows categorizing and multi-filters to easily parse large databases and provide tools to detect common errors and suggest fixes. Here is a short trailer showing how it works! Version 2.0.0 While the plugin was pending review in the store I continue updating it and adding features to easy the localization process. I will be sending it for review early next week but anyone who buy the plugin will get access to download the latest one directly. The new changes allow localizing not only Labels, Sprites, and UITextures, but also Sounds, Fonts, Prefabs, Atlasses. Other features Include: DF-GUI uGUI as of the latest Unity Beta (uGui only available for Unity Beta Testers). Localization of several elements in each target (Labels localize the text and the Font according to the language, Sprites modify the SpriteName and the Atlas, etc) Categorizing Keys for easy browsing Compile-Time-Checking for terms used in the scripts. And a lot more! Release notes for the current version (1.0.2) up to the latest alpha (2.0.0 a1) can be found at the Inter-Illusion Forums If you have any suggestion on how to improve the plugin or need help setting it up, don't hesitate in joining the Inter-Illusion forum Thanks a lot for all the support and the suggestions of everyone that joined the beta! It helped a lot!