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I would like to have a going away party for Web Player in my heart.

Discussion in 'General Discussion' started by charmandermon, Feb 18, 2016.

  1. charmandermon

    charmandermon

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    Good bye my sweet.
    All you can eat nachos, pizza, and drinks of all sorts.

    And now a poem.

    Oh Web Player, Web Player,
    you play your games so well.
    May your death be swift and painless.
    While we ring the church bell.

    Oh sweet Web Player
    From depths of the night,
    I have come to be your slayer.
    For I am WebGL
    Fly high into the sky
    Oh sweet Web Player

     
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  2. dogmachris

    dogmachris

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    I feel your pain...
     
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  3. dogzerx2

    dogzerx2

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    Goodbye, faithful plugin companion. U_____U Today we part ways...

     
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  4. hippocoder

    hippocoder

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    Good riddance as it's a pain in the arse trying to run Unity demos, since nobody bothers making webgl versions. That means chrome & edge.

    So I never bother buying assets with webplayer demos. Only those smart enough to realise half the planet already can't run webplayers - those people who have a webgl demo ;)
     
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  5. Schneider21

    Schneider21

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    Despite the fact that I'm the exact same way, I haven't gotten around to updating my asset's webplayer demo to WebGL yet... :oops:
     
  6. hippocoder

    hippocoder

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    Hahaha I know, I'm just being mildly evil :D

    And reminding asset authors of potential lost revenue.
     
  7. theANMATOR2b

    theANMATOR2b

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    :( But webgl is a pain to host - without hosting :oops:
    and webplayer just worked! When something just works - it's sad to see it go.
     
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  8. GarBenjamin

    GarBenjamin

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    I agree completely!








    Although actually in all of these cases... they are all still available (although the computers are in limited supply these days).

    In fact, I have even considered switching back to Blitz3D and the FastExtension library for my 3D game dev. lol ;)

    So yeah, I guess in this case the Web Player's fate is worse.
     
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  9. charmandermon

    charmandermon

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    Can't you see I am in mourning here!
     
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  10. Deleted User

    Deleted User

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    I really loved that feature. I played with it for about a year before support was stop.

    R.I.P Webplayer ;-;
     
  11. Kiwasi

    Kiwasi

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    I have mixed feelings. Webplayer was great, once someone had installed the plugin. Convincing people to install an unusual plugin was a pain. I'm not sad to see the need for an install go.

    However WebGL is not up to the same stability and ease of use yet. Currently there is no replacement that fills the same niche as web player.
     
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  12. hippocoder

    hippocoder

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    I guess when its only WebGL or nothing, those thousands of websites with unity games are pressure for both Unity and browsers to get their acts together. It's a good thing for others as well. Sometimes transitions can be painful but necessary.
     
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  13. I_Am_DreReid

    I_Am_DreReid

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    I never used it before. Can i still crash the party??? Do i get cake??
     
  14. Kiwasi

    Kiwasi

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    The cake is a lie.
     
  15. Aaron_T

    Aaron_T

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    Did I miss an announcement? Did they officially kill the web player today?
     
  16. Deleted User

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    Not yet but in 5.4 they will
     
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  17. Ryiah

    Ryiah

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  18. I_Am_DreReid

    I_Am_DreReid

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    No cake = no fun
     
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  19. hippocoder

    hippocoder

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    Amusingly enough I whipped up the terrible castle environment for Mark Sibly way back when as seen in the last screenshot. Wherever there is an engine, there's probably a hippo contributing somewhere in the mists of time.
     
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  20. charmandermon

    charmandermon

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    Its hard to eat cake at funerals.
     
  21. Murgilod

    Murgilod

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    Sure, with THAT attitude maybe.
     
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  22. GarBenjamin

    GarBenjamin

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    Close enough for example purposes. And truthfully I can't remember exactly how it looked now. I don't remember those keys running down the side at all but the general style the bread box shape and color are as I remember it. I guess if it had those keys I never used them.

    It was great machine in its day. So was that ole TI.

    The newer one using newer parts? Hmm.... :)
     
  23. GarBenjamin

    GarBenjamin

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    Really?! That's awesome! :)
     
  24. hippocoder

    hippocoder

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    Yeah I've done all sorts over the years, from Amiga right up to being a pest on Unity's Alpha. A helpful pest, I hope. I guess I like to give a lot to what I'm using :D
     
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  25. Ryiah

    Ryiah

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    Mostly I remember a distinct lack of good arrow keys. Instead you only had two keys - up/down and left/right.
     
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  26. BornGodsGame

    BornGodsGame

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    That really is the weird part. I respect Google´s decision because of security issues.. but it would have been handled better if there was a seamless transition. My guess is in a year or two, people will forget this awkward phase we are in now.
     
  27. iamthwee

    iamthwee

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    Much like flash its days were numbered and this is a good thing too.
     
  28. theANMATOR2b

    theANMATOR2b

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    Unity 5.3.x stable build will be the second highest installed version of all time, so as to be the most current version that allowed for webplayer build.

    Amiga :( When Leisure Suit Larry was still a robot.
     
  29. chingwa

    chingwa

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    I agree, I mourn the loss of webplayer. But it's only because WebGL still doesn't work 100% for me... whereas webplayer rarely gives issues.
     
  30. GarBenjamin

    GarBenjamin

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    They'll have it sorted sooner or later. I think maybe what causes some of the struggle around here is more of a lack of understanding. Like if each week they shared a little update just very brief but something... saying where they are at. "Making good progress on WebGL but ran into a snag flushing shaders." Or "tracking down a bug in our compiler that is causing each program to be compiled and included 4 times in the WebGL release." Actually this goes beyond the web player to everything in general.. But if they did this just for the current top 3 big things each week I bet it would help a lot.