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I was thinking in starting a meetup group for Unity devs.

Discussion in 'General Discussion' started by LUTOPiA, Dec 14, 2012.

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  1. LUTOPiA

    LUTOPiA

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    Is it a good idea if i buy a Unity Team License and create a Meetup.com group in my city so that we can all share the assets we buy and even contribute to purchase assets for the whole group?
     
  2. TylerPerry

    TylerPerry

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    I don't think that is aloud with most assets.
     
  3. LUTOPiA

    LUTOPiA

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    Then what's the point?
     
  4. eskimojoe

    eskimojoe

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    Why do you even post asking to share assets?
     
  5. khanstruct

    khanstruct

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    You buy assets for yourself. You can't just give them away. You're taking potential sales from the developer of those assets.
     
  6. MaxieQ

    MaxieQ

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    Depends on where he is. If he's in the EU he's perfectly allowed to buy assets and give them to someone else, provided he destroys his own copies of the assets. Not destroying the "originals" would make it piracy though.
     
  7. LUTOPiA

    LUTOPiA

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  8. TylerPerry

    TylerPerry

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    It is for your assets, or assets that have been purchased with a license that will allow you to have it on multiple computers.

    It has nothing to do with Unity.
     
  9. giyomu

    giyomu

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    seem you confuse yourself with the purpose of asset server..it is made to allow people collaborate on a project not to share asset from asset store the way you propose it
     
  10. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    You could start a Unity Usergroup in your area, this would be good for networking with other Unity devs and showcasing projects.
     
  11. LUTOPiA

    LUTOPiA

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    How can i tell? Where can see the terms and condition for each asset? There is nothing in the asset store page of each asset.

    Can you show me an asset that has such restriction?
     
  12. LUTOPiA

    LUTOPiA

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    If that's true then what's this?

     
  13. wccrawford

    wccrawford

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    They already answered that. It's for working in teams on projects. Not for a bunch of random people to swap assets.
     
  14. LUTOPiA

    LUTOPiA

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    The Team License specifically says it is just for that.

    How can you work on a team when not everyone is on the same page because they don't have the same assets to work with?

     
  15. eskimojoe

    eskimojoe

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    Some of my employees participate in collab. projects.


    People who join collaboration projects have paid for their assets too. When project goes commercial, their team members pool money to buy assets and UnityPro for their team members.


    That's how two of my employees got Unity4 for free at their house.


    Kinda weird since I forked out money for multiple UnityPro licenses and they get it for free via collaboration.
     
  16. eskimojoe

    eskimojoe

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    Someone needs to be big boss and pay for all the copies of UnityPro and asset licenses.


    Remember to pay your people who work under you good wages.
     
    Last edited: Dec 14, 2012
  17. LUTOPiA

    LUTOPiA

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    If each team member needs to buy their own copy of the asset, then what's this?

     
  18. LUTOPiA

    LUTOPiA

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    Ok, then what's the Team License for if not to share assets as it describes in the official page?
     
  19. eskimojoe

    eskimojoe

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    It's like version control system (VCS), but tailor-made for Unity.


    If you use non-Unity projects, they will tell you a GitHub account (or equivalent) and you work with version control.
     
  20. LUTOPiA

    LUTOPiA

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    ...but the official Team License page specifically says that you can share assets.
     
  21. eskimojoe

    eskimojoe

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    Your modeller who does work for you share it with your team via Unity Team License.


    For example, my developers, modellers, artists and other people work with version control.


    Company owns all rights to their work.
     
  22. eskimojoe

    eskimojoe

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    If you have problems, you should hire people who ALREADY have Unity + iOS + Android + Team licenses.
     
  23. LUTOPiA

    LUTOPiA

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    Ok, how is that different than buying a model from the asset store and doing the same thing?
     
  24. LUTOPiA

    LUTOPiA

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    I'm not talking about sharing Unity Licenses. I am talking about buying an asset from the asset store so that my team can share it.
     
  25. eskimojoe

    eskimojoe

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    You pay your modeller monthly wages, buy him Unity4, buy 3d Max, Mudbox, and so on.


    Also remember to pay well since good people are hard to find.
     
  26. LUTOPiA

    LUTOPiA

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    Either way you still are buying an asset, which according to the official Team License page, you can share among your team members,
     
  27. eskimojoe

    eskimojoe

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    Then you need to buy appropriate number for your team.
     
  28. Overx

    Overx

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    I think what he's saying is there's a difference between someone who works for/with you sending you their work and you and some random person sharing stuff bought from the asset store to save money. Maybe.
     
  29. LUTOPiA

    LUTOPiA

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    Ok, where is the official Unity page that says that?
     
  30. LUTOPiA

    LUTOPiA

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    What's the difference? You still are owning an asset at the end of the day and no one has proven any different. The Unity Team License page does not say "make sharing assets that only team members have produced easy", it says "The Unity Asset Cache Server facilitates a more smooth and time saving sharing of asset imports between projects and folders."

    So, if there is a difference, i would like to see the source where it specifies what assets you can and cannot share.

    So far no one's been able to produce that.
     
  31. eskimojoe

    eskimojoe

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    Did you read the shop EULA terms?
    They recently changed it to per user, same as Unity EULA terms.


    BTW, what kind of assets? Only reason we buy here is because customer requests it, and we buy it here and make solution on top of it.


    But we ABSORB cost of it, and don't pass that on to customer because they already have it.
     
    Last edited: Dec 14, 2012
  32. pvloon

    pvloon

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    You hire an artist, he agrees with you that you are allowed to share his assets with your team members.

    You buy an asset from the asset store, which gives you the right to use it, but the artist never agreed that you can share it. Look in the asset store license.

    It's a bit common sense really: If you made an asset, and 10 people use it, you want to get paid 10 times. Not just once because it so happens there is some kind of file sharing server.

    Go ahead, set up a group, great! Just don't share commercial assets.
     
  33. UnknownProfile

    UnknownProfile

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    Having a collaboration license isn't just popping all the assets you buy onto a server so other people can use them. That's piracy and nothing more. The asset server is for sharing assets with your team that you're collaborating with on a project. Remember also that Everybody who will be accessing the asset server would need their own Unity licenses for that as well. To share any artwork you must have the rights to share it. Stop arguing with the community when you most obviously have no knowledge of what you're arguing about. Your argument consists of selective reading of the license and telling other forum members they're wrong.
     
  34. eskimojoe

    eskimojoe

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    That's the EULA when you buy an asset.


    If your modeller works for you, you own all rights to it.
    Then you can share it without additional costs within company.


    If you buy an asset, you are then subject to rights and restrictions included in that sale.


    For that reason, you need to ask them the EULA or look at the EULA buried deep within their site.
     
    Last edited: Dec 14, 2012
  35. LUTOPiA

    LUTOPiA

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    Well, maybe you're doing it wrong. The Team License is a License, which means you are buying permission to do something you usually can't, so the EULA doesn't overwrite the Team License, otherwise, it wouldn't be a license.
     
  36. LUTOPiA

    LUTOPiA

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    I have bought assets and i don't see any EULA.
     
  37. eskimojoe

    eskimojoe

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    TL;DR.


    Good luck. I have to go. I hope others can help you.
     
  38. UnknownProfile

    UnknownProfile

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    That license only affects the Unity software, not 3rd party licensed content from the asset store.
     
  39. LUTOPiA

    LUTOPiA

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    Ok, please source the line where it says that the Team License cannot be used with assets from the asset store.
     
  40. LUTOPiA

    LUTOPiA

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    Is not just "other people". It's my team.

    If i'm so wrong in interpreting the obvious, then you would have no problem sourcing your argument.

    Where does it say that you cannot use the Team License with assets you buy from the store?
     
  41. LUTOPiA

    LUTOPiA

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    Ok, then where does it say that?
     
  42. pvloon

    pvloon

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    http://unity3d.com/company/legal/as_terms

    2.1 END-USER may use the licensed Assets only for their intended purpose.

    2.2 Licensor grants to the END-USER a non-exclusive, worldwide, and perpetu- al license to the Asset to integrate Assets only as incorporated and embed- ded components of electronic games and interactive media and distribute such electronic game and interactive media. END-USER may otherwise not reproduce, distribute, sublicense, rent, lease or lend the Assets.

    5. Duplication Rights/Back Up Copy
    5.1 END-USER may not make copies of the Assets, except and only to the extent that such activity is expressly permitted under mandatory statutory applicable law.


    There, can you now please stop asking everyone to prove you wrong? You might want to listen to what people have to say
     
  43. eskimojoe

    eskimojoe

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    You can use Team License with assets you legally owned.


    You should NOT use Team License with illegal assets since it leaves huge forensic evidence trail of illegal asset usage, perfect for court evidence.
     
  44. UnknownProfile

    UnknownProfile

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    That's funny. In your original post I could have sworn you said you would be sharing assets with the entire user group. What the asset server is for is assets that you own the rights to, not just a license to. Look at the license agreement for each asset and it will most likely say that the asset may not be distributed. Unless you own the asset because it was made by an artist working for you or you bought the rights to it (not just the rights to use it), you don't own the asset and each team member would have to buy his own copy. If you own the rights to the asset, by all means use the asset server.
     
  45. LUTOPiA

    LUTOPiA

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    Ok, and those are the default terms of the agreement. A license gives you permission to do something you previously could not and if asset store assets were off the table, then it should be mentioned in the official Unity Team License page, which is not.

    It's like saying that you got your driver's license but you are still not permitted to drive a bus. If you get a commercial license, then you can.

    I see many people here have jumped into assumptions instead of knowing the specific legal language behind this issue, but that's no reason to take out your anger on me or be nasty.
     
  46. LUTOPiA

    LUTOPiA

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    Not all assets come with ToS.
     
  47. Aurore

    Aurore

    Director of Real-Time Learning Unity Technologies

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    If you buy an Asset from the Asset Store, you cannot then share it for others to use. This argument is getting silly so this thread is closed.
     
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