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Question i was following a tutorial when i tried to play the game it said

Discussion in 'Scripting' started by Z_Wolf_19, May 22, 2023.

  1. Z_Wolf_19

    Z_Wolf_19

    Joined:
    May 22, 2023
    Posts:
    3
    Assets\PipeSpawnScript.cs(9,25): error CS1003: Syntax error, ',' expected
    here is the code
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class PipeSpawnScript : MonoBehaviour
    {
    public GameObject pipe;
    public float spawnRate = 2;
    private float timer 0;
    // Start is called before the first frame update
    void Start()
    {
    spawnpipe();
    }
    // Update is called once per frame
    void Update()
    {
    if (timer < spawnRate)
    {
    timer = timer + Time.deltaTime;
    }
    else
    {
    spawnpipe();
    timer = 0;
    }

    }
    void spawnpipe()
    {
    Instantiate(pipe, transform.position, transform.rotation);
    }
    }
    pleas help me
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,396
    Use code tags! It's hard to find an issue with text like this
     
    Bunny83 likes this.
  3. mopthrow

    mopthrow

    Joined:
    May 8, 2020
    Posts:
    343
    You forgot the equals sign on line 9.

    private float timer = 0;

    Also please use code tags when posting code :)
     
    Bunny83 and Nad_B like this.
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,749
    That error actually means,

    "YOU'RE MAKING TYPING MISTAKES, PLEASE STOP!"

    Seriously, accuracy must be 100%. Follow these two steps:

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! Here's how:

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.
     
    DevDunk likes this.
  5. Z_Wolf_19

    Z_Wolf_19

    Joined:
    May 22, 2023
    Posts:
    3
    Thank you i am extremally new to unity
     
    mopthrow likes this.
  6. Yoreki

    Yoreki

    Joined:
    Apr 10, 2019
    Posts:
    2,590
    You mean "programming" ;)
    Which is absolutely fine, however..

    "Give a man a fish and you feed him for a day. Teach him how to fish and you feed him for a lifetime."

    Read what Kurt wrote. Learning to fix this kind of error by yourself is very important. Typos and nullreference exceptions are the most common thing you will come across, especially in the beginning. You dont want to waste a couple hours on each of them, going to the forum and having someone else look for the mistake, when you could fix them in seconds. If you follow popular tutorials you can also assume that they would not cause these errors (if they do, someone likely posted that in the comments too). Especially if the error tells you the line number, you can thus easily compare what you wrote with what you were supposed to write. That said, error messages are usually pretty accurate, but if what they say does not make sense, look a few lines up or down aswell. Here it says it was missing a comma, while actually it was missing an equals sign. If something messes with the semantics, the compiler may not be able to tell what was actually meant to be there.
     
    mopthrow and Ryiah like this.