Here is a media that shows what I mean with screens; To reach collecticable, you need to use screens and how it affects game mechanics. In my game I have 4 seperate 512x256 screens at my starting screen. I want to implement this, but I only used Cinemachines Follow & Confiner 2D functionalities before. Is there a guideline I can follow, or an example I can investigate? PS. As a side-question (I'm not sure if this is a existing term), what does Cinemachines LookAt field used for? Is it for following targets rotation?