Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Question I want Furioos to work with MetaQuest2

Discussion in 'Unity Render Streaming' started by K_Kuriyama, Jul 20, 2022.

  1. K_Kuriyama

    K_Kuriyama

    Joined:
    Jul 4, 2020
    Posts:
    66
    I would like to develop VR apps in Furioos due to the many resource limitations of WebGL apps.

    It says Android in the Furioos supported OS, but does it support Meta (Oculus) Quest2?

    My concerns are as follows.
    ・Can it display a VR screen?
    ・Can it send/receive tracking information and controller input?
    ・Does it work with OpenXR plug-ins?
     
  2. gtk2k

    gtk2k

    Joined:
    Aug 13, 2014
    Posts:
    288
    I have no knowledge of Furioos as I have never experienced Furioos, but I have experience creating cloud-rendering apps using only com.unity.webrtc, so it is technically possible. I can say that.
    * Camera tracking data is sent to the server using the data channel.
    * The client side is made compatible with VR using the assets of WebXR Export. Now you can see it in Quest2.
     
    K_Kuriyama likes this.