Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Resolved I wanna set my Mesh's "Bounds Center" to (0,0,0)

Discussion in 'Getting Started' started by Florion111, Aug 8, 2023.

  1. Florion111

    Florion111

    Joined:
    Jul 25, 2023
    Posts:
    7
    My custom mesh (I imported it using .fbx from Blender) has Bounds Center that aint (0,0,0), strangely. I need it fixed but Blender really doesnt help. Does anyone know a way to get my mesh's "Bounds Center" to 0,0,0 ?
    upload_2023-8-8_11-45-35.png
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,563
    You can't change this.

    It's also not the pivot of the object.

    You CAN change the pivot of the object in your 3D software.

    Or parent the graphics to another object and offset it.

    If you are seeing something unusual with pivots, check your Center / Pivot and Local / Global settings, shortcut keys Z and X in the scene.
     
  3. Florion111

    Florion111

    Joined:
    Jul 25, 2023
    Posts:
    7
    I didnt thought about making it a child. Thank you!