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I wanna dive into "Unity transport" witch architecture should I use in my multiplayer game?

Discussion in 'Unity Transport' started by bhunterd, Aug 18, 2020.

  1. bhunterd

    bhunterd

    Joined:
    Oct 6, 2016
    Posts:
    22
    There should be ready solutions for multiplayer, for me it's hard to find good guide with good architecture to start my own multiplayer game on my own dedicated server. Please give me advice what books or tutorials (guides) I should use to create good architecture for my multiplayer game. I wanna use https://docs.unity3d.com/Packages/com.unity.transport@0.3/manual/workflow-client-server-jobs.html I understand basics but when I starting to follow tutorials I found, I feel like there must be a better way of doing things. Maybe there is some patterns I can use for client-server logic already exist. Looking for help from experienced developer who already use new unity transport or LLAPI.
     
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