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I need some help with pubishing

Discussion in 'Editor & General Support' started by Donsky, Jun 15, 2014.

  1. Donsky

    Donsky

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    I'm currently finishing my game and I'm interested in some details:

    1. First of all, this is the actual gameplay :
      and I want to know, if it looks fine enough to be published(Sorry for terrible video quality). If not, don't bother reading below.

    2. You'd notice some things in demo, which possibly should be censored. Can I leave them?

    3. Also, I'm wondering about my assets: most of the textures are searched with google and I have no idea, where they come from. The same is with the sounds. I just want to be sure, I can use them.

    4. With this, I also want to add some background music, but I can't make it myself. So, can I just use anything found in my computer?

    5. Next, nothing like "Donsky Productions" officially exists, so can I leave it in intro and jut add note : "non-existing company", or should I get rid of it?

    6. Also, I want to recheck something: the game is made with unity FREE and I want to be sure, I can sell it. If yes, then does Unity get any part of my profit(I just wonder, if it does so, I have nothing against it)?

    7. As long as I'm just a guy sitting at home and making this without having any company or at least an official part, I understand, that not all stores will accept my game. So, I just need any suggestions which stores can I try.(I thought about Steam Greenlight, but as I have to pay 100$ just for uploading and I am not sure, the game won't be rejected, I just have some fear of risk.)

    8. the last thing I want to know is, what will be the fair price for this game and what can be the possible profit?
    PS: Sorry for wasting your time, but I anyway expect some help.
     
  2. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

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    3. You *must* check you have permission to use artwork you found online. Yes, this means checking the usage rights for every asset.

    4. No. You can only use royalty free music or music that has been created specifically for you.

    6. Yes, you can sell it. Unity make no money.
     
  3. Donsky

    Donsky

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    I checked my textures(found them again and checked sites). As the result, most of the seamless textures came from some free "texture store" sites. however, there are some textures, that were modified by me: for example, the textures on my trees consist of two parts: first is the bark, that's found as other seamless textures and another is a leaf part, that I somehow found(they were most likely on the same kind of sites, but also could be on some forums, or blogs) and modified. also, I made some textures with mudbox and sometimes used some images(as stencils) from unknown sources. What to do with them?

    About sounds : they are rendered according to the animations, they're used in. I don't have original files. So, can you tell me,how to check them?(I don't want to break any law here... I have to check that)

    I forgot to write: I used some unity default assets(unity 4 pro water without pro features and some particle textures). There's nothing wrong, yes?
     
    Last edited: Jun 15, 2014
  4. superpig

    superpig

    Drink more water! Unity Technologies

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    Check the licenses of the sites you got the textures from, but it's usually perfectly fine to make modifications to a texture or to combine textures together, as long as you're actually using the result in your game, and you're not trying to sell the textures to other people and stuff.

    In essence: every asset you use that you don't know the source of might be a copyright violation. It might not - maybe the source you got it from is fine with you using it - but you don't know. So every unsourced asset is a risk to your project. A publisher will want you to minimise that risk; there's already enough risks involved in signing a game that they will usually want you to completely eliminate any possibility that your assets are infringing, to the point that your contract with them might require you to keep a record of all your asset sources. If you don't know where some of your assets come from then you wouldn't be able to sign a contract like that.

    If you've used things as stencils but the end result is so different that nobody would be able to tell, then it's probably not an issue. But if someone could recognise that you've used their image then they could sue you (or your publisher, who would then sue you).

    If I were you I'd either spend a long time hunting through my browser history, or I'd start replacing the mystery assets with new ones that I knew exactly where they'd come from...

    Yes, those are fine to use.
     
  5. frankrs

    frankrs

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    Your game looks really cool to me! I use a website called modarchive.org to find roalty free music tailored for games
     
  6. Donsky

    Donsky

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    Thanks to everyone. I find the given information helpful. The website given by frankrs was a big relief(personal thanks to him for that).
    And.. I'm actually thinking to do so: first, change the sounds to similar ones, found in websites, I'll save. than, I'll make the list of sources and send it when trying to upload. I'm interested in this: If the publisher finds anything wrong(illegal) there, that I didn't notice, will he just reject me, or tell, what should be changed?(Uploading this will probably be my first money-connected contract, so I may have strange questions like this).

    And... about stencils: I had only suspicious one and I found the used image. Here they are:
    My Dinosaur.jpg t-rex-1745.jpg
    First is my model, second was used as stencil. Is there any similarity, that can cause any doubts?
     
    Last edited: Jun 16, 2014
  7. frankrs

    frankrs

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    I think your fine. Another site I get sound from is called freesound.org the files there though you have to read each separately about usage rights
     
  8. superpig

    superpig

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    What do you mean by 'stencil' exactly? You don't mean 'reference' - i.e. that you were looking at the second image to help you figure out the details/shapes for your own model? Using stuff for reference is pretty much always fine.

    If you did actually somehow use the second image more directly in the creation of the model then I can't see how, so you're probably fine.
     
  9. Donsky

    Donsky

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    Thanks Frankrs, and to superpig: I used it first as a reference and then as a stencil in mudbox (you can notice the same kind of bumps on the model's legs, but they are not a geometry)... As long as it's fine, I won't care about that any more... :)
     
  10. Donsky

    Donsky

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    I have a question about one of my sounds, that I just remembered: it has a short part from the melody from "the good, the bad and the ugly". There's no way, I can find it and use that legally. So, will it be legal, if my friend plays it on an instrument and I use that?
     
  11. superpig

    superpig

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    There's two things to consider when it comes to the rights of music: the composer's rights, and the performer's rights. If you create your own recording of a popular piece of music, then you have the rights to that particular performance, but the composer still has the rights to the music itself. You'd need to either own or license both sets of rights to be able to use the music without issue.

    So, I guess you'd need to get permission from the composer of The Good, The Bad, and The Ugly - or, more likely, the movie studio that probably owns the rights to his composition - to use the music; creating your own recording wouldn't be sufficient. It's probably going to be easier for you to find a composer that you can pay to create an original piece of music that 'sounds like' the clip you want, without it being a copy.
     
  12. Donsky

    Donsky

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    I don't fully understand, what exactly "sounds like" means.... Is it the same with little changes, or a completely different music, that sounds similar(in style)?(actually this sound is even shown in the video: the begining and ending of the animation, where rabbit kills the hunter with revolvers)
     
  13. superpig

    superpig

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    I mean different music but in the same style - something that would remind people of the music you want to use, but is clearly not the same music. You hear movie trailers do this kind of thing all the time.
     
  14. Donsky

    Donsky

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    ok, I understand.
     
  15. Donsky

    Donsky

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    What about publishing opportunities? On which stores can I try to upload?

    PS : There's one more thing: PayPal doesn't fully work in my country(We can buy things, but we can't receive any money with it). So, if on a certain store it's the only opportunity, that won't suit me for now.. However, if you think about any of those, please write even them(they may be useful for the next projects(if the situation gets better) and I will not need to ask so many questions about that any more)...
     
    Last edited: Jun 16, 2014
  16. Donsky

    Donsky

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    Can anyone help me by naming any possible stores apart from Windows store and Steam? And... Just in case... Can I upload a single game on more than one store, or is uploading something like selling the game to the company(I don't expect this, but anyway...)?