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Feedback I Need Ideas Please..

Discussion in 'General Discussion' started by metaldc4life, Feb 8, 2021.

?

What kind of game would you like to play?

Poll closed Feb 8, 2022.
  1. Zombie RPG?

    20.0%
  2. Zombie FPS?

    60.0%
  3. RPG/FPS Combined?

    0 vote(s)
    0.0%
  4. Post Apocalyptic?

    40.0%
  5. Medieval?

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. metaldc4life

    metaldc4life

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    Hi There,
    I don't know where to post but this i hope is ok:

    I really need help with a game story.. any input is much appreciated!
    I have brain-stormed until my mind exploded! lol

    (Still picking up the pieces off the floor...my ideas..lol)

    Anyone have a game idea they would like to play?

    or maybe even a scenario they would like to be in?

    My main concern is i have invested probably a few thousand into game assets from sales on Unity Asset Store Over The Years and the like) since i have been using unity back in 2014...but still don't really have anything HARD (you know, hard evidence of what i created,compiled and released..)

    (I have the tools and i have the talent but i lack ideas and out of the box solutions to scenarios too.. ;/


    Please, I need help guys and this is the best place to start...
     
  2. bobisgod234

    bobisgod234

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    What ideas have you come up with so far? What kind of themes do you like? What kind of game mechanics do you enjoy?

    Why did you get into game development in the first place?
     
  3. Antypodish

    Antypodish

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    Well, you picking in your poll quite big projects. Easy to fail, if you don't have long term commitment.

    Yet I would like play game which is mix of

    this


    this



    and this



    but on spherical planet.

    But seriously, it doesn't matter what we want.
    If you don't have feeling for doing things what you try to do here, perhaps this is not something you should be really doing.

    Last thing you want, is spending months, or years on something, you don't really enjoy doing.

    Either way you need vision and clear goals, to pursue them.
    Or you are just coding monkey / artist and need a manager.
     
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  4. metaldc4life

    metaldc4life

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    Well, I like the stalker series and was sort of leaning toward those games.. :)

    I like Skyrim, pretty much ALL open world games RPG's,

    As a theme that I like personally is survival,

    As an AVID unity my main game mechanics have always been survival (I know i already mentioned it) :D

    Thank You For Your Input Too!
     
  5. metaldc4life

    metaldc4life

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    Oh my feelings are STRONG in what i build, believe me..
    (Hi, By The Way) :D

    Well, although my vision isin't quite clear for what i'm after i'm always building and building hoping to pickup some inspiration somewhere (that's my main problem i think is lack of inspiration).

    I feed off of inspiration that i find off everyday things and come to think of it, I may need some kind of journal or something to write down everything.. (Lol solved my own problem there..)

    Thanks guys for your feedback too it's greatly appreciated!

    Also, thanks for some of those ideas too..
     
  6. Antypodish

    Antypodish

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    Hi.

    I suggest showing us what you got so far, based on what you would like to do. I am sure you got something of basics by now.

    We then could go somewhere from there with suggestions. Otherwise, is really hard to guess, what may be good fit for what you are doing.

    Some screenies and vids would be good starting point.
     
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  7. mauser100

    mauser100

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    OK, here's a vague idea I had ages ago that could be adapted to fit.
    To escape a blizzard, you find yourself in a small town that's been sacked by vampires. It's day time so the vampires can't follow you outside, but you will freeze to death very quickly without equipment. You have to craft items and each vampire you fight is essentially a combat puzzle as shooting them will only knock them down. You have to use the environment to properly beat them. Though could be zombies/thralls/whatever as normal enemies in between. Can be as small as a couple of buildings or as big as an entire town depending on your scope. Essentially the Long Dark meets Resident Evil. My original idea for this was that you are a mother/father looking for your child in this town. The gut punch ending is that they've already been turned. You face and defeat the head vampire and are told that killing him will also kill all of the other vampires, including your child. You then have to decide whether to do so or leave and leave your child as a vampire in this town knowing you can never see them again.
     
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  8. metaldc4life

    metaldc4life

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    My God!
    That really is brilliant!
    I can definitely make ALL of that happen,
    That's a good idea man, that's a really good start on a journey to an open-world game too in my humble opinion..

    I can easily make that (with your permission of course)
    into an open-ended stalker esque with some added RPG elements (maybe lol)

    Yeah man, i kinda like that idea about surviving and fighting in the cold lol
    Thank You For Your Input Too!

    It's Much Appreciated.
     
  9. metaldc4life

    metaldc4life

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    Yes as a matter of fact i do,
    It's a stalker esque game with RPG elements and trying to implement a currency system right now.. :)

    I chose stalker because i (obviously) love the game franchise and like the open world (kinda) gameplay to where there ARE enemies but you have to find them and take them out as you were sent by the military or something like that and also have a kind of safe zone to go to..(Skadovsk!) lol

    I am only having trouble with a store system to where i can trade with NPS's and make money (In Game)
    Also, I would probably not charge very much indeed (In Real Life) as i love doing this and creating...

    Thank You Once Again Guys I Love The Input Keep Em' Coming Please!
     
  10. metaldc4life

    metaldc4life

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    I know i am asking way too much but anyone know of a good In Game shopping system here on unity???

    Thank You In Advanced!

    I am also using a now deprecated package called ultimate survival but am struggling with a shop system but i already have an inventory system... =/
     
    Last edited: Feb 8, 2021
  11. mauser100

    mauser100

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    Hey, thanks for the feedback. You're welcome to do whatever (or nothing) you like with it!
     
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  12. metaldc4life

    metaldc4life

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    Hey again! :)
    I really appreciate the feedback from here and any other feedback is more than welcome too! ;)
     
  13. Joe-Censored

    Joe-Censored

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    Unfortunately zombie games and stories are played out. Been on a downhill slide since around 2013.

    Though I'd like to see a game like Infestation Survival Stories actually done right without cheaters and cash grab mechanics.
     
  14. metaldc4life

    metaldc4life

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    Oh i see,
    Well, I was kind of leaning toward a survival infection game where people are infected and you were sent by the military to exterminate them and survive.. ;)

    I already have game mechanics where you have to craft certain things too...

    So the whole zombie thing is pretty much dead??

    I am glad you told me that because I haven't had (until this thread) very much information on what people think about that thank you..

    :D
     
  15. metaldc4life

    metaldc4life

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    Is this a game or??
     
  16. Ryiah

    Ryiah

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    Crafting is one of the fundamental features of just about every survival game out there. If you want a game to be successful it either needs to have the best implementations possible for the features everyone else has and/or it needs to have a feature none of the others have.
     
  17. metaldc4life

    metaldc4life

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    :|

    Well what features would you like then?

    The more suggestions the better! :D
     
    Last edited: Feb 11, 2021
  18. metaldc4life

    metaldc4life

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    I want to lean also to the stalker series too.. but different

    It will also be open world as i do not like linear games...

    VERY big world where you have to travel VIA car too..
     
  19. metaldc4life

    metaldc4life

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    This is where i have a little trouble and i need some input from other players and creators. :)

    (Forgive me of all the posts too..)
    ;)
     
  20. metaldc4life

    metaldc4life

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    I also have already added anomalies in my game and trying to add phenomenas too.. ;)
     
  21. Joe-Censored

    Joe-Censored

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    It was a multiplayer zombie survival FPS "full loot" game, with MMO elements. The game was awesome before the company itself ruined it.

    https://en.wikipedia.org/wiki/Infestation:_Survivor_Stories

    Here's my opinion on what they did wrong.

    The developers promised features they couldn't deliver, and even advertised the game as having features after release when it did not have those features. This pissed off a lot of customers.

    The developers made ammo too rare, in an apparent effort to get players to buy ammo with real money.

    The developers declared the game was completely unhackable. The interwebs replied "challenge accepted". Turns out not only was the game easy to hack, but the developers had actually made absolutely no effort at all to prevent any kind of cheating. Game clients were provided full knowledge of every other player and nearby items on the map, client side authority was used for pretty much everything, and all network traffic was sent in the clear without even a token attempt at obfuscation.

    Soon cheating became rampant, and was made even more infuriating when you paid real money for the items you lose to a cheater. Every time the company started getting a handle on cheating through the use of bans, they would then put the game on an extreme sale and all the same banned cheaters would flood back in with a fresh copy of the game. Rinse/repeat.
     
  22. Antypodish

    Antypodish

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    You really should play some games, to get ideas and to understand what works and whats not.
    So go play some games. learn about mechanics. And what you like and don't.
    This way you also may find some inspiration.

    It seems you try to jump on some tail end of past zombie hype train, which gone long time ago.
    Its ok for learning. But nothing too spectacular this days, if you want make business of that.

    You still didn't show us what you got.
    You can also join Feedback Friday threads, run from Friday to Monday every week, to discuss your current project and progress.
     
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  23. metaldc4life

    metaldc4life

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    That's the stupidest things i have ever heard! lol
    buying ammo with real money?? lol
     
  24. metaldc4life

    metaldc4life

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    Oh i will show what i have so far when i get a chance! ;D

    Yeah maybe your right, i shouldn't go that route any longer :)
     
  25. Antypodish

    Antypodish

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    Now, I think you really need go play some games. It seems you are completely detached, from game industry.
    Thats not good, if you want to pursue this path. You need to know your competition.
     
  26. Joe-Censored

    Joe-Censored

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    You could buy in game currency for real money. You could then buy any item in the game for the in game currency. Guns were really easy to find, but ammo for guns was not. In game currency could be found on the map, but ammo and a few other rare items were so expensive it was impractical to have enough without paying real money. Other rare items that were helpful to buy were silencers and night vision goggles.
     
  27. metaldc4life

    metaldc4life

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    ok :)
    That I can do lol
     
  28. metaldc4life

    metaldc4life

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    Man, i wouldn'd of played that at all in my opinion it sounds trashy to me..
     
  29. Joe-Censored

    Joe-Censored

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    Exactly, problem is you don't figure this out until you've played the game enough to figure it out. At that point you're faced with the sunk cost fallacy ;)
     
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  30. metaldc4life

    metaldc4life

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    I mean, I may be one of those people who Aspire to release a game but never will..
    As long as I am having fun making one at least lol...

    Maybe one day though..
     
  31. metaldc4life

    metaldc4life

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    Lol i believe that! :D
     
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  32. Joe-Censored

    Joe-Censored

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    My real suggestion to you is that a post apocalyptic rpg or shooter is too large a project. Pick an idea that is very small in scale, based around a small number (or just 1) of game mechanics, and work it through to completion over around 6 months.

    Your experience with completing any project will help you a lot with taking on a larger multi year project like this one would likely be.
     
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  33. metaldc4life

    metaldc4life

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    Ok,I really agree with that suggestion too..

    Thank You! :D
     
  34. metaldc4life

    metaldc4life

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    based around a small number

    So a big no on open world?
    Or do you mean a smaller project?
    sorry..
     
  35. metaldc4life

    metaldc4life

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    I am also about to upload what i have thus far..
    (Small Video)

    Please bear with me as i have recently lost most of my data to a recent crash.. :\
     
  36. Joe-Censored

    Joe-Censored

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    A big open world game means a half decade of development most likely.

    One of the biggest lessons I learned is getting a game into a playable state occurs in the first 1/3 of the development process. It feels like the game is almost done, but that is an illusion. You're actually closer to the beginning of the process than to the end.

    Here's a personal example:
    https://store.steampowered.com/app/516520/Omega_Reaction/
    This game is an extremely simple game I made. It took just a few weeks to get the basics working, In about 2 months the game was in a fully playable state and played very similar to the final version. At that point I thought "I'm almost done!" Getting from fully playable to released version was an additional 6 months, for a total of 8.

    Mind you I was working in my spare time, so if you aren't working a day job or full time school you can certainly get stuff done faster. But the time scales will still be about the same.

    I think it is really important to get a project actually done and released, so it can help you judge larger projects on how much work they will take to complete and what is involved at all stages of development. That will help you actually complete much larger projects.
     
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  37. metaldc4life

    metaldc4life

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    Well i have PLENTY of time to work on my game as i am unable to work due to my medical conditions..
    :)
     
  38. metaldc4life

    metaldc4life

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    Well i actually have released several on indieDB come to think of it...

    my current peoject before crashing lol
    W.A.L.K.E.R: Call To Home Windows, Mac, Linux game - Indie DB

    Forest Survival Windows, Mac, Linux game - Indie DB
    (my older one..)
     
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  39. metaldc4life

    metaldc4life

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    Once I have my game backed up i will make a video to show you what i have so far ok? :)
     
  40. metaldc4life

    metaldc4life

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  41. Ryiah

    Ryiah

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    Meanwhile I checked Steam's reviews and they're mixed at best. It apparently has very little content and is poorly optimized. The first review which is very lengthy and praises the game even admits that the world is boring with very little to do outside the main story line and is in a very buggy state.

    https://store.steampowered.com/app/992910/The_Black_Masses/

    One game in a very early stage of development with mixed reviews is not an indicator that these games are alive.
     
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  42. metaldc4life

    metaldc4life

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    oh lol
    I didn't see that....
     
  43. Antypodish

    Antypodish

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    Plus, if you look at it, popularity is rather, meh .... well crap.
    Either way, you can download demo and try yourself too.
     
  44. metaldc4life

    metaldc4life

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    I might just too see what it's like...but judging by the reviews probably won't lol
     
  45. Antypodish

    Antypodish

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    In my opinion you should try.
    It is free way to see things by yourself.
    This is your area, you should be an expert in it.
    That means, you need experience and look into both good and bad.
    Why would you spend months / years, repeating someones mistakes, just because you decided to avoid learning whats wrong? :)
     
  46. metaldc4life

    metaldc4life

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    I am not boasting but yes, I am an expert in this type of thing as i have MANY years of unity under my belt :)
    (Unity 3 was new LoL)

    I guess i will try it out and see what they did wrong and what they did right...

    That's a good idea my friend..

    Going to download now...well maybe tomorrow lol
     
  47. metaldc4life

    metaldc4life

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    Amen! lol