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I need help with this vroid model turned fbx i imported to unity

Discussion in 'General Discussion' started by theshaggyking347, Jul 19, 2022.

  1. theshaggyking347

    theshaggyking347

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    Nov 23, 2020
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    so I wanted to make an fbx out of a vroid model I made I used this video




    and my avatar now looks something like this

    upload_2022-7-19_16-40-30.png

    you see the white stuff on her face and somethings wrong with her eyebrows what do i do?
     

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  2. kdgalla

    kdgalla

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    Mar 15, 2013
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    4,637
    It could be that the facial features rely on alpha-channel cut-out transparency. Try modifying the materials for those objects.
     
  3. theshaggyking347

    theshaggyking347

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    i got rid of the eyebrows but not the white things in her face
     
  4. theshaggyking347

    theshaggyking347

    Joined:
    Nov 23, 2020
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  5. neginfinity

    neginfinity

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    "White stuff" could be some sort of blush texture which is floating above cheeks but doesn't have material configured.

    Eyebrows definitely have alpha-blended or alpha-tested material, and this needs to be configured by hand.

    Regarding"white stuff" you'd need to investigate geometry and see if there are faces (as in triangles) floating above cheeks at small offset with a different material, or if it is vertex color.

    Your imported model looks like it lost lip color, which makes me think that there might be some sort of more complex blending on the original model which you'll need to replicate on unity side by hand. For example, it could be reading color from vertex color or a texture nd then use it to blend skin color with lip color and implement blush this way.