Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Question I need help with a boneworks/bonelab/projectTX style vr physics system

Discussion in 'VR' started by jurrejeve, Mar 19, 2023.

  1. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    i've been searching for 3 days now and i can't find anything about such vr physics system.


    I don't know how to learn such a thing, I can do active ragdoll but not in vr
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,456
    A good VR physics system is Hurricane VR with Hexabody. Maybe hexabody alone is good enough?

    And what do you need? You ask for a VR system in the VR forums, but don't want it to be VR? Do you just want a physics based player?
     
  3. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    I prefer a hexabody but with arms that also have a collision, I know it's difficult but I'm open to a challenge
     
  4. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    but what makes it so difficult?
     
  5. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15

    i want it in vr but the player must be an activeragdoll.
     
  6. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    I want to make everything myself. only i need help
     
  7. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,456
    You need help with what? I answered your original question, which was asking for a physics vr system
     
  8. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    i need help with a vr player that is physics based
     
  9. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,456
    Then hexabody might be it. Otherwise research into physics and piece by piece get the result you want
     
    nilagard likes this.