Search Unity

Question I need help with a boneworks/bonelab/projectTX style vr physics system

Discussion in 'VR' started by jurrejeve, Mar 19, 2023.

  1. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    i've been searching for 3 days now and i can't find anything about such vr physics system.


    I don't know how to learn such a thing, I can do active ragdoll but not in vr
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,048
    A good VR physics system is Hurricane VR with Hexabody. Maybe hexabody alone is good enough?

    And what do you need? You ask for a VR system in the VR forums, but don't want it to be VR? Do you just want a physics based player?
     
  3. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    I prefer a hexabody but with arms that also have a collision, I know it's difficult but I'm open to a challenge
     
  4. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    but what makes it so difficult?
     
  5. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15

    i want it in vr but the player must be an activeragdoll.
     
  6. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    I want to make everything myself. only i need help
     
  7. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,048
    You need help with what? I answered your original question, which was asking for a physics vr system
     
  8. jurrejeve

    jurrejeve

    Joined:
    Apr 5, 2021
    Posts:
    15
    i need help with a vr player that is physics based
     
  9. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,048
    Then hexabody might be it. Otherwise research into physics and piece by piece get the result you want
     
    nilagard likes this.