Below is a shader I have created using Strumpy, combined with my close to nothing knowledge of mixing shaders using Mono. I know its terrible, as you should consider it to be my first try. The occlusion does not work, as I don't know how to make it interact as a shadow with light. I have attached both the texture and the shader. (Both are made by me.) I don't have any experience in programming, and I am more into creating assets. (Texture) https://www.mediafire.com/?a8266s52u606yr4 So first.. I need help in 3 things. 1. Why do the specular does does not work when there is no normal? 2. I need a version of this shader, with removed Parallax, fail Occlusion, and Normal map. (I added the parallax and occlusion manually, I can remove them, but its different with removing normals, it kept giving me weird errors.) 3. I need the fail occlusion to work with light like a shadow would! (Texture gets invisible partially (probably alpha) on position it came in contact with light with.) Thank you for taking the time to read, I hope somebody out there can teach me a thing or two from my errors. I believe, every mistake is a lesson. But a mistake without an answer is a halt of progression. Hence is why teachers and seniors exist.