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Question i need help,i want tu conect these two sripts and it is not working plese help

Discussion in 'Scripting' started by Nikola0437, Jun 27, 2023.

  1. Nikola0437

    Nikola0437

    Joined:
    Jun 21, 2023
    Posts:
    5
    plese help
     

    Attached Files:

  2. Inxentas

    Inxentas

    Joined:
    Jan 15, 2020
    Posts:
    275
    Both of your scripts are MonoBehavior components. If they are both attached to the same GameObject, they can store a reference to each other. For example, your PlayerCombat component can store a reference to your CoinCounter component like this. It can gains scope on public variables and methods of the CoinCounter instance.

    Code (CSharp):
    1. private CoinCointer counter;
    2.  
    3. private void Awake()
    4. {
    5.     this.counter = GetComponent<CoinCointer>();
    6. }
     
  3. Nikola0437

    Nikola0437

    Joined:
    Jun 21, 2023
    Posts:
    5
    hey i get this
    Assets\scripts\PlayerCombat.cs(10,10): error CS0246: The type or namespace name 'CoinCointer' could not be found (are you missing a using directive or an assembly reference?)
     
  4. Nikola0437

    Nikola0437

    Joined:
    Jun 21, 2023
    Posts:
    5
    thank you so much
     
  5. Nikola0437

    Nikola0437

    Joined:
    Jun 21, 2023
    Posts:
    5
    i still get this mesege
    Assets\scripts\PlayerCombat.cs(35,8): error CS0201: Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement
    public class PlayerCombat : MonoBehaviour
    {
    public Animator animator;
    private CoinCounter counter;

    public Transform attackPoint;


    public float attackRange = 0.5f;

    public LayerMask enemyLayers;
    public int attackDamage = 40;

    public float attackRate = 2f;
    float nextAttackTime=0f;


    // Update is called once per frame
    void Update()
    {
    if(Time.time >= nextAttackTime)
    {
    if(Input.GetKeyDown(KeyCode.Q))
    {
    Attack();
    nextAttackTime = Time.time + 1f / attackRate;
    }

    if(counter.currentCoins>5)
    {
    attackDamage+10;
    counter.currentCoins-5;

    }


    }



    }
    void Attack()
    {
    animator.SetTrigger("Attack");

    Collider2D[] hitEnemies = Physics2D.OverlapCircleAll(attackPoint.position,attackRange,enemyLayers);
    foreach(Collider2D enemy in hitEnemies)
    {
    enemy.GetComponent<enemy>().TakeDamage(attackDamage);
    }
    }
    private void OnDrawGizmosSelected()
    {
    public class CoinCounter : MonoBehaviour
    {
    public static CoinCounter instance;


    public TMP_Text coinText;
    public int currentCoins = 0;
    // Start is called before the first frame update

    void Awake()
    {
    instance =this;
    }
    void Start()
    {

    coinText.text =" Coins:" + currentCoins.ToString();
    }

    // Update is called once per frame
    void Update()
    {


    }
    public void IncreaseCoins(int v)
    {
    currentCoins ++;
    coinText.text= "Coins:"+ currentCoins.ToString();
    }
    }

    if(attackPoint == null)
    return;
    Gizmos.DrawWireSphere(attackPoint.position,attackRange);


    }
    private void Awake()
    {
    this.counter = GetComponent< CoinCounter>();
    }
    }
     
  6. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,563
    You are only making typing mistakes. You can fix those yourself without our help. Here's how:

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    Look in the documentation. Every API you attempt to use is probably documented somewhere. Are you using it correctly? Are you spelling it correctly?

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors, don't post here... just go fix your errors! See above!

    For future reference for when you have an ACTUAL error rather than just typing mistakes:

    If you post a code snippet, ALWAYS USE CODE TAGS:

    How to use code tags: https://forum.unity.com/threads/using-code-tags-properly.143875/
     
  7. Nikola0437

    Nikola0437

    Joined:
    Jun 21, 2023
    Posts:
    5
    thank you i have allredy fixed the error